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Where are Khalid and Jaheira?


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#16 Guest_Job_*

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Posted 16 April 2011 - 06:47 PM

I tried to recreate this bug. It does happen. When I put Khalid and Jaheira out of the group, if I tell Khalid to wait at an inn he will said ok but both disappear. But if I tell Jaheira instead, they will wait at the inn. I only tried with Jovial Juggler inn in Beregost. Hope it help.

#17 sanpats

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Posted 16 April 2011 - 08:13 PM

I tried to recreate this bug. It does happen. When I put Khalid and Jaheira out of the group, if I tell Khalid to wait at an inn he will said ok but both disappear. But if I tell Jaheira instead, they will wait at the inn. I only tried with Jovial Juggler inn in Beregost. Hope it help.


Hi I am Job, the one who posted the quoted message above. I think I should post my weidu.log. I think it might help.

// Log of Currently Installed WeiDU Mods// The top of the file is the 'oldest' mod// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #0 // Required for all Components/patches: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #1 // Game Text Update AND File Adjustments to Match: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #2 // Keep Monks from speaking if thugs aren't dead: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #3 // Fuller tells where Hull's sword is located: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #4 // Winthrop's Inn: Nobles' Banter Restored: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #5 // Reevor's Rat Quest: Proper Count of Rats: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #6 // Prologue to Chapter 1: Voice files slightly seperated: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #7 // Chapter 1 & Beyond: Revenant Dialog Spam Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #8 // Chapter 5: BG City Quests: Orduli Quest Reward Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #9 // Prologue & Beyond: Magic Missile Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #10 // Prologue & Beyond: Arrows with Strength Flag Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #11 // TOTSC: Cult3 Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #12 // TOTSC: Trapdis.bcs Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #13 // TOTSC: Scimitar Use Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #14 // Chapter 5: BG City Quest: Tremai Dialog Crash: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #15 // Prologue & Beyond: Gauntlets of Ogre Power: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #16 // Chapter 5: BG City Quests: AR0717 Crash Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #17 // Chapter 5: BG City Quests: Jalantha & Boy Body Exploit: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #18 // Chapter 5 & Beyond: Noblewoman #8 Dialog Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #19 // ToTSC: Albert/Rufie Reward Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #20 // Chapter 1 & Beyond: Nobleman with the Golden Pantaloons: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #21 // Chapter 5 & Beyond: Ramazith: pickpocket & dialog issues: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #22 // Chapter 5 & Beyond: Gorpel and Gretek have issues: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #23 // Prologue & Beyond: Music Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #24 // Chapter 1 & Beyond: Bandit Scalp Exploit -> Traditional Pickpocket Exploit Fix Baldurdash/Dudley/Idobek Style: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #26 // Chapter 1 & Beyond: Cloak #11 Needs Electricity Resistance: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #27 // Chapter 5 & Beyond: Ithtyl Charm Fix: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #28 // Weight and Name Changes not dependent upon new GTU values: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #29 // Prologue & Beyond: Correct BAM references: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #30 // Prologue & Beyond: Plat05 should not have thief abilities: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #31 // Prologue & Beyond: Potn36 Timing adjusted to match description: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #32 // Prologue & Beyond: Ring23 needs to display Icon #142: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #33 // Prologue & Beyond: A few spears need attack range adjusted: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #34 // Prologue & Beyond: Sw2h06 needs to remove special effect icon #169: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #35 // ToTSC: Bala's Axe needs speed adjustment: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #36 // Prologue & Beyond: Multiple 2da file fixes: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #37 // Chapter 1 & Beyond: Give Gullykin it's own temple store: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #38 // Chapter 5 & Beyond: Fix & Tweak Marek and Lothander issues: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #39 // General Dialog file Action & Trigger Command Errors: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #40 // Chapter 4: Fix Yeslick kickout Looping Issue: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #41 // Correct Resource Reference Names of Creature held items: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #42 // Give price and weight to Books with none: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #43 // Oublek Bounty Fixes: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #44 // Fix container highlights: 0.0013~BG_FIXPACK/SETUP-BG_FIXPACK.TP2~ #0 #45 // Modify Potion of Free Action to behave like the spell: 0.0013~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v12~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v12~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 7~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #20 // Weapon Animation Tweaks: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #30 // Icewind Dale Casting Graphics (Andyr): 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #50 // Icon Improvements: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #60 // Force All Dialogue to Pause Game: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #1030 // Send Multi-Player NPC's to an Inn (DavidW/Zed Nocear) (BETA): 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #1040 // Send BioWare NPC's to an Inn (DavidW/Zed Nocear) (BETA): 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #1050 // Reveal City Maps When Entering Area: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #1110 // Bardic Reputation Adjustment: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2100 // Change Magically Created Weapons to Zero Weight: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3060 // Unlimited Ammo Stacking: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3070 // Unlimited Gem and Jewelry Stacking: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3080 // Unlimited Potion Stacking: 3~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3090 // Unlimited Scroll Stacking: 3~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02~TWM_GUI/SETUP-TWM_GUI.TP2~ #0 #97 // Better GUI for BG1 with WideScreen Mod in higher resolutions: v0.99 beta

Edited by sanpats, 16 April 2011 - 08:14 PM.


#18 grogerson

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Posted 17 April 2011 - 04:53 PM

I tried to recreate this bug. It does happen. When I put Khalid and Jaheira out of the group, if I tell Khalid to wait at an inn he will said ok but both disappear. But if I tell Jaheira instead, they will wait at the inn. I only tried with Jovial Juggler inn in Beregost. Hope it help.

Interesting observation. I'll look into it, since talking to either one should work.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#19 Miloch

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Posted 20 April 2011 - 05:10 PM

I don't know how this component works exactly but I do know Khalid has some odd scripting that makes him follow Jaheira around - Level 1 NPCs had to deal with him specifically.
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#20 Zed Nocear

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Posted 18 January 2012 - 01:44 AM

Probably this bug does NOT exists since version 3 BG1 Tweaks.

I analysed the code but didn't find any error. Than I tried to reproduce the error but talking to Khalid I could send Khalid and Jaheira to Jovial Juggler and FAI without problems (I repeat the test few times).

I suppouse, the problem was placed not in "Send BioWare NPC's to an Inn" component, but in older version of "AreaCheckEmulation", which used trigger "Delay(1)". "Delay(1)" in BG1 areas scripts, but not "Delay(2)" or with other counts, makes strange instability of all scripts, and some actions are not executed. Another symptom is often CTD by travel between areas. In BG1 Tweaks v3 there is a newer version of "AreaCheckEmulation" and all should be OK.



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