Dragon Age
Started by FredSRichardson, May 19 2010 06:24 PM
9 replies to this topic
#1
Posted 19 May 2010 - 06:24 PM
I've been really impressed with Dragon Age. It had a lot of the IWD feel and it had me thinking. Would a conversion of IWD1 to DA be possible with their tool set? Granted it would all have to be done by hand, pretty much only the voice acting would be preserved. Oh yeah, all the monsters are missing to, no bone golems. Hmm...
#2
Posted 19 May 2010 - 07:38 PM
Given the languishing state of any form of "This BioWare-derived RPG to That BioWare-derived RPG" (even by your own hand), I'd wager that it's pretty much impossible.
Technically? Sure. Realistically? Not a chance in hell.
Though, if it gets you active again, fire it up! I bet it won't take much effort at all! :-)
Technically? Sure. Realistically? Not a chance in hell.
Though, if it gets you active again, fire it up! I bet it won't take much effort at all! :-)
Edited by devSin, 19 May 2010 - 07:48 PM.
#3
Posted 20 May 2010 - 01:51 PM
What would be the point? DA has a different spell system.
Also, DA to BG2 engine would much better :] .
Also, DA to BG2 engine would much better :] .
<p>Thought for the day:
"Crush the alien beneath your tracks."
My DA gallery
Fallout1: Fatal Damage Mod
"Crush the alien beneath your tracks."
My DA gallery
Fallout1: Fatal Damage Mod
#4
Posted 20 May 2010 - 04:54 PM
devSin, on May 19 2010, 11:38 PM, said:
Given the languishing state of any form of "This BioWare-derived RPG to That BioWare-derived RPG" (even by your own hand), I'd wager that it's pretty much impossible.
Technically? Sure. Realistically? Not a chance in hell.
Though, if it gets you active again, fire it up! I bet it won't take much effort at all! :-)
Technically? Sure. Realistically? Not a chance in hell.
Though, if it gets you active again, fire it up! I bet it won't take much effort at all! :-)
ROFL! Yes, you've got me pegged. I haven't found it in me to pick this up in quite some time...
I think it would require a remarkable amount of work. Though I have to see if it's possible to create "the hand" with the DA tool set. There is a really good mages tower in DA. Almost all the monsters are lacking (except maybe orcs and goblins).
#5
Posted 20 May 2010 - 04:56 PM
Sorrow, on May 20 2010, 05:51 PM, said:
What would be the point? DA has a different spell system.
Also, DA to BG2 engine would much better :] .
Also, DA to BG2 engine would much better :] .
Yes, any kind of port would be voice acting only. Everything would have to be done by hand. Not much chance of DA to BG2 for that matter. DA has the advantage of a better toolset.
#7 Guest_Cooooo!_*
Posted 24 October 2010 - 03:20 AM
FredSRichardson, on May 19 2010, 06:24 PM, said:
I've been really impressed with Dragon Age. It had a lot of the IWD feel and it had me thinking. Would a conversion of IWD1 to DA be possible with their tool set? Granted it would all have to be done by hand, pretty much only the voice acting would be preserved. Oh yeah, all the monsters are missing to, no bone golems. Hmm...
#8
Posted 26 April 2012 - 04:11 PM
(Wow, been ages since I've been here.)
That sounds like even more work than your earlier idea of porting BG1 into ToEE (Which would have been awesome beyond belief, but more work than a single man can handle in a life time).
Besides that, I keep hearing more and more comments that DA might just be worth a try, I think I have it packed away somewhere unopened, I should give it a shot.
Anyways, at least make iwd1tutu work past chapter 1/the demo before giving up on it!
That sounds like even more work than your earlier idea of porting BG1 into ToEE (Which would have been awesome beyond belief, but more work than a single man can handle in a life time).
Besides that, I keep hearing more and more comments that DA might just be worth a try, I think I have it packed away somewhere unopened, I should give it a shot.
Anyways, at least make iwd1tutu work past chapter 1/the demo before giving up on it!
#9
Posted 26 April 2012 - 05:03 PM
cewander, on 26 April 2012 - 04:11 PM, said:
Anyways, at least make iwd1tutu work past chapter 1/the demo before giving up on it! 
Another approach to the same goal IWD1 in BG2 engine As I understand it they've been testing throughout the entire game, not just the first chapter.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
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