Piece of trash
#1 Guest_guest1_*
Posted 08 December 2010 - 08:10 AM
PS Captcha is retardly generated
#2
Posted 08 December 2010 - 08:43 AM
guest1, on Dec 8 2010, 06:10 PM, said:
FAQ for the Megamods. Frequently Answered Questions.
#4
Posted 08 December 2010 - 01:00 PM
#5
Posted 08 December 2010 - 10:20 PM
Good protection model should be based on damage threshold and bypass. The AC model in AD&D seems to be an abstraction of both.
"Crush the alien beneath your tracks."
My DA gallery
Fallout1: Fatal Damage Mod
#6
Posted 09 December 2010 - 05:08 PM
The mod is more comfortable at higher enchantment levels, I'll say that.
#7
Posted 10 December 2010 - 11:22 AM
"Crush the alien beneath your tracks."
My DA gallery
Fallout1: Fatal Damage Mod
#8
Posted 10 December 2010 - 12:58 PM
Sorrow, on Dec 10 2010, 09:22 PM, said:
Yes, it might seem as he was hitting hard, but human is not build to hit themselves, as that would be harmful for the offspring, but humans are build to hit others. Similar things can be said about the items used, the knives were knives, not daggers or short swords that can be used to piece the armor. And there needs to be sufficient materials to absorb the transfered energy(in the form of blunt damage), which of course makes the armor heavy.
A 100 kg's of wooden boards can take a lot of blunt damage as long as the speed of the projectile stays under the human melee standards, as the force is mostly about momentum, not the speed of the impact(guns)... where smaller-harder-more-brittle materials are far better when they are surrounded in mesh of elastic materials(example: bullet-proof-wests ).
FAQ for the Megamods. Frequently Answered Questions.
#9
Posted 10 December 2010 - 02:51 PM
Jarno Mikkola, on Dec 10 2010, 09:58 PM, said:
Sorrow, on Dec 10 2010, 09:22 PM, said:
Yes, it might seem as he was hitting hard, but human is not build to hit themselves, as that would be harmful for the offspring, but humans are build to hit others. Similar things can be said about the items used, the knives were knives, not daggers or short swords that can be used to piece the armor.
Also, good luck with stabbing a trained fighter hard enough to make one of those links break and have the weapon penetrate deep enough to do any sensible damage (i.e. without it for example, penetrating a few cm into flesh instead of impaling the guy) without immobilising him first.
Jarno Mikkola, on Dec 10 2010, 09:58 PM, said:
"Crush the alien beneath your tracks."
My DA gallery
Fallout1: Fatal Damage Mod
#11
Posted 06 October 2011 - 09:56 AM
Quote
The BWP installer is designed for customization. Please check that documentation, and uninstall the mod if it does not appeal to you. In a standard install, it is as simple as running the installer again; with BWP (especially if you have bif'd the final install) it may require some extra work, but is certainly possible.
On the "custom NPCs can't equip their own armor", can we get some specific feedback for erik? What NPC's? Using what tweaks (seeing as a "blind" BWP install, not making any informed choices, is bound to install tweaks the end-user is not aware they are using)? What other mods are installed (weidu.log)?
All of that would help you explore the issue, get resolution, and let you play your game. (Plus, it avoids negative communication that may simply be PEBKAC, and makes it more likely you will be listened to instead of politely and cheerfully ignored
Edited by cmorgan, 06 October 2011 - 09:56 AM.
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