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Revised Fiends


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#46 i30817

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Posted 10 December 2011 - 12:02 PM

I seen to recall something like that, but maybe i'm embellishing a situation.

#47 Demivrgvs

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Posted 11 December 2011 - 03:05 AM

View Posti30817, on 09 December 2011 - 11:04 AM, said:

I do not like that the only chance of a fiend to revolt is at the summoning time.
The original had the "feature" that if your PfE was dispelled the fiend could attack you, and that the fiend attacked innocents (which i didn't know, and summoned one to deal with the zerth party in the city .... opss, reputation in the shitter)
An allied fiend (green circled) can still revolt against your party if you harm it even accidentaly (unlike pretty much all other SR summons who are fully allied even under unfriendly AoE spells). Furthermore, pay attention summoning fiends in an area with friendly NPCs or innocents because they really cannot care less about them when summoning their AoE spells such as Fireballs or Meteror Storms.

#48 i30817

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Posted 11 December 2011 - 12:29 PM

Ok, i'm happy (but i lust for the features from atweaks too)

#49 aVENGER_(RR)

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Posted 11 December 2011 - 02:10 PM

For reference, you can have fiends with SR/SCS stats (i.e. better attribute scores, more hit points and such) and aTweaks scripts by selecting sub-component 3 of PnP Fiends (Give aTweaks scripts to all fiends but do not alter statistics).
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#50 Incantatar

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Posted 22 December 2011 - 02:35 AM

Can someone tell me how i can mod (fix) Liches to not be immune to all fiends? I can't seem to find this ability in NI.

#51 Ardanis

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Posted 22 December 2011 - 03:11 PM

LICH.ITM, delete the effect with 100th opcode there (located at the end).
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#52 Incantatar

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Posted 23 December 2011 - 03:19 AM

View PostArdanis, on 22 December 2011 - 03:11 PM, said:

LICH.ITM, delete the effect with 100th opcode there (located at the end).
Great, thanks!




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