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Edited by Wisp, 13 July 2013 - 03:28 PM.
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Posted 30 September 2013 - 05:17 AM
Edited by polytope, 30 September 2013 - 05:34 AM.
Posted 30 September 2013 - 10:46 PM
Posted 03 October 2013 - 08:24 AM
For the most part these are because the replacement column is pretty much a straight addition to the amount of loot the player finds. Because if that, I try to keep the replacement items fairly inconsequential. However, maybe I should make an exception for Koshi and give him a +2 katana instead. Any others that stick out?
I noticed though that some fighters (Koshi for instance) only get +1 replacements for their unique magic weapons, am I wrong in thinking they should get +2 at least? I say this because druids can summon creatures immune to +1 or less in the early game (there is no "generic" +2 ninja-to to replace Usono's blade).
Posted 26 October 2013 - 09:06 PM
Edited by polytope, 26 October 2013 - 09:07 PM.
Posted 27 October 2013 - 03:56 AM
Sounds like a good option.
Hi again, about the party having too much loot, would you consider reducing the price generic magic items can be sold for? +2 bastard swords, long swords and short swords are particularly overpriced, and the party will probably never buy any of them, only sell them.
I'll give it some thought. At the very least I'll fix the weapon. However, I'm not particularly convinced the encounter needs to be more difficult. The loot is from the lowest tier and you can view the preceding opponents as part of the challenge.
The skeleton warrior who used to have halcyon spear didn't get a replacement weapon (he had metaspell amulet in my game). If it's not too much outside the mod's scope would you consider replacing this skeleton warrior with a more powerful creature, as you fight pairs or even groups of skeleton warriors just to get to a single unique one that's no tougher. Maybe a greater mummy, since he's in a sarcophagus...
Posted 03 December 2013 - 07:36 PM
Posted 04 December 2013 - 11:45 AM
If you haven't reinstalled the mod since, can you upload the three files fl#randomseed.2da, fl#randoptions.2da and fl#removeditems.2da (they're in your override), as well as your weidu.log?
Some wizards seem to have entirely too many scrolls: Yuan Ti mage on lvl 1 of Nalia's keep had 3* Improved Invisibility, 2* stoneskin, 2* Secret Word and a Minor Sequencer... Sorcerous Amon had a lot of scrolls too. Oh, well I'm playing a new game with a sorc so the scrolls are kind of irrelevant except as single use items.
Gromnir had a mis-assigned item, he got the Darksteel shield but it wasn't actually put in any slot - inventory or equipment - on his cre file (not that I'd use shields in ToB).
Edited by Wisp, 04 December 2013 - 11:49 AM.
Posted 14 December 2013 - 12:17 PM
Posted 15 December 2013 - 01:21 AM
The scrolls thing looks like luck of the draw. There is an awful lot of scrolls being randomised. Stands to reason there will occasionally be someone who receives multiple copies of the same scroll (like Rayic or the Yuan-ti mage).
Posted 14 January 2014 - 12:23 PM
The one in Nashkel is likely caused by another mod. Item Randomiser only moves the girdle (formerly) possessed by Krumm. There is an unused "Carnival Shop" store that carries a second girdle; perhaps another mod uses it, which would allow you to buy a second copy.
I got 2 Girdle of Bluntness in BG1, one dropped from someone and another one sold by a merchant in Nashkel.
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