Tonton Fred, on Jul 22 2010, 07:38 AM, said:
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* before these changes with SCSII fiends summoned by the AI were ignoring ProEvil, while player summoned ones could be fooled by it. Now player summoned fiends too won't be affected by ProEvil anymore (except for the +2 AC and saves still granted to protected creatures).
* before these changes summoned fiends were true ally when summoned by the AI, and unpredictable semi-hostile summons for players, but with a simple ProEvil, which fiends had no way to remove, players could easily "abuse" these powerful summons (with a 100% chance they'd simply go after the AI). Now summoned fiends will behave as ally even for players, but for balance purposes, players will have a relatively small chance of not being able of convincing fiends to work for them (while you have to assume the AI is always "lucky").
P.S I've posted a second beta which should be 99% complete.
Edited by Demivrgvs, 22 July 2010 - 01:48 AM.











