John, on Jan 24 2010, 03:16 PM, said:
Valygar - perhaps I'm not seeing all the clues in the game, but it seems very haphazard finding out about him in Athkatla if you're a good-aligned pc. The rumors give some background, but the historian in the Slums would be an ideal person to provide the clue that identifies Valygar as the descendant of Lavok. That explanation could provide justification for a good-aligned pc to enter Valygar's house uninvited. That is more aesthetically appealing than barging into his house either to loot it or saying to one's self that you want to meet the neighbors

I don't know if I'd go so far as to have the Historian say that Valygar is a descendant of Lavok, but it might be possible to have him state that the family survived and that it is possible that there are descendants still living. A check with one of the many civil servants in the Council of Six building might reveal that Lavok was an ancestor in the Corthala family tree, and that the Corthala family had a residence in the Docks. Of course, by the time the PC has already met that guy whose name begins with an M (Madeen?) outside the Council of Six building, and possibly even Tolgieras, so he might not need to go talk to the clerk, but having the clerk provide a few details might be kind of fun.
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first two meetings with Bayle - I realize it drives everything, but I always feel like I'm shanghaied by the game, that the game would make more sense for roleplaying if the pc could postpone going to Bayle's house until at least checking with cops and government about what can be done and realizing that what Bayle offers is the only viable option, all things considered.
Considering that the dialogue with Gaelan Bayle unlocks the rest of the city, this might be tough to implement. It would definitely be one of the top 3 things I could do to break the game. I'd have to check every possible quest in the game to make sure it wouldn't break and leave the player trapped in chapter 1 with no way out. I would definitely, definitely need a small army of testers to make sure nothing broke, and I don't really see that happening. So while I see your point, from a technical perspective, the effort involved might not be worth the payoff. It isn't that the idea doesn't have merit, because it definitely does, but it would be a monumental undertaking. I'm not saying that I'd never consider doing it. I'm just saying that if I do, it would be one of the last things I'd tackle.
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first Bodhi encounter - I get so annoyed with her conversation when she approaches you because it makes a false assumption that the pc knows that the Shadow Thieves are involved. AFAICT, there are only two cases your pc discovers their involvement - successfuly complete Bloodscalp's mission or pay the fee. And if you pay the fee before meeting Bodhi, IIRC, the meeting with Bodhi will not take place.
Ah, yes, one of the many instances where it's just assumed that the player has been wandering around at night, witnessing the gang wars between the vampires and the Shadow Thieves. Or that the player will talk to one of the many unnamed peasants, beggars, commoners, and even nobility throughout Athkatla that metion the gang war/Shadow Thieves/vampires. Or that the player will encounter the good-intentioned priest of Talos that will tell the party about the whole ST/vampire thing. Or that the player will make the connection between the ST presnce in the opening dungeon and in the cutscene in Waukeen's Promenade that the Shadow Thieves were involved. There are so many ways that the player can find out about the Shadow Thieves/vampires, even after the party has already been to Spellhold that it might be more interesting to include a component that makes the various clue-givers stop talking about the gang war in chapter 6. I could always make the priest of Talos more prominent, since he's the one that gives the best summary of the situation, and he is really easy to miss. In fact, doing so would make one component of another of my mods a little easier to implement. Maybe I could put him in the slums, and force him to encounter the party before they get to Gaelan? That wouldn't be too tough, and it would allow the party to have a clearer understanding of what they're up against before the whole Bodhi encounter ever takes place.
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It would be nice for a dialogue option that made more sense in light of what the pc actually knows at the time of the meeting (complete Bloodscalp's mission). Perhaps there's a variable that could be checked to see if the pc has successfully completed Bloodscalp's mission, and provide an alternative dialogue if the pc would not know about the Shadow Thieves. And for an evil or chaotic neutral pc, I could see allowing the meeting to occur even after paying the fee to give the pc a chance to change his mind and double-cross the theives guild. To be honest, I've not played this route to know if a double-cross plot is an option or not, although it seems possible in light of the ST knowing of other members of their guild wanting to get switch sides.
I'll look into it. Allowing the player the option of double-crossing either guild has its appeal.