Raj, on Sep 22 2010, 06:18 PM, said:
Wisp, on Sep 22 2010, 05:25 PM, said:
Can do. Do you have any particular items in mind? Either stuff that should stay in ToB or non-WK stuff that could be found in SoA.
Some SoA items are very powerful till the end of ToB, so those could be moved to chapters 8-9 as well.
To keep things simple, I think there could be the option to shuffle the old tier 7 and tier 10 items so that they share the same tier and are availabe from enemies of both halves of the game.
There will be 14 tier 7 locations in SoA for 14 tier 7 and 28 tier 10 items, so you can expect to get like 8-10 pieces of ToB loot ( mostly un-upgraded +3/+4 weapons, most of them less powerful than tier 7 Celestial Fury or Soul Reaver anyway ) while defeating underdark enemies, the twisted rune, Bodhi or Nizi, while at the same time delaying the best staff/robe/chain/cloak for later. Fair enough if you ask me.
It certainly qualifies as an optional component.
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Edit: I wonder if I could just test that on my own and change the tier of all lvl 10 locations and items into tier 7, is it going to be enough? Or shall I alter those token/location ''w##'' numbers as well?
Each token needs to be unique within its tier. If you're using Mode 2 there is no character limit, but for Mode 1 the token cannot be more than 3 characters long. The easiest thing would probably be to replace 'w' for the tier 10 items with another letter. 'r', 'x' and 'p' are used internally and the matching is case-insensitive.
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I woudn't restrict that to non-WK stuff either: quivers of plenty, wands of cursing and spellstriking come to my mind as medium quality loot that is not going to ruin the SoA balance, and finding 4 copies of the same wand in the WK is a bit silly.
Almost all the ioun stones are weak compared to the SoA ones, expecially the +1 to one stat ( gold, silver, obsidian ): they could be mixed into some low level tier and maybe somebody will use them.
Bigby Scrolls.
Yes, those are good candidates for optional SoA loot.
I'll probably make this as two subcomponents. One with full cross-over randomisation and one where some of the less awe-inspiring ToB loot (Wands of Cursing, some ioun stones, Yamato, Dagger of the Star etc) can be found in SoA and some of the better SoA items can maybe be found in ToB.
Daulmakan, on Sep 22 2010, 07:22 PM, said:
Wisp, on Sep 22 2010, 05:06 AM, said:
I'm already planning on randomising potions, wands and ammunition, and if I can manage to make a description BAM that doesn't make me wince there'll be a component for randomising the material needed to forge the IMoD.
What type of item BAM do you need? I could give it a shot if you want.
Oh, it's supposed to be a triangular bar of illithium. I made an inventory icon I'm reasonably happy with but decided it was time to be flighty and move on to something else before I got very far with the description icon (the brown one). I can probably manage but if you really want to have a stab at it I certainly wouldn't be unappreciative. I can provide you with the inventory icon if you want.
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Just FYI, I provide an alternate way of forging the IMoD in my mod, if you want to check for it during installation of the Randomizer to avoid duplication.
Will do.