Have a problem with BG2 Tweaks - used to install fine, but this time gets to the first component, and then the entire program gets a Windows crash ('this program has encountered...'), and the DOS window shows:
ERROR: Sys_error<"Invalid argument"> PLEASE email the file...
I've searched the forums and tried using the newest WeiDU.exe, deleting setup-<name>.bat files, deleting the .debug file, etc. But no dice. Sometimes there are small changes (i.e. the setup gets a little farther or crashes a little earlier), but nothing substantial. If I do manage to get to the first component, whatever my input (I, N, Q) it just loops the "Install?" & "invalid argument" a dozen times or so... then dies.
I think at one point it referred to an invalid argument or something in the .tp2 file, but not anymore. I've tried with both v7, on my PC, and v9, off the website. Any thoughts? Or could someone perhaps upload their .tp2 on the off chance it does something?
WeiDu log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-ASCENSION.TP2~ #0 #0 // ?????? -> : ???
~SETUP-ASCENSION.TP2~ #0 #1 // ?????? -> : ???
~SETUP-ASCENSION.TP2~ #0 #2 // ?????? -> : ???
~SETUP-ASCENSION.TP2~ #0 #3 // ?????? -> : ???
~SETUP-ASCENSION.TP2~ #0 #4 // ?????? -> : ???
~SETUP-ASCENSION.TP2~ #0 #5 // ?????? -> : ???
~SETUP-LONGERROAD.TP2~ #0 #0 // ?????? -> : ???
~SETUP-LONGERROAD.TP2~ #0 #1 // ?????? -> : ???
~SETUP-LONGERROAD.TP2~ #0 #2 // ?????? -> : ???
~SETUP-TURNABOUT.TP2~ #0 #0 // ?????? -> : ???
~SETUP-TURNABOUT.TP2~ #0 #1 // ?????? -> : ???
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // ?????? -> : ???
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // ?????? -> : ???
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~SETUP-UB.TP2~ #0 #0 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #1 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #2 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #3 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #4 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #5 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #6 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #7 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #8 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #9 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #10 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #12 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #15 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #16 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #17 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #18 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #19 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #20 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #21 // ?????? -> : ???
~SETUP-UB.TP2~ #0 #24 // ?????? -> : ???
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v3.9
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v3.9
~RR/SETUP-RR.TP2~ #0 #2 // Bard kit revisions: v3.9
~RR/SETUP-RR.TP2~ #0 #3 // Bard High Level Ability revisions: v3.9
~RR/SETUP-RR.TP2~ #0 #4 // Proper spell progression for Bards: v3.9
~RR/SETUP-RR.TP2~ #0 #5 // Additional equipment for Thieves and Bards: v3.9
~RR/SETUP-RR.TP2~ #0 #6 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v3.9
~RR/SETUP-RR.TP2~ #0 #8 // Chosen of Cyric encounter: v3.9
~RR/SETUP-RR.TP2~ #0 #9 // Shadow Thief Improvements: v3.9
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #0 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #1 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #2 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #3 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #4 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #5 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #6 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #7 // ?????? -> : ???
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #8 // ?????? -> : ???
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #0 // Wild Mage Additions: New Wild Magic Spells
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #1 // Wild Mage Additions: Spellshaper Kit
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #2 // Wild Mage Additions: Spellshaper - Avatar Change
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #3 // Misc spell modifications
~SETUP-BANTERPACK.TP2~ #0 #0 // ?????? -> : ???
~IEPBANTERS/IEPBANTERS.TP2~ #0 #6 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 30 Minutes
~SETUP-BANTERPACK.TP2~ #0 #2 // ?????? -> : ???
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB
~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // NPC Conflict Revisions
~SETUP-SELUNEARMOURY.TP2~ #0 #0 // ?????? -> : ???
~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v2.4
~SCSII/SETUP-SCSII.TP2~ #0 #10 // Detectable spells and effects (required for most other components): v6
~SCSII/SETUP-SCSII.TP2~ #0 #20 // Allow Spellstrike to take down a Protection from Magic scroll: v6
~SCSII/SETUP-SCSII.TP2~ #0 #30 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v6
~SCSII/SETUP-SCSII.TP2~ #0 #40 // Antimagic attacks penetrate improved invisibility: v6
~SCSII/SETUP-SCSII.TP2~ #0 #50 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v6
~SCSII/SETUP-SCSII.TP2~ #0 #61 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v6
~SCSII/SETUP-SCSII.TP2~ #0 #70 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v6
~SCSII/SETUP-SCSII.TP2~ #0 #90 // Blade Barrier and Globe of Blades only affect hostile creatures: v6
~SCSII/SETUP-SCSII.TP2~ #0 #100 // Cap damage done by Skull Trap at 12d6: v6
~SCSII/SETUP-SCSII.TP2~ #0 #110 // Make Minute Meteors into +2 weapons: v6
~SCSII/SETUP-SCSII.TP2~ #0 #113 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v6
~SCSII/SETUP-SCSII.TP2~ #0 #130 // Remove the invisibility power of the Staff of the Magi: v6
~SCSII/SETUP-SCSII.TP2~ #0 #140 // Move Vhailor's Helm into Throne of Bhaal: v6
~SCSII/SETUP-SCSII.TP2~ #0 #150 // Move the Robe of Vecna into Throne of Bhaal: v6
~SCSII/SETUP-SCSII.TP2~ #0 #175 // Faster Bears: v6
~SCSII/SETUP-SCSII.TP2~ #0 #187 // Make Freedom scrolls available earlier: v6
~SCSII/SETUP-SCSII.TP2~ #0 #190 // Make Watchers' Keep accessible between SoA and ToB: v6
~SCSII/SETUP-SCSII.TP2~ #0 #195 // Retrieve Dropped Items from Hell: v6
~SCSII/SETUP-SCSII.TP2~ #0 #201 // Prevent party members from dying irreversibly: v6
~SCSII/SETUP-SCSII.TP2~ #0 #220 // Smarter general AI: v6
~SCSII/SETUP-SCSII.TP2~ #0 #230 // Better calls for help: v6
~SCSII/SETUP-SCSII.TP2~ #0 #236 // Potions for NPCs -> About half of all unused potions on dead enemies are retrievable by the party (the rest are assumed to break): v6
~SCSII/SETUP-SCSII.TP2~ #0 #238 // Improved Spiders: v6
~SCSII/SETUP-SCSII.TP2~ #0 #239 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v6
~SCSII/SETUP-SCSII.TP2~ #0 #241 // Improved fiends -> Fiends cast spells like normal wizards: v6
~SCSII/SETUP-SCSII.TP2~ #0 #251 // Smarter genies -> Genies cast spells like normal wizards: v6
~SCSII/SETUP-SCSII.TP2~ #0 #261 // Smarter celestials -> Celestials cast spells like normal wizards: v6
~SCSII/SETUP-SCSII.TP2~ #0 #271 // Smarter dragons -> Dragons cast spells like normal wizards: v6
~SCSII/SETUP-SCSII.TP2~ #0 #282 // Smarter beholders -> No hive upgrade; no chance of of burn-through: v6
~SCSII/SETUP-SCSII.TP2~ #0 #289 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v6
~SCSII/SETUP-SCSII.TP2~ #0 #300 // Smarter githyanki: v6
~SCSII/SETUP-SCSII.TP2~ #0 #310 // Enemy mages use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages): v6
~SCSII/SETUP-SCSII.TP2~ #0 #321 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v6
~SCSII/SETUP-SCSII.TP2~ #0 #331 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v6
~SCSII/SETUP-SCSII.TP2~ #0 #335 // Spellcasting Demiliches: v6
~SCSII/SETUP-SCSII.TP2~ #0 #341 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #351 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 9th-level spells get HLAs: v6
~SCSII/SETUP-SCSII.TP2~ #0 #379 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v6
~SCSII/SETUP-SCSII.TP2~ #0 #381 // Slightly Improved Drow: v6
~SCSII/SETUP-SCSII.TP2~ #0 #383 // Improved Fire Giant temple: v6
~SCSII/SETUP-SCSII.TP2~ #0 #385 // Enhanced Sendai's Enclave: v6
~SCSII/SETUP-SCSII.TP2~ #0 #386 // Improved Abazigal's Lair: v6
~SCSII/SETUP-SCSII.TP2~ #0 #387 // Improved Shade Lord: v6
~SCSII/SETUP-SCSII.TP2~ #0 #390 // Improved Sahuagin: v6
~SCSII/SETUP-SCSII.TP2~ #0 #396 // Slightly improved Faldorn: v6
~SCSII/SETUP-SCSII.TP2~ #0 #397 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v6
~SCSII/SETUP-SCSII.TP2~ #0 #399 // Improved Vampires: v6
~SCSII/SETUP-SCSII.TP2~ #0 #400 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v6
~SCSII/SETUP-SCSII.TP2~ #0 #410 // Improved Minor Encounters: v6
~SCSII/SETUP-SCSII.TP2~ #0 #412 // Improved Random Encounters: v6
~SCSII/SETUP-SCSII.TP2~ #0 #415 // Give SCS II style AI to Ascension enemies: v6
~SCSII/SETUP-SCSII.TP2~ #0 #430 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v6
~SCSII/SETUP-SCSII.TP2~ #0 #440 // Move Boo into Minsc's pack: v6
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v5
Thank you for any help you can give - G3 has long been a great staple of my BG2 playthroughs.











