Revised Fiends
#32
Posted 27 November 2010 - 07:01 AM
Guest, on Nov 27 2010, 03:29 PM, said:
Edit: I can confirm the issue.
Edited by Demivrgvs, 27 November 2010 - 08:02 AM.
#33
Posted 27 November 2010 - 08:32 AM
Guest, on Nov 27 2010, 03:29 PM, said:
I'm not sure I follow the logic here, I need your help DavidW: considering you change fiends gender from "summoned demon" to "male", what's that "immunity to summoned demon" there for?
That being said, I can fix the issue by applying the same gender change, as I currently don't need such gender for any check (e.g. a Banishment-like spell or effect), though I actually liked the idea of making IR's Banishing weapons affect gated demons too (I don't exactly because of SCS changes).
Edit: on second thought, I can surely fix that, but isn't your change to liches going to screw vanilla's summoned demons too? Because player summoned demons do need such gender to make them detectable by Protection from Evil spells. The same is probably true even for aVENGER's PnP Fiends, but I suppose those fiends aren't compatible with SCS ones at all in the first place.
Edited by Demivrgvs, 27 November 2010 - 08:55 AM.
#34
Posted 27 November 2010 - 09:16 AM
Before you start breaking wall tiles with your bare fists, ask yourself first - do you truly need it?
#35
Posted 27 November 2010 - 09:31 AM
Ardanis, on Nov 27 2010, 06:16 PM, said:
#37
Posted 27 November 2010 - 12:40 PM
While this isn't an SCS bug, I can see a fairly good argument for saying that changing it (as part of "smarter mages") is within SCS's design parameters, since (if I'm right) it's a feature of liches that's there only to allow them to do something they don't need to do anyway on an SCS install.
#39 Guest_Guest_Constantine_*_*
Posted 28 November 2010 - 02:27 AM
Demivrgvs, on Nov 27 2010, 09:31 AM, said:
Ardanis, on Nov 27 2010, 06:16 PM, said:
#40
Posted 28 November 2010 - 02:28 AM
DavidW, on Nov 27 2010, 09:40 PM, said:
While this isn't an SCS bug, I can see a fairly good argument for saying that changing it (as part of "smarter mages") is within SCS's design parameters, since (if I'm right) it's a feature of liches that's there only to allow them to do something they don't need to do anyway on an SCS install.
#41
Posted 28 November 2010 - 02:57 AM
Demivrgvs, on Nov 28 2010, 10:28 AM, said:
DavidW, on Nov 27 2010, 09:40 PM, said:
While this isn't an SCS bug, I can see a fairly good argument for saying that changing it (as part of "smarter mages") is within SCS's design parameters, since (if I'm right) it's a feature of liches that's there only to allow them to do something they don't need to do anyway on an SCS install.
I've lost track. Are SR fiends still kept at bay by protection from evil? If not, fix it; if so, don't.
#42
Posted 28 November 2010 - 03:11 AM
DavidW, on Nov 28 2010, 11:57 AM, said:
Demivrgvs, on Nov 28 2010, 10:28 AM, said:
DavidW, on Nov 27 2010, 09:40 PM, said:
While this isn't an SCS bug, I can see a fairly good argument for saying that changing it (as part of "smarter mages") is within SCS's design parameters, since (if I'm right) it's a feature of liches that's there only to allow them to do something they don't need to do anyway on an SCS install.
I've lost track. Are SR fiends still kept at bay by protection from evil? If not, fix it; if so, don't.
#43
Posted 28 November 2010 - 03:43 AM
Demivrgvs, on Nov 28 2010, 11:11 AM, said:
In general I think you're wise not treat creature-patching as within SR's scope, but this is a special case. If you buy my theory as to why liches are immune to summoned demons (i.e., if they're not they can't use Gate effectively, so it's a crude patch) then since the crude patch isn't relevant now the spell's changed, it should be eliminated.
#44
Posted 09 December 2011 - 11:04 AM
The original had the "feature" that if your PfE was dispelled the fiend could attack you, and that the fiend attacked innocents (which i didn't know, and summoned one to deal with the zerth party in the city .... opss, reputation in the shitter)
#45
Posted 09 December 2011 - 01:26 PM
i30817, on 09 December 2011 - 11:04 AM, said:
The original had the "feature" that if your PfE was dispelled the fiend could attack you, and that the fiend attacked innocents (which i didn't know, and summoned one to deal with the zerth party in the city .... opss, reputation in the shitter)
FAQ for the Megamods. Frequently Answered Questions.
Reply to this topic

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











