IWD Fixpack v1 Available
#16
Posted 08 February 2011 - 06:14 AM
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#17
Posted 08 February 2011 - 06:48 AM
#18
Posted 12 February 2011 - 02:22 AM
Direct link:
http://arcanecoast.r...file.php?id=350
Please add in tp2 code: by arcanecoast.ru translation team
Coordinator of the Russian BWP Translation Team
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon, Arcanecoast.ru, Aerie.ru
#19 Guest_Auron_*
Posted 04 April 2011 - 03:54 AM
CamDawg, on Feb 7 2011, 09:31 PM, said:
ScuD, on Feb 7 2011, 09:05 PM, said:
In general, do you suggest installing AB before or after the fixpack?
There's almost no mods for the IWD, and AB is a very good addition to the game.
Anyway, if it can help, the following is a copy of the bug_fixes.txt contained in the Auril's Bane 1.7 I have :
Quote
GROG'S ICEWIND DALE BUG FIXES
Readme
===========================================================================
Version 3.0 - November 12, 2005
CONTENTS
1. Introduction
2. Fix List
3. Legal Information
===========================================================================
1. INTRODUCTION
If you've ever played IWD before (you probably have if you're reading this) you may have noticed that Holy Smite and Smite Evil are rather ineffective. This is due to some rather odd Alignment codings by the game devs. So I set out to fix them (with some slight prodding by one of the Forum members).
As I was correcting the miscoded ALignments, I also noticed that many creatures also had incorrect class and/or race codings and/or improper resistances (i.e. Frost Giants had a fire resistance BONUS, instead of a penalty). There are 118 corrected .cre files in this pack in addition to some spell fixes.
I only changed Alingments (or assigned them in cases where the cre had none) to thier PnP norm. The new class assignments, however, may be a bit more subjective. If you think I missed something, or flubbed somewhere feel free to drop me an e-mail. Although, you should be aware that I may or may not be swayed
===========================================================================
2. FIX LIST
1) Fixed all creatures with inccorect or missing alignment, class, race, and /or resistances
2) Hold Person's duration was wrong: instead of the listed 2r/lvl it was 1r/lvl in game
3) The casting speed for Hold Animal did not match the description
4) Spectral Guards are now much more closely related to Spectres. Therefore, they are much more deadly (and worth more XP too)
5) Curse did not give a -1 penalty to all Saving Throws as per the description and was cumulative with itself.
6) Resist Fire/Cold was erroneously cumulative with itself.
7) Dispel Magic was not updated to remove the effects of several HoW Spells.
8) Barksin's AC bonus did not improve with levels as per the description
9) The Merry Shorthorn didn't play its associated sound when used.
10) Various Dialog Fixes
11) Various weapons in Conlan's shop cost too much. *See Note*
12) Standardized [Spell] Scroll Prices
13) Mirror Image now gives the correct number of random images
14) The Mage Robe of Electrical Existance didn't give its stated bonus (20%)
15) Pemby's Wand of Many Missiles did the wrong kind of damage (missile instead of magic)
16) Tongue of the Gloomfrost did Piercing damage instead of slashing damage (as per the description)
*Note: Many of his items are only regular +X weapons, with nifty descriptions. Paying 5 to 6 times the normal price for a description is rediculus. Case in point - The Love of Black Bess and the Lucky Scimitar cost less than some of the other items that have no additional effect(s).
============================================================================
3. LEGAL INFORMATION
Winter's Bane Site Design and Content (except where noted) © 2002 Nathan Bunch. All Rights Reserved.
BALDUR'S GATE II: SHADOWS OF AMN, BALDUR'S GATE II: THRONE OF BHAAL: © 2000, 2001 Bioware Corp. All Rights Reserved.
ICEWIND DALE, ICEWIND DALE: HEART OF WINTER, TRIALS OF THE LUREMASTER: © 2000, 2000, 2001 Interplay Productions. All Rights Reserved.
PLANESCAPE: TORMENT & DESIGN: © 1999 Interplay Productions. All Rights Reserved.
Bioware Infinity Engine: © 1998 Bioware Corp. All Rights Reserved.
BALDUR'S GATE, TALES OF THE SWORD COAST: © 1998, 1999 BioWare Corp. All Rights Reserved.
Baldur's Gate, Icewind Dale, Torment, Planescape, the Planescape logo, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc, and are used by Interplay under license. All Rights Reserved. Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios logo, and "By Gamers, For Gamers." are trademarks of Interplay Productions. All Rights Reserved.
The BioWare logo is the trademark of BioWare Corp. All Rights Reserved.
All other trademarks and copyrights are the property of their respective owners.
<End of File>
#20 Guest_Geeze_*
Posted 09 April 2011 - 05:27 AM
1) Yxy's priests and the high torturer don't do anything after casting their initial spells. They just follow me round. They don't even try to punch me.
2) I used contact other plane after meeting Albion and the eldathyns, but i couldn't ask about them. I could only do so when I had gone to Presio's level. Bit late, eh? There is also a grammatical error in the spirit's response.
3) The barkeep at Kuldahar doesn't attack me when I'm killing him and everyone else. Despite having a crossbow. Why can't he loose off a few bolts?
4) When Larrel is talking to the squirrel he uses an exclamation mark when he should be using a q-mark. (So do the elemental princes in ToB when it comes to that.)
5) If I let Marchon of Waterdeep out so he helps me kill tha snakes, when I finally talk to him his response jumps in a strange way to the response you give when you tell him you killed all the snakes.
6) Long sword of confusion permits me to kill trolls without fire/acid so long as I kill them while confused. Intended?
7) My black wolf talisman keeps dropping the 10hp bonus. I don't know what causes this, but sometimes i find I've been playing with it equipped and 10 less hp than I should have.
8) Why does using some equipment cause you to change the way you face? I use wand of magic missles and I end up turning round and firing it backwards. (Over my shoulder presumably). What's up with that?
That's all for now, bros. Keep up the good work!
#22 Guest_Ayrus_*
Posted 09 July 2011 - 06:29 PM
#23 Guest_Ayrus_*
Posted 12 July 2011 - 11:10 AM
#25
Posted 15 September 2011 - 07:41 PM
Weidu.log
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #0 // Assorted Fixes: v1
~IWDFIXPACK/SETUP-IWDFIXPACK.TP2~ #0 #100 // Game Text Update: v1
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #20 // Weapon Animation Tweaks: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #60 // Icon Improvements: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #70 // Force All Dialogue to Pause Game: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #1010 // Add Bags of Holding: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2020 // Universal Clubs: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2060 // Wear Multiple Protection Items -> P&P Restrictions: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2090 // BG2 Grand Mastery: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2100 // Change Magically Created Weapons to Zero Weight: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2110 // Un-Nerfed THAC0 Table: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2120 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2130 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2140 // Alter Priest Spell Progression Table -> Un-Nerfed Table (Blucher): v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2160 // Druids Use 3e Alignment Restrictions (NG, LN, TN, CN, NE): v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #2182 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane & Divine Magic: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v12
~G3DALETWEAKS/SETUP-G3DALETWEAKS.TP2~ #0 #3120 // Sellable Staffs, Clubs, and Slings (Icelus): v12
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #0 // 1ppv: Fix character attack animation sounds in TotLM
~1PP_IWD_FIXES/1PP_IWD_FIXES.TP2~ #0 #1 // 1ppv: Fix combat animation bug (enable combat stance animations)
#26 Guest_Titanium White_*
Posted 30 September 2011 - 03:43 AM
As I see it, we can choose between the "vanilla" game and its bugs, or the "fixpack" game and its bugs and I'm having trouble discerning which is best/worst.
#27
Posted 17 September 2012 - 06:31 PM
Geeze, on 09 April 2011 - 05:27 AM, said:
2) I used contact other plane after meeting Albion and the eldathyns, but i couldn't ask about them. I could only do so when I had gone to Presio's level. Bit late, eh? There is also a grammatical error in the spirit's response.
3) The barkeep at Kuldahar doesn't attack me when I'm killing him and everyone else. Despite having a crossbow. Why can't he loose off a few bolts?
4) When Larrel is talking to the squirrel he uses an exclamation mark when he should be using a q-mark. (So do the elemental princes in ToB when it comes to that.)
Geeze, on 09 April 2011 - 07:05 AM, said:
Ayrus, on 09 July 2011 - 06:29 PM, said:
redrake, on 21 July 2011 - 01:43 PM, said:
All the above are fixed in v2.
Geeze, on 09 April 2011 - 05:27 AM, said:
Geeze, on 09 April 2011 - 05:27 AM, said:
Geeze, on 09 April 2011 - 05:27 AM, said:
Geeze, on 09 April 2011 - 05:27 AM, said:
Pacek, on 15 September 2011 - 07:41 PM, said:
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