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#16 Raj

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Posted 07 December 2010 - 09:26 AM

The dao in Trademeet doesn't drop any item if killed ( while in vanilla you can refuse to do the quest, kill the dijnni and still get rashad's talon ); giving him the rakshasa head works.

I have a feeling the same issue can be true for Tolgerias, as I didn't give him Valygar body but killed him in the planar sphere and he only had a couple scrolls.

#17 Wisp

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Posted 07 December 2010 - 10:40 AM

View PostRaj, on Dec 7 2010, 06:26 PM, said:

The dao in Trademeet doesn't drop any item if killed ( while in vanilla you can refuse to do the quest, kill the dijnni and still get rashad's talon ); giving him the rakshasa head works.
That's a consequence of another fix (people give you the correct item) but I suppose I can reverse it in this particular case, since mr. genie doesn't carry any other items.

Quote

I have a feeling the same issue can be true for Tolgerias, as I didn't give him Valygar body but killed him in the planar sphere and he only had a couple scrolls.
Can you post your weidu.log? And if you could upload the files "override/fl#randomseed.2da" and "override/fl#removeditems.2da" that would be great (assuming they exist, of course).

Edited by Wisp, 07 December 2010 - 10:55 AM.


#18 Raj

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Posted 07 December 2010 - 12:04 PM

View PostRaj, on Dec 7 2010, 06:26 PM, said:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #4 // Heavy Armor Encumbrance -> Dexterity Penalties in Heavy Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #5 // Allow Thieving Skills in Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #6 // Revised Shield Bonuses: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #7 // Dual Wielding Changes for Light and Heavy Weapons: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #8 // Items of Protection Can Be Worn with Magical Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Remove Cleric Weapon Restrictions from Multi-classed Clerics: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Weapon Changes: v2
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~1PP_PAPERDOLLS/1PP_PAPERDOLLS.TP2~ #0 #0 // 1PPv3: Paperdolls [in progress]
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.37
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.37
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.37
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.37
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.37
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.37
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.37
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.37
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.37
~POTION_REV/SETUP-POTION_REV.TP2~ #0 #0 // Potion Revisions by Demivrgvs: Beta 1
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v15
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v15
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option): v15
~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v15
~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v15
~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v15
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v15
~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v15
~SCSII/SETUP-SCSII.TP2~ #0 #3992 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v15
~SCSII/SETUP-SCSII.TP2~ #0 #4003 // Increase the price asked by Gaylan Baele -> Gaylan wants 100,000 gold pieces: v15
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v15
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v15
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v15
~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v15
~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v15
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6182 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v15
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v15
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7075 // Party's items are taken from them in Spellhold: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v15
~SCSII/SETUP-SCSII.TP2~ #0 #7100 // Prevent resting in the Illithid city: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v15
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v15
~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove Arrows of Dispelling from stores: v15
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v9
~HIGHLEVELABILITIES/SETUP-HIGHLEVELABILITIES.TP2~ #0 #0 // High Level ABILITIES: v1.0
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #304 // Give Mariliths their Icewind Dale soundset: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.30
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v3.30
~RANDOMISER/RANDOMISER.TP2~ #0 #520 // Kangaxx further sealed away: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #9050 // Make Gromnir a proper Barbarian: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: v6, hotfix101001
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcker's Keep statues from disappearing: v6, hotfix101001
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1217 // Sarevok: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.3
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo: v1.3

This is the relevant bit in my custom weidulocation if it may helps:

w1 5 templemess.fl blank w8 Temple reward, special treatment necessary
w2 5 chapter3.fl blank w39 a named vampire or shadow thief during chapter 3
w3 5 tolger.fl blank w1c
w4 5 uddrow24.sto ar2200 x
w5 5 ribald3.sto ar0702 x
w6 5 samia1.fl ar1202 w10
w7 5 ribald3.sto ar0702 x Ribald's special wares

checking with infinity it sounded like he had to drop sper10.itm (tolger2.cre had it)

shld24 blank ribald.sto 5 01 x
bow13 blank ar2602.are 5 02 i2c
bow10 blank ar1202.are 5 03 i27
helm07 blank blank 5 04 i3d
sper10 blank uddrow23.sto 5 05 x
slng06 blank ar2101.are 5 06 i2d
scrl07 blank ribald.sto 5 07 x x2
bow14 bow06 beast.cre 5 08 i2a
belt06 blank ribald.sto 5 09 x
clck15 blank trmer04.sto 5 10 x
clck16 blank blank 5 11 x
clck17 blank uddrow23.sto 5 12 x
shld22 blank uddrow23.sto 5 13 x
brac06 blank obshal01.cre 5 14 i21
leat17 blank ribald.sto 5 15 x armor deep night
sw1h52 blank ar2209.are 5 16 i82 scimitar +3 water edge


View PostWisp, on Dec 7 2010, 08:40 PM, said:

Can you post your weidu.log? And if you could upload the files "override/fl#randomseed.2da" and "override/fl#removeditems.2da" that would be great (assuming they exist, of course).

You got mail. :)

Edited by Raj, 07 December 2010 - 12:07 PM.


#19 Wisp

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Posted 07 December 2010 - 12:25 PM

Thank you. I'll try to look into it without too much delay.

#20 Wisp

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Posted 10 December 2010 - 02:38 AM

Could you email me any mod files you've customised, and the debug file, as well?

Edited by Wisp, 10 December 2010 - 02:54 AM.


#21 Wisp

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Posted 11 December 2010 - 05:08 AM

View PostRaj, on Dec 7 2010, 06:26 PM, said:

I have a feeling the same issue can be true for Tolgerias, as I didn't give him Valygar body but killed him in the planar sphere and he only had a couple scrolls.
Can reproduce. I'll update the hotfix as soon as I'm able.

#22 Raj

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Posted 20 December 2010 - 01:40 PM

Latest hotfixes cause installation failure ( weidu mode 2 ):

ERROR: No translation provided for @1393

This is from in-game

@1394="Herrrm...well, my village is in dire need.  I'll tell you what...if you end the murders, I will give you a magical item that belonged to our first ranger protector."
@1395="As agreed, here is the item of my ancestor ranger...I assure you it is most strongly bound with magic!"
@1396="In fact...I have an item from an ancestor of mine... once the ranger protector for Imnesvale.  It is bound with magic as strong as any."
@1397="I am not sure if the item will be of any use to you.  Errrm...is...is this enough of a reward?  I suppose I could offer you some amount of gold, as well..."
@1398="I will offer you the same as the knight... a fine magical item that belonged to my ranger ancestor!  Plus gold, if you require.  Will you help us?"
@1399="Not so fast. The money you gave me before was an advance only. I expect more than some aged item. Pay me now before I become angry."

looks like @1393 is meant to be some reply to the Umar mayor because in weidu_action:

...
ACTION_IF "%Target%" STRING_EQUAL_CASE uhmay01.fl AND FILE_EXISTS_IN_GAME "%Item%.itm" AND (BG1 = 0 OR BGT = 1) BEGIN
	  OUTER_SPRINT FLITEM leat14
	  COPY_EXISTING uhmay01.dlg override
		DECOMPILE_DLG_TO_D
		  REPLACE_TEXTUALLY CASE_INSENSITIVE EVALUATE_REGEXP ~\"%FLITEM%\",\(.*\),[0-9]+,[0-9]+,[0-9]+~ ~"%Item%",\1,%Charge1%,%Charge2%,%Charge3%~
		COMPILE_D_TO_DLG
	  BUT_ONLY
	  OUTER_SPRINT say1 @1394
	  OUTER_SPRINT say2 @1395
	  OUTER_SPRINT say3 @1396
	  OUTER_SPRINT say4 @1397
	  OUTER_SPRINT say5 @1398
	  OUTER_SPRINT reply1 @1399
	  OUTER_SPRINT reply2 @1393
	  ACTION_IF VARIABLE_IS_SET $uhmay01_say1("%Item%") BEGIN
...


#23 Wisp

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Posted 20 December 2010 - 02:15 PM

Oops, I forgot to include the fixed .tra file. Will upload an updated hotfix momentarily. Hum, or not. Version 6.2 includes @1393 et al. so I can only assume something has gone awry on your end. Try re-extracting everything. And make sure you really do have v6.2. @1393 was added in 6.2, so if you're still on 6.1 you'd get this problem.

Edited by Wisp, 20 December 2010 - 02:36 PM.


#24 Raj

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Posted 20 December 2010 - 03:08 PM

Sry my bad, I was trying to install a sort of 6.1,5 :)

Edited by Raj, 20 December 2010 - 03:08 PM.


#25 Guest_Guest_Loz_*_*

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Posted 14 January 2011 - 02:45 AM

Kirian(fighter/mage) didn't use any spells when i fought her and had some splint mail on her body. Seemed like she'd been randomised magic splint and equipped it.

#26 Wisp

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Posted 14 January 2011 - 05:26 AM

Thanks. Will fix.

#27 Guest_Guest_Loz_*_*

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Posted 15 January 2011 - 02:25 AM

Daevorn gets so overloaded with items (possibly because scsii gives him some scrolls too) that he has no room in his inventory and drops several. This included an undroppable fire agate gem which is now annoyingly stuck in khalids backpack.

#28 Wisp

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Posted 15 January 2011 - 04:27 AM

I'll redirect some of the loot towards his chests. You can remove the gem with e.g. Shadow Keeper.

#29 Guest_Guest_Loz_*_*

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Posted 17 January 2011 - 08:45 AM

I've noticed a couple of strange times when items are randomised. One that was particuarly strange was the reward from Aldeth Sashenstar for defeating the dopplegangers - he tells you he is going to give you his family sword(usually the bastard sword +4 vs shapeshifters I believe) but then he ends up giving you a ring?

#30 Wisp

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Posted 17 January 2011 - 09:06 AM

View PostGuest_Loz_*, on Jan 17 2011, 05:45 PM, said:

One that was particuarly strange was the reward from Aldeth Sashenstar for defeating the dopplegangers - he tells you he is going to give you his family sword(usually the bastard sword +4 vs shapeshifters I believe) but then he ends up giving you a ring?
That one is fixed by the latest hotfix.
If you notice anything else, please mention it.





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