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> GemRB 0.6.1 released!
lynx
post Jun 16 2010, 08:43 AM
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The GemRB team is proud to announce a new minor release.

Much of the work has gone into restructuring and cleanup, but we still managed to squeeze in some new features.
Just as a reminder, IWD, BG1 and SoA can be completed.

Sources and a windows binary are available. You can get them here.

Full changelog digest:
CODE
GemRB V0.6.1 (2010-06-16):
  New features:
    - a minimal dataset
    - reputation penalties on death or injury
    - casting level bonus/malus (wild mages, clerics)
    - tinting for different times of the day and weather effects
    - a BI(n)K player plugin for the IWD2 movies
    - new actions, turn undead

  Improved features:
    - the internal design was cleaned up in many places
    - game saving, modal actions, combat, effects, spawns
    - magic missiles are now drawn properly
    - various guiscripts (no more flickering!)
    - bugfixes

  Applied patches:
    two patches from Brendan Molloy


This post has been edited by lynx: Jun 19 2010, 12:34 PM


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Salk
post Jun 17 2010, 12:13 AM
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Good job!

Keep it up! thumbsup.gif


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Guest_Guest_pupnik_*_*
post Jun 17 2010, 06:51 PM
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QUOTE (lynx @ Jun 16 2010, 08:43 AM) *
The GemRB team is proud to announce a new minor release.


Thanks for putting this out. Please everyone give it a try, report if you find some regressions / bugs.
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Guest_sliverc_*
post Jun 19 2010, 08:25 AM
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It seems that during packaging of gemrb-0.6.1.tar.gz autogen.sh did not run properly therefore ./configure and other files are missing.

Furthermore some hidden files (.gitignore, .mailmap, .pydevproject) are added to the archive as well, which should not be there I guess.

Could somebody repackage this version again? Thanks.
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lynx
post Jun 19 2010, 10:16 AM
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You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much?


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lynx
post Jun 19 2010, 12:33 PM
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A MinGW build for Windows is now available! Get it here.


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sliverc
post Jun 19 2010, 01:12 PM
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QUOTE (lynx @ Jun 19 2010, 08:16 PM) *
You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much?

I haven't recognized that the autotools have been marked as deprecated and you have switched to cmake. (you might change the INSTALL file according)

Well then I gonna use cmake which is better anyway wink.gif.

And about the hidden files:
Those don't really bother me. But when creating the a tar.gz with autotools such files get excluded and I thought the packaging process has been broken.

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lynx
post Jun 19 2010, 10:55 PM
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It was mentioned in the release notes and now the INSTALL file reflects that too.


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Guest_Guest_*
post Jun 20 2010, 01:46 AM
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QUOTE (lynx @ Jun 19 2010, 12:33 PM) *
A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding sad.gif
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Guest_salomonkane_*
post Jun 20 2010, 04:59 AM
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CONGRATULATIONS thumbsup.gif .
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Avenger
post Jun 20 2010, 11:10 PM
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QUOTE (Guest @ Jun 20 2010, 11:46 AM) *
QUOTE (lynx @ Jun 19 2010, 12:33 PM) *
A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding sad.gif


A real BSOD??? Then something is wrong with your system.


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Guest_Guest_*
post Jun 21 2010, 05:16 AM
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QUOTE (Avenger @ Jun 20 2010, 11:10 PM) *
QUOTE (Guest @ Jun 20 2010, 11:46 AM) *
QUOTE (lynx @ Jun 19 2010, 12:33 PM) *
A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding sad.gif


A real BSOD??? Then something is wrong with your system.

Not a real bsod, just the game screen (without GUI). Probably something to do with the video settings.
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Guest_Guest_*
post Jun 21 2010, 06:14 AM
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congrats, any chance of an n900 version?
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lynx
post Jun 21 2010, 07:06 AM
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It worked on n810 and others, so why not. We don't have the resources to build a binary for it ourselves though.

BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines.

This post has been edited by lynx: Jun 21 2010, 07:08 AM


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Constantine
post Jul 3 2010, 12:28 AM
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QUOTE (lynx @ Jun 21 2010, 06:06 PM) *
BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines.

It works! It seems I've messed a little with the paths to the resources. Well, what can I say? It's awesome! There're little inconsistences here and there, but it definitely working! smile.gif
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