Jump to content


Photo

divine spell "harm" not working with scsII


4 replies to this topic

#1 gojirasan

gojirasan
  • Members
  • 10 posts

Posted 08 April 2011 - 11:28 PM

The divine spell "harm" stops working for me when I install SCSII. Or, rather, the reduce-to-1hp version stops working. I did not (originally) install the 150 hit point version of it. I said "n" to that option. I just did a fresh install (after deleting the bg2 folder). Harm works perfectly for me with a BG2TOB+patch+bg2fixpack+bg2tweaks installation or a BG2TOB+patch+bg2fixpack+bg2tweaks+d0questpack installation.

I just changed the install to the 150 hit point version and that works perfectly. Then I changed it back to the reduce-to-1hp version and again it does nothing. The hobgoblin I tested on was insta-killed with the 150 hit point version, but was completely unscathed by the traditional 1hp version despite the orange burst animation indicating a successful hit. Since I like the mod so much I will continue to use it with the 150 hit point version, but I do hope that this issue will eventually be fixed.

BTW, I love this mod so much that I was having trouble playing the game without it (I just tried to because I was missing harm). The spellcasters in particular are just so much smarter and more fun to fight. But I do really like the original 2nd ed. version of harm.

My OS is XP SP3. Here is my weidu log. Please let me know if there is anything I can do to help troubleshoot this issue.

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3071 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 100% (Luiz): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v18
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v18
~SCSII/SETUP-SCSII.TP2~ #0 #2019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v18
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v18
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v18
~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v18
~SCSII/SETUP-SCSII.TP2~ #0 #3030 // Move the Cloak of Mirroring: v18
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v18
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v18
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v18
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v18
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v18
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v18
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v18
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v18
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6182 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v18
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v18
~SCSII/SETUP-SCSII.TP2~ #0 #7031 // Increase difficulty of level-dependent monster groupings -> Significantly increased difficulty: v18
~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v18
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v18
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v18
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v18
~SCSII/SETUP-SCSII.TP2~ #0 #7111 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v18
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v18
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #0 // Make Dragon Age Portraits available for use by the PC: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #1 // Preserve BioWare portraits as PC portraits: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #2 // Aerie Portraits -> Aerie 1 (hair down): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #6 // Ajantis Portraits -> Ajantis 2 (short hair - with beard): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #9 // Alora: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #10 // Anomen Portraits -> Anomen 1 (cocky Anomen): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #15 // Branwen Portraits -> Branwen 3 (hair down): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #16 // Cernd: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #18 // Coran Portraits -> Coran 2 (tattoo): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #20 // Dynaheir Portraits -> Dynaheir 2 (lighter skin, black hair): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #25 // Edwin Portraits -> Edwin 2 (bald, no beard): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #26 // Eldoth: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #28 // Faldorn Portraits -> Faldorn 2 (tattoo): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #29 // Garrick: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #30 // Haer'Dalis: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #32 // Imoen Portraits -> Imoen 2 (brown hair): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #34 // Jaheira Portraits -> Jaheira 1 (pigtails): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #37 // Jan: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #38 // Kagain: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #40 // Keldorn Portraits -> Keldorn 2 (dark grey hair, shorter beard): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #42 // Khalid: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #43 // Kivan Portraits -> Kivan 1 (sad, tattoo): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #47 // Korgan: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #48 // Mazzy: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #49 // Minsc Portraits -> Minsc 1 (bald, no beard): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #51 // Montaron: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #52 // Nalia Portraits -> Nalia 1 (fuller face): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #57 // Quayle Portraits -> Quayle 2 (human model): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #58 // Safana Portraits -> Safana 1 (hair up): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #65 // Sarevok Portraits -> Sarevok 6 (non-glowing eyes, no beard): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #68 // Shar-Teel Portraits -> Shar-Teel 2 (blonde): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #70 // Skie: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #71 // Tiax: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #74 // Valygar Portraits -> Valygar 3 (beard): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #76 // Viconia Portraits -> Viconia 1 (manic, BG1 look): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #79 // Xan Portraits -> Xan 2 (Life is so hollow.): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #82 // Xzar Portratis -> Xzar 2 (beard): v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #83 // Yeslick: v4
~DA_PORTRAITS/SETUP-DA_PORTRAITS.TP2~ #0 #85 // Yoshimo Portraits -> Yoshimo 2 (mustache): v4



#2 DavidW

DavidW
  • Gibberlings
  • 4138 posts
  • Gender:Male

Posted 09 April 2011 - 01:07 AM

Thanks, will chase.

#3 DavidW

DavidW
  • Gibberlings
  • 4138 posts
  • Gender:Male

Posted 08 October 2011 - 03:06 AM

Thanks, will chase.


... chase slightly slowly, as it happens.

I can reproduce this: it's a ToBEx issue (in all extant versions). Work around it by editing tobex_ini/tobexcore.ini to set "Damage Fix=0" and tobex_ini/tobextweak.ini to set "No Spell Interruption on Zero Damage=0". Will automate this in next version.

#4 i30817

i30817
  • Members
  • 146 posts

Posted 29 October 2011 - 05:33 AM

Thanks, will chase.


... chase slightly slowly, as it happens.

I can reproduce this: it's a ToBEx issue (in all extant versions). Work around it by editing tobex_ini/tobexcore.ini to set "Damage Fix=0" and tobex_ini/tobextweak.ini to set "No Spell Interruption on Zero Damage=0". Will automate this in next version.


It's fixed in ToBEx now, so it seems unnecessary.
http://www.shsforums...-resolved-harm/

#5 Guest_Guest_David_*_*

Guest_Guest_David_*_*
  • Guests

Posted 14 November 2011 - 11:31 AM

Thanks, will chase.


... chase slightly slowly, as it happens.

I can reproduce this: it's a ToBEx issue (in all extant versions). Work around it by editing tobex_ini/tobexcore.ini to set "Damage Fix=0" and tobex_ini/tobextweak.ini to set "No Spell Interruption on Zero Damage=0". Will automate this in next version.


It's fixed in ToBEx now, so it seems unnecessary.
http://www.shsforums...-resolved-harm/


Yep: Ascension64 beat me to a new release.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users