Divine Remix/Unfinished Business
Posted 26 July 2010 - 09:33 AM
Kinda makes you wish you'd done BGT a little but ye know.
Anyway, my concern is that if I install UB to Tutu and BG2, it might add an extra ranger mod in the latter case and get everything off by 1 kit. Which is a huge pain, etc.
Side-question -- will my headaches about this kind of thing totally go away if I just buckle down and uninstall everything and install BGT? Cuz I sorta wanna a little, even though I apparently can't use Mur'Neth that way.
Posted 26 July 2010 - 11:03 AM
If you do install BGT, you're probably best off using the Big World Setup, which installs a ton of mods so they are (theoretically) compatible. Unfortunately, the most you can do to customize your install is pick individual mods - not components.
Posted 23 August 2010 - 05:26 PM
And no, you wouldn't experience kit import issues in BGT, since it's one game not two.
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett
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