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V.16 bug reports thread.


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#1 Ilyich

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Posted 11 September 2010 - 06:29 AM

As I'm running through BGI again, this time with a full party I thought I'd start this thread. Its a change of pace for me as a solo player by and large, but I've had a vague suspicion for a long time that solo games are easier than full party ones, and I want to see if its accurate beyond simple confirmation bias. My party is as follows;

Rip Steakface - level 2/3 Ranger/Cleric dual-class.
Kagain - level 3 Fighter.
Montaron - level 2/3 Fighter/Thief multi-class.
Imoen - level 4 Thief. (Will dual-class to Mage at level 7 Thief)
Viconia - level 4 Cleric.
Edwin - level 3 Conjurer.
The party has already killed Drizzt (12,000 exp and the games two best one-handed weapons is too good to pass up) and is currently on the way to the Gnoll Fortress to kill Dynaheir for Edwin. Drizzt is a melee opponent, and is unfortunately no real threat if you run a target around so you can cherry-tap him to death from range, I used Kagain as my sacrificial lamb and luckily I didn't get him killed. All of my party got a level up after his death.

Found no bugs yet, and will post my Weidu log in another post upon finding one.

Edited by Ilyich, 11 September 2010 - 06:32 AM.


#2 DavidW

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Posted 12 September 2010 - 08:01 AM

You have no idea how pleasant it is to open a topic called "bug reports" and find no actual reports.

Not that I expect it to last...

#3 Guest_Guest_*

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Posted 16 September 2010 - 04:42 PM

Ilyich here, my current playthrough will be delayed temporarily while my laptop gets fixed. As far as progress goes, I'm about to enter the Nashkel Mines and have found no bugs yet, although I found it odd that Dynaheir did nothing at all when I attacked her to resolve Edwins quest.

#4 BloodBeast

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Posted 25 September 2010 - 02:52 PM

Crashed to Desktop after confronting Icharyd at the Alcaster Ruins,
The thing spoke it's two lines, laughed it's eerie laugh, and the game crashes. Wondering if anyone else has the same problem?

I am playing BGTutu_TOB

----Nevermind, cannot duplicate----

Edited by BloodBeast, 26 September 2010 - 07:16 AM.


#5 BloodBeast

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Posted 25 September 2010 - 03:27 PM

Nevermind, Reloaded and didn't crash on second try, so maybe not a bug just yet. Haven't killed Icharyd, party ran away from lightning show.

#6 ScuD

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Posted 27 February 2011 - 04:53 PM

Didn't want to start a new thread. I don't remember this being reported, but golems at Thalantyr's are hostile.
Good idea of boosting experience in the beginning though :)

#7 Pacek

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Posted 27 February 2011 - 05:18 PM

Didn't want to start a new thread. I don't remember this being reported, but golems at Thalantyr's are hostile.
Good idea of boosting experience in the beginning though :)

Did you talk to Thalantyr? They should become harmless after you do that: this is how the original worked. There are a few clues in various dialogues as well (doesn't the theif out the front allude to it?)

#8 ScuD

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Posted 27 February 2011 - 05:58 PM

Well, I probably got used to them being calm in my previous gameplays. OK, if it is an intended behavior... Already killed them anyway :)



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