Script stuff
Started by Lollorian, Apr 03 2010 01:14 AM
2 replies to this topic
#2
Posted 03 April 2010 - 01:50 AM
The "fix" you put forth is technically a coding error, so I will version up and "fix" it, but I'm going to advise people who have existing installations not to bother installing it.
The reason for this is that the "error" in the original trigger conditions is so trivial that no player is ever going to be affected by this. !StateCheck("Player1",CD_STATE_NOTVALID) is always going to return true, so this isn't going to prevent the banter from firing.
Also, check your PMs.
The reason for this is that the "error" in the original trigger conditions is so trivial that no player is ever going to be affected by this. !StateCheck("Player1",CD_STATE_NOTVALID) is always going to return true, so this isn't going to prevent the banter from firing.
Also, check your PMs.
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cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#3
Posted 03 April 2010 - 02:17 AM
berelinde, on Apr 3 2010, 03:20 PM, said:
The "fix" you put forth is technically a coding error, so I will version up and "fix" it, but I'm going to advise people who have existing installations not to bother installing it.
berelinde, on Apr 3 2010, 03:20 PM, said:
Also, check your PMs.
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