A need to rebalance the mod for bg1tutu
Posted 04 January 2011 - 01:36 AM
The solution may be unrealistic but should work in game terms, i.e. tutu armour should have different values from bg2 ones.
Posted 05 January 2011 - 02:35 PM
I didn't have time to crunch specific numbers, but generally I think that early-game items should have very little or even no damage resistance but in turn have better AC. Even 1-2 points of AC will help a beginning character, on the other hand for BG2 characters damage resistance should be more useful, so the loss of AC available earlier shouldn't be much missed.
I like the thought. Do you have any concrete ideas you want to explore?
Posted 06 January 2011 - 10:56 AM
Of course, early tutu is basically based on luck. With 4 HP you can die very easily no matter what.
Posted 05 December 2012 - 03:30 AM
What do you think?
Edited by Cremo, 05 December 2012 - 03:32 AM.
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