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I want to ask you about quite important thing. I've always been a great fan of your (especially with CamDawg and Andyr) team and it's sad for me to see how some mods and your old ideas from LoI are stagnating. Especially Divine Remix, which has great value for me - it was my first translated into polish mod, after that I've get something like 50th others but still DR has a special place in my installations and modlists
Not a long time ago I've started to work on my own, alternative revision of Cleric class which was created in discussion about Demivqvrs's Kit Revision mod. So, my vision is to replace vanilla faith-connected kits with kits resembling alternative priest classes (Crusader and Mystic) and third kit called Speciality Priest. I've wanted to introduce into the game Holy Symbols which besides possibility of casting spells and turning undead grant you some additional abilities - especially if you're Speciality Priest (DR kits are based on Speciality Priests - so these are resembling them a lot).
But now I've also came up with thought that there's lack of most important part of PnP clergy system - spheres. These were major problem of Divine Remixes because some kits were lacking of spells (goddamn Watcher of Helm who has 2 spells on some level -.-) but I think that I've overcome this one. Currently I feel quite proficient in pixel art and spellmaking, also I've found a lot of good sources about spells. Sphere system is quite important for me, because I don't have any idea about another disadvantage of Crusader than restricting Turn Undead (restricting casting 6th and 7th level from him isn't active at early levels and too restricting at later parts of game).
I wanted to ask you about two things. One is permission to mess with cleric's spellcasting system in similiar manner as Divine Remix. I'm not hiding fact, that my work is mainly inspired by Divine Remixes and some of previews of Lands of intrigue. Still, I'd love to be capable to do this mod as a sort of legacy of your awesome work. It'd be a honor, sir!
Second thing is - tech specs of Divine Remix. Am I right about that how it works? Replacing all of the SPPR... .spl named files with blank ones so game doesn't put anything without our permission and then, adding spells via .spl file? If yes, that's quite cool.
Also, there's minor question. Where did Spiritual Weapons are coming from? In my plans I've wanted to add them to Crusader's because they lack of any once-a-day ability and without possibility of making them capable of using any weapon (without dualclass trick) it's kind a solution.
I know that you're not involved into scene anymore but I hope that you'll find time for responding. And I hope that I've didn't offended you in any manner.
Thanks,
- Dawid "Yarpen" Gnilka















