Bugs? Typos? Report them here.
#121
Posted 05 December 2011 - 03:28 AM
I'll double-check the weighting in Aster's dialogue. She is supposed to recognize when the quest has been accepted but Harold has not been contacted.
cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#123
Posted 05 December 2011 - 11:12 AM
cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#124
Posted 13 March 2012 - 07:29 PM
The first problem happened when I went to see Gaelen Bayle. The “you’ve been seen with dangerous people” dialogue happened ok, and he attacked me as expected. But I just could not kill him – even using the Cheat Keys Ctrl Y several times! I searched and couldn’t find any other reference to this problem anywhere. I wanted to get on with the game, so I just used the CLA to port in the key I needed. This fixed the problem so I could continue. I'm only mentioning it for completeness.
Problem 2 - Attacking the Thieves’ Guild went fine, and I killed them all, including Aran Linvail and everyone in his lair. But when I went back to Aster, I got the dialogue with here when she wants the 1,500 gold (again!) and then she gives me the Thieves’ Guild task again ... which leads into the end-of-chapter 2 City of coins cut scene (again).
Checking my journal showed two entries under the heading “Perform Bodhi’s tasks to receive her aid”. The first of these described meeting Tizzak, and the second recorded killing Aran and finishing the task.
I have version 10. I am running the following mods as well as Alternatives: - G3 Fix Pack; your Keldorn Romance, Haldamir and Fading Promises; Kulyaks Xan and Coran; Crossmod Banter Pack; G3 Tweaks.
Gobal Variables
B!ALTERNATIVES 6
B!ALTTIME 1541623
Here’s my Weidu log.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v1
~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v1
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v2
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v14
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v6
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10
~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #0 // Keldorn Romance: beta 20120118
~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #2 // Romance Match -> Romance is available to LG/NG/CG protagonists: beta 20120118
~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #5 // More youthful-looking portrait by Senka: beta 20120118
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3071 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 100% (Luiz): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V7.2 for BG2:ToB
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #2 // Alternate Auren Portrait -> Portrait 2 (From Neverwinter Nights)
Edited by kiwidoc_again, 13 March 2012 - 07:40 PM.
#126
Posted 14 March 2012 - 05:11 AM
The second one appearently misses the variable setting. Although it could be that this is in connection to cheating in the key and not killing G.
Thank you for the reports!
b: I will have a look at this and let you know if I find out anything (if you don't mind).
Edited by jastey, 14 March 2012 - 05:12 AM.
#127
Posted 14 March 2012 - 06:04 AM
That's an odd problem, and it does need looking into. Jastey, neither of us has an excess of free time right now. If you have a chance to look into it, I'd be grateful, but don't put your own stuff on hold to do it. I will have a few hours free to investigate at some point before Sunday, despite the move. Probably the easiest thing to do is to check in here before starting the research to see if anybody has found the problem.
cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#128
Posted 14 March 2012 - 12:15 PM
// b!ar0311.baf - makes Gaelan go hostile
IF
Global("GaelanSpawn2","GLOBAL",0)
!Dead("gaelan2") // ~Gaelan Bayle~
OR(2)
GlobalGT("B!Alternatives","GLOBAL",6)
GlobalGT("B!Tourist","GLOBAL",6)
THEN
RESPONSE #100
ActionOverride("Gaelan",DestroySelf())
CreateCreature("GAELAN2",[451.267],0) // ~Gaelan Bayle~
SetGlobal("GaelanSpawn2","GLOBAL",1)
END
Since it is added to the top of the script file, I don't know why it wouldn't work?
Kiwidoc, do you still have a savegame and can check for the value of the B!Alternatives and B!Tourist variables?
#129
Posted 14 March 2012 - 12:52 PM
cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#130
Posted 14 March 2012 - 11:37 PM
Gaelan's dialogue that turns him hostile also can happen for B!Alternatives=6:
Quote
SAY #21037 /* ~Ye've been seen with dangerous folk... dangerous folk indeed. I be askin' ye a question and ye be answerin' it truthfully or be suffering the consequences.~ [GAELEN30] */
IF ~~ THEN GOTO gaelan2
END
IF ~~ THEN BEGIN gaelan2
SAY #21038 /* ~This person ye was seen with... have ye joined forces with her?~ */
IF ~GlobalGT("B!Alternatives","GLOBAL",5)
~ THEN REPLY #21039 /* ~Yes, I have.~ */ GOTO 56 -> hostile
IF ~!GlobalGT("B!Alternatives","GLOBAL",5)
~ THEN REPLY #21040 /* ~Yes, I have.~ */ GOTO 58
IF ~GlobalGT("B!Alternatives","GLOBAL",5)
~ THEN REPLY #21041 /* ~No, I haven't.~ */ GOTO 57-> hostile
IF ~!GlobalGT("B!Alternatives","GLOBAL",5)
~ THEN REPLY #21042 /* ~No, I haven't.~ */ GOTO 59
END
Quote
Global("GaelanSpawn2","GLOBAL",0)
!Dead("gaelan2") // ~Gaelan Bayle~
OR(2)
GlobalGT("B!Alternatives","GLOBAL",6)
GlobalGT("B!Tourist","GLOBAL",6)
THEN
RESPONSE #100
ActionOverride("Gaelan",DestroySelf())
CreateCreature("GAELAN2",[451.267],0) // ~Gaelan Bayle~
SetGlobal("GaelanSpawn2","GLOBAL",1)
END
For the B!Tourist, he shouldn't turn hostile for B!Tourist=7:
Quote
SAY #21037 /* ~Ye've been seen with dangerous folk... dangerous folk indeed. I be askin' ye a question and ye be answerin' it truthfully or be suffering the consequences.~ [GAELEN30] */
IF ~~ THEN GOTO gaelan4
END
IF ~~ THEN BEGIN gaelan4
SAY #21038 /* ~This person ye was seen with... have ye agreed to do what he says?~ */
IF ~GlobalGT("B!Tourist","GLOBAL",7)
~ THEN REPLY #21039 /* ~Yes, I have.~ */ GOTO 56
IF ~!GlobalGT("B!Tourist","GLOBAL",7)
~ THEN REPLY #21040 /* ~Yes, I have.~ */ GOTO gaelan5
IF ~GlobalGT("B!Tourist","GLOBAL",7)
~ THEN REPLY #21041 /* ~No, I haven't.~ */ GOTO 57
IF ~!GlobalGT("B!Tourist","GLOBAL",7)
~ THEN REPLY #21042 /* ~No, I haven't.~ */ GOTO gaelan6
END
Quote
Global("GaelanSpawn2","GLOBAL",0)
!Dead("gaelan2") // ~Gaelan Bayle~
OR(2)
GlobalGT("B!Alternatives","GLOBAL",6)
GlobalGT("B!Tourist","GLOBAL",6)
THEN
RESPONSE #100
ActionOverride("Gaelan",DestroySelf())
CreateCreature("GAELAN2",[451.267],0) // ~Gaelan Bayle~
SetGlobal("GaelanSpawn2","GLOBAL",1)
END
Maybe I don't understand something, but from the looks it seems the script and dialogue are kind of working against each other.
Edited by jastey, 14 March 2012 - 11:39 PM.
#131
Posted 15 March 2012 - 05:45 AM
cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#132
Posted 16 March 2012 - 07:24 AM
Do you need any more information?
#133
Posted 16 March 2012 - 07:25 AM
I still haven't had a chance to look into it, although I'm hoping to do so this weekend.
cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#135
Posted 08 May 2012 - 01:06 PM
Log:
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1190 // Romance Bug Fixes: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1200 // Imoen ToB Dialogue Fix: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2230 // Make +x/+y Weapons Consistent: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2231 // Description Updates for Make +x/+y Weapons Consistent Component: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v3.71
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v3.71
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC Mod for BGII
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #1 // Choose a portrait for Nathaniel -> Default portrait by Feuille
~EPORTRAITS/EPORTRAITS.TP2~ #0 #0 // Install Enkida's Portrait Mod?: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #100 // Install portraits to the portrait directory: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #101 // Alternate Aerie: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #102 // Alternate Anomen: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #118 // Alternate Balthazar -> Alternate Balthazar: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #119 // Alternate Bodhi -> Alternate Bodhi (default): v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #103 // Alternate Cernd: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #104 // Alternate Edwin -> Alternate Edwin (default): v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #122 // Alternate Ellesime: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #125 // Alternate Illasera -> Alternate Illasera with racial bugfix (default): v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #105 // Alternate Imoen -> Alternate Imoen (default): v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #107 // Alternate Jaheira -> Alternate Jaheira (default): v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #108 // Alternate Jan: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #109 // Alternate Keldorn: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #131 // Alternate Sendai: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #132 // Alternate Valygar -> Alternate Valygar with short hair: v2.0
~EPORTRAITS/EPORTRAITS.TP2~ #0 #133 // Alternate Yaga Shura -> Alternate Yaga Shura (default): v2.0
I don't know if it would have happened had I gone to see her and turned her down first, but it's something to consider I suppose.
I am going to try the assassin route next time.
Reply to this topic

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











