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Jun 16 2010, 08:43 AM
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#1
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Group: Members Posts: 210 Joined: 27-July 08 From: Ljubljana, Slovenija Member No.: 2635 |
The GemRB team is proud to announce a new minor release.
Much of the work has gone into restructuring and cleanup, but we still managed to squeeze in some new features. Just as a reminder, IWD, BG1 and SoA can be completed. Sources and a windows binary are available. You can get them here. Full changelog digest: CODE GemRB V0.6.1 (2010-06-16):
New features: - a minimal dataset - reputation penalties on death or injury - casting level bonus/malus (wild mages, clerics) - tinting for different times of the day and weather effects - a BI(n)K player plugin for the IWD2 movies - new actions, turn undead Improved features: - the internal design was cleaned up in many places - game saving, modal actions, combat, effects, spawns - magic missiles are now drawn properly - various guiscripts (no more flickering!) - bugfixes Applied patches: two patches from Brendan Molloy This post has been edited by lynx: Jun 19 2010, 12:34 PM -------------------- GemRB - IE anywhere.
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Jun 17 2010, 12:13 AM
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#2
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![]() Group: Members Posts: 1839 Joined: 22-January 05 From: Sweden Member No.: 453 |
Good job!
Keep it up! -------------------- |
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| Guest_Guest_pupnik_*_* |
Jun 17 2010, 06:51 PM
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#3
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Guests |
The GemRB team is proud to announce a new minor release. Thanks for putting this out. Please everyone give it a try, report if you find some regressions / bugs. |
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| Guest_sliverc_* |
Jun 19 2010, 08:25 AM
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#4
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Guests |
It seems that during packaging of gemrb-0.6.1.tar.gz autogen.sh did not run properly therefore ./configure and other files are missing.
Furthermore some hidden files (.gitignore, .mailmap, .pydevproject) are added to the archive as well, which should not be there I guess. Could somebody repackage this version again? Thanks. |
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Jun 19 2010, 10:16 AM
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#5
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Group: Members Posts: 210 Joined: 27-July 08 From: Ljubljana, Slovenija Member No.: 2635 |
You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much?
-------------------- GemRB - IE anywhere.
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Jun 19 2010, 12:33 PM
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#6
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Group: Members Posts: 210 Joined: 27-July 08 From: Ljubljana, Slovenija Member No.: 2635 |
A MinGW build for Windows is now available! Get it here.
-------------------- GemRB - IE anywhere.
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Jun 19 2010, 01:12 PM
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#7
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Group: Members Posts: 1 Joined: 19-June 10 Member No.: 3914 |
You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much? I haven't recognized that the autotools have been marked as deprecated and you have switched to cmake. (you might change the INSTALL file according) Well then I gonna use cmake which is better anyway And about the hidden files: Those don't really bother me. But when creating the a tar.gz with autotools such files get excluded and I thought the packaging process has been broken. |
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Jun 19 2010, 10:55 PM
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#8
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Group: Members Posts: 210 Joined: 27-July 08 From: Ljubljana, Slovenija Member No.: 2635 |
It was mentioned in the release notes and now the INSTALL file reflects that too.
-------------------- GemRB - IE anywhere.
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| Guest_Guest_* |
Jun 20 2010, 01:46 AM
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#9
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Guests |
A MinGW build for Windows is now available! Get it here. Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding |
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| Guest_salomonkane_* |
Jun 20 2010, 04:59 AM
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#10
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Guests |
CONGRATULATIONS
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Jun 20 2010, 11:10 PM
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#11
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Group: Fixpackers Posts: 2339 Joined: 27-August 04 From: Hungary Member No.: 326 |
A MinGW build for Windows is now available! Get it here. Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding A real BSOD??? Then something is wrong with your system. -------------------- |
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| Guest_Guest_* |
Jun 21 2010, 05:16 AM
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#12
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Guests |
A MinGW build for Windows is now available! Get it here. Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding A real BSOD??? Then something is wrong with your system. Not a real bsod, just the game screen (without GUI). Probably something to do with the video settings. |
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| Guest_Guest_* |
Jun 21 2010, 06:14 AM
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#13
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Guests |
congrats, any chance of an n900 version?
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Jun 21 2010, 07:06 AM
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#14
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Group: Members Posts: 210 Joined: 27-July 08 From: Ljubljana, Slovenija Member No.: 2635 |
It worked on n810 and others, so why not. We don't have the resources to build a binary for it ourselves though.
BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines. This post has been edited by lynx: Jun 21 2010, 07:08 AM -------------------- GemRB - IE anywhere.
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Jul 3 2010, 12:28 AM
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#15
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Group: Members Posts: 78 Joined: 2-May 09 Member No.: 3188 |
BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines. It works! It seems I've messed a little with the paths to the resources. Well, what can I say? It's awesome! There're little inconsistences here and there, but it definitely working! |
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Lo-Fi Version | Time is now: 2nd September 2010 - 11:09 AM |





Jun 16 2010, 08:43 AM




