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http://forums.bioware.com/viewtopic.html?t...79&forum=17
The damage bonus from axe specialization isn't added to throwing axes.
Grandmastery bonus not added to throwing axes?
Started by Guest_newguest01_*, Jan 18 2010 01:20 AM
5 replies to this topic
#4
Posted 18 January 2010 - 02:25 PM
Ardanis, on Jan 18 2010, 09:10 PM, said:
It's unrelated to proficiency. Targets with unarmed or ranged weapons equipped take 4 more damage from melee. It's the normal behavior.
P.S which is exactly the penalty for using a ranged weapon in melee? Was it a -4 penalty to AC and damage?
#5
Posted 18 January 2010 - 03:52 PM
See my reply there. Unless they all got the same bugged version, they have correct results. But I think they either didn't do math well or erroneosly have practiced on unarmed target, probably not realizing the latter (if one wants to be sure, one better uses human sword-wielding opponent to test, then you can't be wrong if he's armed or not).
I believe yes, though I can't say agree about the second part. Creature without melee weapon equipped is easier to hit, yes, but taking more damage as well? A word swirls in my mind, I think it's 'Taimon'
Quote
P.S which is exactly the penalty for using a ranged weapon in melee? Was it a -4 penalty to AC and damage?
Edited by Ardanis, 18 January 2010 - 03:55 PM.
"Uguu~ Boku Ayu."
Before you start breaking wall tiles with your bare fists, ask yourself first - do you truly need it?
Before you start breaking wall tiles with your bare fists, ask yourself first - do you truly need it?
#6
Posted 18 January 2010 - 04:11 PM
Ardanis, on Jan 19 2010, 12:52 AM, said:
Quote
P.S which is exactly the penalty for using a ranged weapon in melee? Was it a -4 penalty to AC and damage?
P.S I'm instead waiting for Taimon to fix the repeating EFF opcode...that would really change my modding life.
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