I found a bug in DLTCEP
I used function Sound>WAVC to WAV to change Baldur's Gate WAV to normal WAV.
Strange thing is that decompressed WAV can be played by almost every player,
but game does not play it from SOUNDS directory (recognize but not play sound).
Then I tried render it again with Winamp disk output and everything is ok.
I compared the files using binary mode and I found one difference.
One bit that causes error in game sound playback is hex 04 instead of 02
and is located at address hex 00000020 in .WAV file
comparison: DLTCEP_WAVC-WAV.WAV and CORRECT.WAV
00000020: 04 02
I also note that WAV to WAVC copression is not so good as in game, because
compressed files by DLTCEP seem about 2,63x larger than originally compressed.
WAVC to WAV bug
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