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#1 theacefes

theacefes

    XTREME METAL ROCKER PUNK CHICK WITH ULTRA SURFBOARD

  • Gibberling Poobah
  • 2702 posts
  • Gender:Female
  • Location:Irvine, CA, USA

Posted 13 November 2009 - 11:41 AM

Buggies.
-Ace

My Music Reels (mod-related and others)

----

DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#2 Athos

Athos
  • Members
  • 32 posts

Posted 16 November 2009 - 01:33 PM

Hum... Something strange happened at the windspear hills, right after I delivered the dryads acorns, though I think this has nothing to do with it. Sarah just triggered three consecutive banthers (two with Aerie and one with Minsc) and then stoped walking. Her music keeps playing and if I try to give her any command she stops immediatly and stares at the protagonist. The PC doesn't halt her action but also keeps stoping and facing Sarah, then returning to do what she was doing, repeatedly. It's like a love talk should be happening but it doesn't begin. I tryed asking Sarah is she's ok, but that didn't help =/ Reloading was no good either.

#3 theacefes

theacefes

    XTREME METAL ROCKER PUNK CHICK WITH ULTRA SURFBOARD

  • Gibberling Poobah
  • 2702 posts
  • Gender:Female
  • Location:Irvine, CA, USA

Posted 16 November 2009 - 02:03 PM

Stutter bug...though I have no idea why the NPC banters triggered like that...those are left up to the game. I'll check it out. Can you check your variables and tell me what the the romance variables are set to? Or at least what talk you had last? Also, if you can post your debug file. I'd appreciate it if you could also tell me of any console commands you last did (example: trying to accelerate the romance by setting variables yourself)
-Ace

My Music Reels (mod-related and others)

----

DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#4 Athos

Athos
  • Members
  • 32 posts

Posted 16 November 2009 - 02:38 PM

One more thing: the banthers and lovetalks are happening inside dungeons. Is this supposed to happen?

K#SarahRomanceActive is 1. I believe the last talk was the one she pokes you and tells you to stop pretending to be no fun (cute :blush: ). I wonder how she did that through my full plate though...

I didn't mess with the console for romances. I did mess with her in SK, but just altered a few weapon proficiencies and changed her portrait.

As for the debug file, is this it?

WeiDU v 21100 Log

 C:\Jogos\Black Isle\BGII - SoA\setup-sarahtob.exe
[./CHITIN.KEY] loaded, 590551 bytes
[./CHITIN.KEY] 182 BIFFs, 41793 resources
[dialog.tlk] loaded, 10936763 bytes
[dialog.tlk] 87686 string entries
[./Autorun.ini] loaded, 1452 bytes
[./baldur.ini] loaded, 3658 bytes
Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\]
Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD1\]
Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD3\]
Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD4\]
Possible HD/CD Path: [C:\Jogos\Black Isle\BGII - SoA\CD5\]
[./Keymap.ini] loaded, 5615 bytes
[./Mplaynow.ini] loaded, 230 bytes
[C:\Jogos\Black Isle\BGII - SoA\setup-sarahtob.exe] Using scripting style "BG2"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.

Would you like to display the readme? [Y]es [N]o
SETUP-ASCENSION.TP2  0  0 Installed 
SETUP-ASCENSION.TP2  0  1 Installed 
SETUP-ASCENSION.TP2  0  2 Installed 
SETUP-ASCENSION.TP2  0  3 Installed 
SETUP-ASCENSION.TP2  0  4 Installed 
SETUP-ASCENSION.TP2  0  5 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  0 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  1 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 100 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 101 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 102 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 103 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 104 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 106 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 107 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 108 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 109 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 110 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 111 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 112 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 113 Installed 
ITEM_REV/ITEM_REV.TP2  0  0 Installed 
ITEM_REV/ITEM_REV.TP2  0  1 Installed 
AURENASEPH/SETUP-AURENASEPH.TP2  0  0 Installed 
AURENASEPH/SETUP-AURENASEPH.TP2  0  1 Installed 

Install Component [Sarah NPC Romance Mod for BG2:ToB]?
[I]nstall, or [N]ot Install or [Q]uit? 
Installing [Sarah NPC Romance Mod for BG2:ToB]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [31 SpellRES(S:RES*,O:Target*)...] to [ACTION.IDS] because it DOES contains [31 SpellRES(S:RES\*,O:Target\*)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [95 SpellPointRES(S:RES*,P:Target*)...] to [ACTION.IDS] because it DOES contains [95 SpellPointRES(S:RES\*,P:Target\*)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [113 ForceSpellRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [113 ForceSpellRES(S:RES\*,O:Target)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [114 ForceSpellPointRES(S:RES*,P:Target)...] to [ACTION.IDS] because it DOES contains [114 ForceSpellPointRES(S:RES\*,P:Target)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [147 RemoveSpellRES(S:Spell*)...] to [ACTION.IDS] because it DOES contains [147 RemoveSpellRES(S:Spell\*)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [160 ApplySpellRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [160 ApplySpellRES(S:RES\*,O:Target)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [181 ReallyForceSpellRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [181 ReallyForceSpellRES(S:RES\*,O:Target)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [191 SpellNoDecRES(S:RES*,O:Target*)...] to [ACTION.IDS] because it DOES contains [191 SpellNoDecRES(S:RES\*,O:Target\*)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [192 SpellPointNoDecRES(S:RES*,P:Target*)...] to [ACTION.IDS] because it DOES contains [192 SpellPointNoDecRES(S:RES\*,P:Target\*)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [240 ReallyForceSpellDeadRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [240 ReallyForceSpellDeadRES(S:RES\*,O:Target)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [318 ForceSpellRangeRES(S:RES*,O:Target)...] to [ACTION.IDS] because it DOES contains [318 ForceSpellRangeRES(S:RES\*,O:Target)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [319 ForceSpellPointRangeRES(S:RES*,P:Target)...] to [ACTION.IDS] because it DOES contains [319 ForceSpellPointRangeRES(S:RES\*,P:Target)]
Appending to files ...
[./override/ACTION.IDS] loaded, 13104 bytes
Not appending [337 ReallyForceSpellPointRES(S:RES*,P:Target*)...] to [ACTION.IDS] because it DOES contains [337 ReallyForceSpellPointRES(S:RES\*,P:Target\*)]
Copying and patching 1 file ...
[./override/action.ids] loaded, 13104 bytes
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/25DEFLT.BIF]
[C:\Jogos\Black Isle\BGII - SoA\/DATA/25DEFLT.BIF] 2818187 bytes, 160 files, 0 tilesets
Appending to files ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
Not appending [0x00A1 SpellCastOnMeRES(S:Spell*,O:Caster*)...] to [TRIGGER.IDS] because it DOES contains [0x00A1 SpellCastOnMeRES(S:Spell\*,O:Caster\*)]
Appending to files ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
Not appending [0x0091 SpellCastRES(S:Spell*,O:Object*)...] to [TRIGGER.IDS] because it DOES contains [0x0091 SpellCastRES(S:Spell\*,O:Object\*)]
Appending to files ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
Not appending [0x00A6 SpellCastPriestRES(S:Spell*,O:Object*)...] to [TRIGGER.IDS] because it DOES contains [0x00A6 SpellCastPriestRES(S:Spell\*,O:Object\*)]
Appending to files ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
Not appending [0x00A7 SpellCastInnateRES(S:Spell*,O:Object*)...] to [TRIGGER.IDS] because it DOES contains [0x00A7 SpellCastInnateRES(S:Spell\*,O:Object\*)]
Appending to files ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
Not appending [0x4031 HaveSpellRES(S:Spell*)...] to [TRIGGER.IDS] because it DOES contains [0x4031 HaveSpellRES(S:Spell\*)]
Appending to files ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
Not appending [0x40D5 ActuallyInCombat()...] to [TRIGGER.IDS] because it DOES contains [0x40D5 ActuallyInCombat()]
Copying and patching 1 file ...
[./override/trigger.ids] loaded, 7905 bytes
Appending to files ...
[./override/STATE.IDS] loaded, 1581 bytes
Appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it does NOT contain [CD_STATE_NOTVALID]
override/STATE.IDS copied to SarahToB/backup/0/STATE.IDS, 1581 bytes
Appended text to [STATE.IDS]
Clearing the IDS map.
Copying and patching 1 file ...
[SarahToB/CREs/k#SARAH.cre] loaded, 2312 bytes
Copied [SarahToB/CREs/k#SARAH.cre] to [override/k#SARAH.cre]
Copying and patching 1 file ...
[SarahToB/CREs/k#GURIEN.cre] loaded, 1732 bytes
Copied [SarahToB/CREs/k#GURIEN.cre] to [override/k#GURIEN.cre]
Copying and patching 1 file ...
[SarahToB/CREs/k#ANNA.cre] loaded, 3072 bytes
Copied [SarahToB/CREs/k#ANNA.cre] to [override/k#ANNA.cre]
Compiling 1 dialogue file ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
[./override/OBJECT.IDS] loaded, 1735 bytes
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/DEFAULT.BIF]
[C:\Jogos\Black Isle\BGII - SoA\/DATA/DEFAULT.BIF] 5847739 bytes, 444 files, 0 tilesets
[./override/ACTION.IDS] loaded, 13104 bytes
Processing 1 dialogues/scripts ...
Adding K#SARAH to internal list of available DLGs
Adding K#SARAHP to internal list of available DLGs
[K#SARAHP.DLG] saved	7 states, 11 trans, 3 strig, 0 ttrig, 5 actions
[K#SARAH.DLG] saved	51 states, 68 trans, 3 strig, 7 ttrig, 16 actions
Compiling 1 dialogue file ...
[./override/GENDER.IDS] loaded, 228 bytes
[./override/RACE.IDS] loaded, 1018 bytes
[./override/AREATYPE.IDS] loaded, 181 bytes
Processing 1 dialogues/scripts ...
Adding K#SARAHB to internal list of available DLGs
[./override/BMAZZY.DLG] loaded, 8762 bytes
[BMAZZY.DLG] loaded
[./override/BAERIE.DLG] loaded, 39839 bytes
[BAERIE.DLG] loaded
[./override/BJAHEIR.DLG] loaded, 39719 bytes
[BJAHEIR.DLG] loaded
[./override/BANOMEN.DLG] loaded, 47227 bytes
[BANOMEN.DLG] loaded
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/DIALOG.BIF]
[C:\Jogos\Black Isle\BGII - SoA\/DATA/DIALOG.BIF] 4557664 bytes, 2729 files, 0 tilesets
[BIMOEN2.DLG] loaded
[BJAN.DLG] loaded
[./override/BVALYGA.DLG] loaded, 10786 bytes
[BVALYGA.DLG] loaded
[./override/BKELDOR.DLG] loaded, 11552 bytes
[BKELDOR.DLG] loaded
[./override/BYOSHIM.DLG] loaded, 8624 bytes
[BYOSHIM.DLG] loaded
[./override/BVICONI.DLG] loaded, 47181 bytes
[BVICONI.DLG] loaded
[./override/BMINSC.DLG] loaded, 8434 bytes
[BMINSC.DLG] loaded
[BAERIE.DLG] saved	463 states, 612 trans, 37 strig, 31 ttrig, 88 actions
override/BAERIE.dlg copied to SarahToB/backup/0/BAERIE.dlg, 39839 bytes
[BMAZZY.DLG] saved	140 states, 143 trans, 13 strig, 0 ttrig, 15 actions
override/BMAZZY.dlg copied to SarahToB/backup/0/BMAZZY.dlg, 8762 bytes
[BKELDOR.DLG] saved	160 states, 176 trans, 16 strig, 2 ttrig, 28 actions
override/BKELDOR.dlg copied to SarahToB/backup/0/BKELDOR.dlg, 11552 bytes
[BJAN.DLG] saved	122 states, 122 trans, 9 strig, 0 ttrig, 11 actions
[BJAHEIR.DLG] saved	478 states, 654 trans, 55 strig, 5 ttrig, 75 actions
override/BJAHEIR.dlg copied to SarahToB/backup/0/BJAHEIR.dlg, 39719 bytes
[BMINSC.DLG] saved	109 states, 109 trans, 20 strig, 0 ttrig, 23 actions
override/BMINSC.dlg copied to SarahToB/backup/0/BMINSC.dlg, 8434 bytes
[BVICONI.DLG] saved	584 states, 853 trans, 53 strig, 13 ttrig, 62 actions
override/BVICONI.dlg copied to SarahToB/backup/0/BVICONI.dlg, 47181 bytes
[BVALYGA.DLG] saved	157 states, 205 trans, 9 strig, 2 ttrig, 16 actions
override/BVALYGA.dlg copied to SarahToB/backup/0/BVALYGA.dlg, 10786 bytes
[K#SARAHB.DLG] saved	567 states, 706 trans, 38 strig, 5 ttrig, 114 actions
[BIMOEN2.DLG] saved	3 states, 3 trans, 0 strig, 0 ttrig, 0 actions
[BYOSHIM.DLG] saved	97 states, 133 trans, 15 strig, 0 ttrig, 24 actions
override/BYOSHIM.dlg copied to SarahToB/backup/0/BYOSHIM.dlg, 8624 bytes
[BANOMEN.DLG] saved	598 states, 820 trans, 40 strig, 26 ttrig, 105 actions
override/BANOMEN.dlg copied to SarahToB/backup/0/BANOMEN.dlg, 47227 bytes
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#VMPSRH to internal list of available DLGs
[./override/BODHIAMB.DLG] loaded, 3135 bytes
[BODHIAMB.DLG] loaded
[./override/K#SARAHB.DLG] loaded, 46254 bytes
[K#SARAHB.DLG] loaded
[./override/C6BODHI.DLG] loaded, 5507 bytes
[C6BODHI.DLG] loaded
[./override/C6ELHAN2.DLG] loaded, 14606 bytes
[C6ELHAN2.DLG] loaded
[./override/DOGHMA.DLG] loaded, 2422 bytes
[DOGHMA.DLG] loaded
[IMNBOOK1.DLG] loaded
[OGHMONK1.DLG] loaded
[SUDEMIN.DLG] loaded
[WARSAGE.DLG] loaded
[./override/K#SARAHP.DLG] loaded, 964 bytes
[K#SARAHP.DLG] loaded
[K#SARAHP.DLG] saved	19 states, 27 trans, 4 strig, 0 ttrig, 11 actions
[SUDEMIN.DLG] saved	60 states, 119 trans, 5 strig, 28 ttrig, 7 actions
[WARSAGE.DLG] saved	13 states, 20 trans, 1 strig, 7 ttrig, 0 actions
[BODHIAMB.DLG] saved	23 states, 36 trans, 1 strig, 17 ttrig, 8 actions
override/BODHIAMB.dlg copied to SarahToB/backup/0/BODHIAMB.dlg, 3135 bytes
[C6BODHI.DLG] saved	33 states, 65 trans, 2 strig, 27 ttrig, 5 actions
override/C6BODHI.dlg copied to SarahToB/backup/0/C6BODHI.dlg, 5507 bytes
[K#VMPSRH.DLG] saved	1 states, 1 trans, 0 strig, 0 ttrig, 0 actions
[DOGHMA.DLG] saved	18 states, 40 trans, 1 strig, 15 ttrig, 2 actions
override/DOGHMA.dlg copied to SarahToB/backup/0/DOGHMA.dlg, 2422 bytes
[C6ELHAN2.DLG] saved	86 states, 180 trans, 4 strig, 51 ttrig, 29 actions
override/C6ELHAN2.dlg copied to SarahToB/backup/0/C6ELHAN2.dlg, 14606 bytes
[IMNBOOK1.DLG] saved	12 states, 24 trans, 1 strig, 2 ttrig, 1 actions
[K#SARAHB.DLG] saved	568 states, 707 trans, 38 strig, 5 ttrig, 114 actions
[OGHMONK1.DLG] saved	10 states, 12 trans, 6 strig, 0 ttrig, 0 actions
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#SARAHJ to internal list of available DLGs
[./override/BOANASTE.DLG] loaded, 1271 bytes
[BOANASTE.DLG] loaded
[./override/BRAT2.DLG] loaded, 1473 bytes
[BRAT2.DLG] loaded
[./override/C6ELF1.DLG] loaded, 1593 bytes
[C6ELF1.DLG] loaded
[./override/C6ELHAN2.DLG] loaded, 14672 bytes
[C6ELHAN2.DLG] loaded
[./override/CSGAAL.DLG] loaded, 906 bytes
[CSGAAL.DLG] loaded
[./override/YOSHJ.DLG] loaded, 19821 bytes
[YOSHJ.DLG] loaded
[./override/PPIRENI2.DLG] loaded, 8971 bytes
[PPIRENI2.DLG] loaded
[./override/ARAN.DLG] loaded, 21580 bytes
[ARAN.DLG] loaded
[./override/BODHI.DLG] loaded, 28474 bytes
[BODHI.DLG] loaded
[./override/BODHIAMB.DLG] loaded, 3767 bytes
[BODHIAMB.DLG] loaded
[./override/BELMIN.DLG] loaded, 2241 bytes
[BELMIN.DLG] loaded
[./override/BHEYE.DLG] loaded, 371 bytes
[BHEYE.DLG] loaded
[./override/PLAYER1.DLG] loaded, 39229 bytes
[PLAYER1.DLG] loaded
[./override/GUARD1.DLG] loaded, 579 bytes
[GUARD1.DLG] loaded
[./override/HELLJON.DLG] loaded, 26877 bytes
[HELLJON.DLG] loaded
[./override/NALIAJ.DLG] loaded, 54184 bytes
[NALIAJ.DLG] loaded
[./override/TRSKIN02.DLG] loaded, 5101 bytes
[TRSKIN02.DLG] loaded
[./override/TRCUT07.DLG] loaded, 1440 bytes
[TRCUT07.DLG] loaded
[./override/VICONI.DLG] loaded, 6069 bytes
[VICONI.DLG] loaded
[./override/SALVANAS.DLG] loaded, 2535 bytes
[SALVANAS.DLG] loaded
[ARAN.DLG] saved	113 states, 228 trans, 11 strig, 87 ttrig, 43 actions
override/ARAN.dlg copied to SarahToB/backup/0/ARAN.dlg, 21580 bytes
[BOANASTE.DLG] saved	11 states, 19 trans, 1 strig, 2 ttrig, 8 actions
override/BOANASTE.dlg copied to SarahToB/backup/0/BOANASTE.dlg, 1271 bytes
[SALVANAS.DLG] saved	35 states, 41 trans, 12 strig, 0 ttrig, 2 actions
override/SALVANAS.dlg copied to SarahToB/backup/0/SALVANAS.dlg, 2535 bytes
[GUARD1.DLG] saved	4 states, 6 trans, 3 strig, 2 ttrig, 3 actions
override/GUARD1.dlg copied to SarahToB/backup/0/GUARD1.dlg, 579 bytes
[VICONI.DLG] saved	28 states, 50 trans, 5 strig, 21 ttrig, 20 actions
override/VICONI.dlg copied to SarahToB/backup/0/VICONI.dlg, 6069 bytes
[TRSKIN02.DLG] saved	36 states, 55 trans, 3 strig, 11 ttrig, 11 actions
override/TRSKIN02.dlg copied to SarahToB/backup/0/TRSKIN02.dlg, 5101 bytes
[NALIAJ.DLG] saved	325 states, 516 trans, 21 strig, 130 ttrig, 90 actions
override/NALIAJ.dlg copied to SarahToB/backup/0/NALIAJ.dlg, 54184 bytes
[BODHIAMB.DLG] saved	23 states, 37 trans, 1 strig, 18 ttrig, 9 actions
[PPIRENI2.DLG] saved	69 states, 112 trans, 6 strig, 19 ttrig, 21 actions
override/PPIRENI2.dlg copied to SarahToB/backup/0/PPIRENI2.dlg, 8971 bytes
[CSGAAL.DLG] saved	12 states, 14 trans, 1 strig, 2 ttrig, 3 actions
override/CSGAAL.dlg copied to SarahToB/backup/0/CSGAAL.dlg, 906 bytes
[PLAYER1.DLG] saved	60 states, 215 trans, 14 strig, 135 ttrig, 67 actions
override/PLAYER1.dlg copied to SarahToB/backup/0/PLAYER1.dlg, 39229 bytes
[BODHI.DLG] saved	135 states, 265 trans, 16 strig, 72 ttrig, 60 actions
override/BODHI.dlg copied to SarahToB/backup/0/BODHI.dlg, 28474 bytes
[TRCUT07.DLG] saved	10 states, 12 trans, 2 strig, 2 ttrig, 8 actions
override/TRCUT07.dlg copied to SarahToB/backup/0/TRCUT07.dlg, 1440 bytes
[C6ELHAN2.DLG] saved	86 states, 181 trans, 4 strig, 52 ttrig, 30 actions
[BHEYE.DLG] saved	2 states, 4 trans, 2 strig, 2 ttrig, 2 actions
override/BHEYE.dlg copied to SarahToB/backup/0/BHEYE.dlg, 371 bytes
[BELMIN.DLG] saved	21 states, 31 trans, 7 strig, 2 ttrig, 7 actions
override/BELMIN.dlg copied to SarahToB/backup/0/BELMIN.dlg, 2241 bytes
[HELLJON.DLG] saved	11 states, 90 trans, 1 strig, 76 ttrig, 16 actions
override/HELLJON.dlg copied to SarahToB/backup/0/HELLJON.dlg, 26877 bytes
[BRAT2.DLG] saved	9 states, 12 trans, 7 strig, 3 ttrig, 6 actions
override/BRAT2.dlg copied to SarahToB/backup/0/BRAT2.dlg, 1473 bytes
[YOSHJ.DLG] saved	152 states, 221 trans, 5 strig, 69 ttrig, 10 actions
override/YOSHJ.dlg copied to SarahToB/backup/0/YOSHJ.dlg, 19821 bytes
[K#SARAHJ.DLG] saved	134 states, 486 trans, 7 strig, 376 ttrig, 70 actions
[C6ELF1.DLG] saved	9 states, 27 trans, 1 strig, 9 ttrig, 3 actions
override/C6ELF1.dlg copied to SarahToB/backup/0/C6ELF1.dlg, 1593 bytes
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#GURIE to internal list of available DLGs
[./override/K#SARAHJ.DLG] loaded, 95323 bytes
[K#SARAHJ.DLG] loaded
[K#GURIE.DLG] saved	20 states, 20 trans, 3 strig, 0 ttrig, 2 actions
[K#SARAHJ.DLG] saved	140 states, 492 trans, 7 strig, 376 ttrig, 70 actions
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#ANNA to internal list of available DLGs
[./override/K#SARAHJ.DLG] loaded, 95611 bytes
[K#SARAHJ.DLG] loaded
[K#ANNA.DLG] saved	25 states, 25 trans, 1 strig, 0 ttrig, 2 actions
[K#SARAHJ.DLG] saved	151 states, 503 trans, 7 strig, 376 ttrig, 70 actions
[./override/K#AurenB.dlg] loaded, 26811 bytes
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
[./override/K#SARAHB.DLG] loaded, 46302 bytes
[K#SARAHB.DLG] loaded
[./override/K#AURENB.DLG] loaded, 26811 bytes
[K#AURENB.DLG] loaded
[./override/BNALIA.DLG] loaded, 11821 bytes
[BNALIA.DLG] loaded
[K#AURENB.DLG] saved	381 states, 394 trans, 44 strig, 0 ttrig, 47 actions
override/K#AURENB.dlg copied to SarahToB/backup/0/K#AURENB.dlg, 26811 bytes
[K#SARAHB.DLG] saved	575 states, 714 trans, 39 strig, 5 ttrig, 115 actions
[BNALIA.DLG] saved	219 states, 219 trans, 7 strig, 1 ttrig, 15 actions
override/BNALIA.dlg copied to SarahToB/backup/0/BNALIA.dlg, 11821 bytes
Compiling 1 script ...
[./override/SPELL.IDS] loaded, 24043 bytes
Processing 1 dialogues/scripts ...
Compiling 1 script ...
[./override/STATE.IDS] loaded, 1611 bytes
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Extending game scripts ...
[SarahToB/Scripts/AR1100.baf] loaded, 142 bytes
[./override/AR1100.BCS] loaded, 19954 bytes
override/AR1100.bcs copied to SarahToB/backup/0/AR1100.bcs, 19954 bytes
Extended script [AR1100.bcs] with [SarahToB/Scripts/AR1100.baf]
Copying and patching 1 file ...
[SarahToB/CREs/K#VMPSRH.cre] loaded, 1116 bytes
Copied [SarahToB/CREs/K#VMPSRH.cre] to [override/K#VMPSRH.cre]
Extending game scripts ...
[SarahToB/Scripts/CLEANSE.baf] loaded, 1127 bytes
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/SCRIPTS.BIF]
[C:\Jogos\Black Isle\BGII - SoA\/DATA/SCRIPTS.BIF] 6510477 bytes, 2825 files, 0 tilesets
Extended script [CLEANSE.bcs] with [SarahToB/Scripts/CLEANSE.baf]
Extending game scripts ...
[SarahToB/Scripts/VAMPAMB.baf] loaded, 672 bytes
Extended script [VAMPAMB.bcs] with [SarahToB/Scripts/VAMPAMB.baf]
Extending game scripts ...
[SarahToB/Scripts/BODHIAMB.baf] loaded, 142 bytes
Extended script [BODHIAMB.bcs] with [SarahToB/Scripts/BODHIAMB.baf]
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Extending game scripts ...
[SarahToB/Scripts/AR0809.baf] loaded, 146 bytes
Extended script [AR0809.bcs] with [SarahToB/Scripts/AR0809.baf]
[*.IDS] forgotten
Appending to files ...
[./override/STATE.IDS] loaded, 1611 bytes
Not appending [0x80101FEF CD_STATE_NOTVALID...] to [STATE.IDS] because it DOES contains [CD_STATE_NOTVALID]
Copying and patching 1 file ...
[SarahToB/Items/k#cure.itm] loaded, 114 bytes
Copied [SarahToB/Items/k#cure.itm] to [override/k#cure.itm]
Copying and patching 1 file ...
[SarahToB/Items/K#SRHBDY.itm] loaded, 114 bytes
Copied [SarahToB/Items/K#SRHBDY.itm] to [override/K#SRHBDY.itm]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/25CREATURES.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/25CREATURES.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/25CREATURES.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25CREATURES.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25CREATURES.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/25CREATURES.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/25CREATURES.BIF]
[C:\Jogos\Black Isle\BGII - SoA\/DATA/25CREATURES.BIF] 1463444 bytes, 807 files, 0 tilesets
Copying and patching 1 file ...
[SarahToB/CREs/K#SARAH1.cre] loaded, 2312 bytes
Copied [SarahToB/CREs/K#SARAH1.cre] to [override/K#SARAH1.cre]
Copying and patching 1 file ...
[SarahToB/CREs/K#ANNA1.cre] loaded, 3052 bytes
Copied [SarahToB/CREs/K#ANNA1.cre] to [override/K#ANNA1.cre]
Copying and patching 1 file ...
[SarahToB/CREs/K#LOVES.cre] loaded, 1096 bytes
Copied [SarahToB/CREs/K#LOVES.cre] to [override/K#LOVES.cre]
Compiling 1 dialogue file ...
[./override/TRIGGER.IDS] loaded, 7905 bytes
[./override/OBJECT.IDS] loaded, 1735 bytes
[./override/ACTION.IDS] loaded, 13104 bytes
Processing 1 dialogues/scripts ...
Adding K#SARA25 to internal list of available DLGs
[K#SARA25.DLG] saved	17 states, 21 trans, 2 strig, 0 ttrig, 4 actions
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#SAR25B to internal list of available DLGs
[K#SAR25B.DLG] saved	167 states, 225 trans, 10 strig, 0 ttrig, 34 actions
Compiling 1 dialogue file ...
[./override/GENDER.IDS] loaded, 228 bytes
[./override/RACE.IDS] loaded, 1018 bytes
Processing 1 dialogues/scripts ...
[./override/FATESP.DLG] loaded, 4104 bytes
[FATESP.DLG] loaded
[FATESP.DLG] saved	11 states, 36 trans, 2 strig, 21 ttrig, 27 actions
override/FATESP.dlg copied to SarahToB/backup/0/FATESP.dlg, 4104 bytes
Compiling 1 dialogue file ...
[./override/AREATYPE.IDS] loaded, 181 bytes
Processing 1 dialogues/scripts ...
Adding K#SAR25J to internal list of available DLGs
[./override/SARVOLO.DLG] loaded, 7229 bytes
[SARVOLO.DLG] loaded
[./override/HGWRA01.DLG] loaded, 4757 bytes
[HGWRA01.DLG] loaded
[./override/GORDEMO.DLG] loaded, 8165 bytes
[GORDEMO.DLG] loaded
[./override/HGNYA01.DLG] loaded, 6477 bytes
[HGNYA01.DLG] loaded
[./override/ABAZIGAL.DLG] loaded, 1294 bytes
[ABAZIGAL.DLG] loaded
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD5\/DATA/25DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD4\/DATA/25DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD3\/DATA/25DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD2\/DATA/25DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\CD1\/DATA/25DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Jogos\Black Isle\BGII - SoA\/DATA/25DIALOG.BIF]
[C:\Jogos\Black Isle\BGII - SoA\/DATA/25DIALOG.BIF] 705847 bytes, 299 files, 0 tilesets
[GROMG01.DLG] loaded
[./override/FINMEL01.DLG] loaded, 7525 bytes
[FINMEL01.DLG] loaded
[./override/SOLAR.DLG] loaded, 10668 bytes
[SOLAR.DLG] loaded
[./override/MELISS01.DLG] loaded, 2291 bytes
[MELISS01.DLG] loaded
[./override/FINSOL01.DLG] loaded, 11419 bytes
[FINSOL01.DLG] loaded
[GORDEMO.DLG] saved	36 states, 96 trans, 8 strig, 25 ttrig, 34 actions
override/GORDEMO.dlg copied to SarahToB/backup/0/GORDEMO.dlg, 8165 bytes
[SARVOLO.DLG] saved	43 states, 99 trans, 3 strig, 74 ttrig, 4 actions
override/SARVOLO.dlg copied to SarahToB/backup/0/SARVOLO.dlg, 7229 bytes
[HGNYA01.DLG] saved	33 states, 76 trans, 7 strig, 25 ttrig, 15 actions
override/HGNYA01.dlg copied to SarahToB/backup/0/HGNYA01.dlg, 6477 bytes
[FINSOL01.DLG] saved	41 states, 126 trans, 6 strig, 93 ttrig, 17 actions
override/FINSOL01.dlg copied to SarahToB/backup/0/FINSOL01.dlg, 11419 bytes
[FINMEL01.DLG] saved	40 states, 69 trans, 19 strig, 40 ttrig, 22 actions
override/FINMEL01.dlg copied to SarahToB/backup/0/FINMEL01.dlg, 7525 bytes
[K#SAR25J.DLG] saved	103 states, 550 trans, 2 strig, 464 ttrig, 43 actions
[HGWRA01.DLG] saved	30 states, 57 trans, 4 strig, 20 ttrig, 21 actions
override/HGWRA01.dlg copied to SarahToB/backup/0/HGWRA01.dlg, 4757 bytes
[GROMG01.DLG] saved	6 states, 7 trans, 1 strig, 1 ttrig, 2 actions
[ABAZIGAL.DLG] saved	6 states, 13 trans, 2 strig, 4 ttrig, 5 actions
override/ABAZIGAL.dlg copied to SarahToB/backup/0/ABAZIGAL.dlg, 1294 bytes
[MELISS01.DLG] saved	20 states, 35 trans, 2 strig, 5 ttrig, 14 actions
override/MELISS01.dlg copied to SarahToB/backup/0/MELISS01.dlg, 2291 bytes
[SOLAR.DLG] saved	71 states, 142 trans, 7 strig, 16 ttrig, 67 actions
override/SOLAR.dlg copied to SarahToB/backup/0/SOLAR.dlg, 10668 bytes
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#SAR25P to internal list of available DLGs
[K#SAR25P.DLG] saved	7 states, 11 trans, 3 strig, 1 ttrig, 5 actions
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#ANNA1 to internal list of available DLGs
[./override/K#SAR25J.DLG] loaded, 55983 bytes
[K#SAR25J.DLG] loaded
[K#SAR25J.DLG] saved	119 states, 568 trans, 2 strig, 464 ttrig, 43 actions
[K#ANNA1.DLG] saved	15 states, 17 trans, 1 strig, 0 ttrig, 2 actions
Compiling 1 dialogue file ...
Processing 1 dialogues/scripts ...
Adding K#LOVES to internal list of available DLGs
[./override/K#SAR25J.DLG] loaded, 56815 bytes
[K#SAR25J.DLG] loaded
[./override/HGWRA01.DLG] loaded, 5130 bytes
[./override/HGWRA01.DLG] loaded, 5130 bytes
[./override/HGWRA01.DLG] loaded, 5130 bytes
[./override/HGWRA01.DLG] loaded, 5130 bytes
[K#SAR25J.DLG] saved	123 states, 575 trans, 2 strig, 464 ttrig, 43 actions
[K#LOVES.DLG] saved	5 states, 5 trans, 1 strig, 0 ttrig, 1 actions
Copying and patching 1 file ...
[SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes
Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD.2da]
Copying and patching 1 file ...
[SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes
Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD1.2da]
Copying and patching 1 file ...
[SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes
Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD2.2da]
Copying and patching 1 file ...
[SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes
Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD3.2da]
Copying and patching 1 file ...
[SarahToB/2DAs/BlankEpilogue.2da] loaded, 1134 bytes
Copied [SarahToB/2DAs/BlankEpilogue.2da] to [override/K#SARAD4.2da]
Compiling 1 script ...
[./override/STATE.IDS] loaded, 1611 bytes
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Extending game scripts ...
[SarahToB/Scripts/AR6200.baf] loaded, 1906 bytes
[./override/AR6200.BCS] loaded, 52138 bytes
override/ar6200.bcs copied to SarahToB/backup/0/ar6200.bcs, 52138 bytes
Extended script [ar6200.bcs] with [SarahToB/Scripts/AR6200.baf]
Copying 1 file ...
[SarahToB/audio/K#blank.mus] loaded, 22 bytes
music/K#blank.mus copied to SarahToB/backup/0/K#blank.mus, 22 bytes
Copied [SarahToB/audio/K#blank.mus] to [music/K#blank.mus]
Copying and patching 1 file ...
[./override/songlist.2da] loaded, 2900 bytes
override/songlist.2da copied to SarahToB/backup/0/songlist.2da, 2900 bytes
Copied [songlist.2da] to [override/songlist.2da]
Copying 3 files ...
[SarahToB/Portraits/sarahs.bmp] loaded, 3476 bytes
Copied [SarahToB/Portraits/sarahs.bmp] to [override/sarahs.bmp]
[SarahToB/Portraits/sarahm.bmp] loaded, 56496 bytes
Copied [SarahToB/Portraits/sarahm.bmp] to [override/sarahm.bmp]
[SarahToB/Portraits/sarahl.bmp] loaded, 208616 bytes
Copied [SarahToB/Portraits/sarahl.bmp] to [override/sarahl.bmp]
Appending to files ...
[./override/PDIALOG.2DA] loaded, 3588 bytes
Appending [K#Sarah K#SarahP K#SarahJ K#SarahD...] to [pdialog.2da] because it does NOT contain [K#Sarah]
Not appending [K#Sarah K#SarahP K#SarahJ K#SarahD...] to [pdialog.2da] because it DOES contains [25POST]
Appending to files ...
[./override/INTERDIA.2DA] loaded, 596 bytes
Appending [K#Sarah K#SarahB...] to [interdia.2da] because it does NOT contain [K#Sarah]
Not appending [K#Sarah K#SarahB...] to [interdia.2da] because it DOES contains [25FILE]
Appending to files ...
[./override/PDIALOG.2DA] loaded, 3588 bytes
Appending [K#Sarah K#SarahP K#SarahJ K#SarahD K#Sar25P K#Sar25J K#Sar25D K#Sara25...] to [pdialog.2da] because it does NOT contain [K#Sarah]
Appending [K#Sarah K#SarahP K#SarahJ K#SarahD K#Sar25P K#Sar25J K#Sar25D K#Sara25...] to [pdialog.2da] because it DOES contain [25POST]
override/pdialog.2da copied to SarahToB/backup/0/pdialog.2da, 3588 bytes
Appended text to [pdialog.2da]
Appending to files ...
[./override/INTERDIA.2DA] loaded, 596 bytes
Appending [K#Sarah K#SarahB K#Sar25B...] to [interdia.2da] because it does NOT contain [K#Sarah]
Appending [K#Sarah K#SarahB K#Sar25B...] to [interdia.2da] because it DOES contain [25FILE]
override/interdia.2da copied to SarahToB/backup/0/interdia.2da, 596 bytes
Appended text to [interdia.2da]


Saving This Log:
SETUP-ASCENSION.TP2  0  0 Installed 
SETUP-ASCENSION.TP2  0  1 Installed 
SETUP-ASCENSION.TP2  0  2 Installed 
SETUP-ASCENSION.TP2  0  3 Installed 
SETUP-ASCENSION.TP2  0  4 Installed 
SETUP-ASCENSION.TP2  0  5 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  0 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  1 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 100 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 101 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 102 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 103 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 104 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 106 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 107 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 108 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 109 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 110 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 111 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 112 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 113 Installed 
ITEM_REV/ITEM_REV.TP2  0  0 Installed 
ITEM_REV/ITEM_REV.TP2  0  1 Installed 
AURENASEPH/SETUP-AURENASEPH.TP2  0  0 Installed 
AURENASEPH/SETUP-AURENASEPH.TP2  0  1 Installed 
SARAHTOB/SETUP-SARAHTOB.TP2  0  0 Installed ~Sarah NPC Romance Mod for BG2:ToB~
[ascension/american/ascension.tra] has 67 translation strings
[bg2fixpack/english/setup.tra] has 101 translation strings
[item_rev/languages/english/setup.tra] has 25 translation strings
[item_rev/languages/english/item_descriptions.tra] has 1319 translation strings
[item_rev/languages/english/masterwork.tra] has 13 translation strings
[item_rev/languages/english/proficiencies.tra] has 11 translation strings
103814 characters, 1399 entries added to DIALOG.TLK
[dialog.tlk] created, 89085 string entries

SUCCESSFULLY INSTALLED	  Sarah NPC Romance Mod for BG2:ToB

		WeiDU Timings
adding translation strings	   0.000
OUTER_INNER_PATCH				0.000
READ_*						   0.000
COPY							 0.000
load TLK						 0.000
APPEND						   0.000
DEFINE_PATCH_MACRO			   0.000
AT_UNINSTALL					 0.000
resolve labels				   0.000
DEFINE_ACTION_MACRO			  0.000
find local string				0.000
AT_INTERACTIVE_UNINSTALL		 0.000
parsing .log files			   0.000
PATCH_IF						 0.000
CLEAR_IDS_MAP					0.000
INCLUDE						  0.000
process_patch2				   0.000
BUT_ONLY						 0.000
DEFINE_PATCH_FUNCTION			0.000
strings to add				   0.015
unmarshal BIFF				   0.016
resolve strings				  0.016
eval_pe						  0.016
parsing .baf files			   0.016
parsing .ids files			   0.031
Parsing TPA files				0.031
parsing .bcs files			   0.031
EXTEND_BOTTOM					0.031
COMPILE						  0.032
unmarshal DLG					0.045
EXTEND_TOP					   0.046
parsing .tra files			   0.047
unmarshal KEY					0.047
marshal BCS					  0.048
add strings to TLK			   0.078
parsing .d files				 0.094
saving files					 0.094
marshal and save TLK			 0.109
marshal DLG					  0.110
process .D files				 0.141
loading files					0.170
unmarshal TLK					0.219
Parsing TP2 files				0.391
AT_NOW						  29.125
stuff not covered elsewhere	 45.360
TOTAL						   76.359


#5 theacefes

theacefes

    XTREME METAL ROCKER PUNK CHICK WITH ULTRA SURFBOARD

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  • 2702 posts
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Posted 16 November 2009 - 02:50 PM

Yeah they can happen in dungeons.

I'll check her scripts again to make sure the code was fixed correctly (or if anyone else is having this issue).
-Ace

My Music Reels (mod-related and others)

----

DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#6 theacefes

theacefes

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Posted 16 November 2009 - 02:59 PM

Hmm...okay I'm not seeing anything in her code that would cause a stutter at that point, though I've looked at the code so many times I could easily be missing it.

I will run a test myself when I can.
-Ace

My Music Reels (mod-related and others)

----

DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#7 theacefes

theacefes

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Posted 16 November 2009 - 03:48 PM

Okay just ran a test and I was not able to reproduce your error. The banter following the poking dialogue triggered fine. I'm unsure as to why this happened to you.
-Ace

My Music Reels (mod-related and others)

----

DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#8 Athos

Athos
  • Members
  • 32 posts

Posted 16 November 2009 - 04:28 PM

Well, here are all the globals for her so you can see if something is not as it should be:

K#BANTERO - 5
K#FRIENDSHIP - 2
K#SAERIEBANTER - 2
K#SARAHFRIENDSHIPACTIVE - 3
K#SARAHPRETALK - 7
K#SARAHROMANCEACTIVE - 1
K#SARAHTALKFRIEND - 7
K#SARAHTALKROMANCE - 2
K#SARAHTIMERFRIEND - 429621
K#SARAHTIMERPRE - 313453
K#SARAHTIMERROMANCE - 429622
K#SMISBANTER - 1

Maybe setting sarahtalkromance or sarahtimerromance to 1 will activate the next talk and return things to normal?

EDIT: This is right AFTER the bug. Right BEFORE the bug K#SARAHTALKROMANCE is 1, so I believe it has something to do with this.

EDIT2: Meh, not working... for some reason, when I alter the global (both with the console or with SK) it imediatly goes back to 2 ¬¬

Edited by Athos, 16 November 2009 - 04:54 PM.


#9 Jordoo

Jordoo
  • Members
  • 266 posts
  • Gender:Male
  • Location:USA (PA/MD border)

Posted 17 November 2009 - 06:01 PM

Damn, I'm also getting a stutter bug. I'm in the deArnise keep and I get music and a Minsc banter about a batte cry. The music never stops and when the banter is over Sarah and the PC keep stoppong and looking at each other no mater what you have them do.

The lst Sarah talk I had with the PC was when she asked me about my mother.

Let me know if you want me to post variables or anything.

#10 theacefes

theacefes

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Posted 17 November 2009 - 06:20 PM

Yeah go ahead and post your variables. It's odd that the talks are being triggered fine on my game but not in yours. Can you post your variables and tell me what other mods you have installed?
-Ace

My Music Reels (mod-related and others)

----

DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#11 Jordoo

Jordoo
  • Members
  • 266 posts
  • Gender:Male
  • Location:USA (PA/MD border)

Posted 17 November 2009 - 06:43 PM

friendshipactive 3
pretalk 7
romanceactive 1
talkfriend 7
talkromance 2
timerfriend 188376
timerpre 77379
timerromance 188377
svicbanter 1

Mods:
Full Install Soa/Tob
Official Patch
G3 Fixpack
Banter Pack
Flirt Pack
Dungeon Be Gone
Viconia Relationship
Sarah

Pretty sure thats the install order as well.

#12 theacefes

theacefes

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Posted 18 November 2009 - 12:56 AM

Found it. The little s*#% was hiding from me. Give me a moment and I shall post the fix.
-Ace

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DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#13 Athos

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Posted 24 November 2009 - 05:17 PM

I'm glad that is out of the way.

So... this is not a bug, but still, I thought this would be the right place to post it. Because of the LTs triggering in dungeons, some of them are kind of bad timed (for exemple, Sarah declaring herself right after some slaughter inside Firkraag's dungeon during my paladin's quest to regain her honour), but some are actually pretty inconsistent. Sarah just stopped to observe an ordinary plant... in the sewers o.O

Anyway, just wanted to bring this to your attention. Maybe some of the talks could be set to happen only outdoors.

#14 theacefes

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Posted 24 November 2009 - 05:34 PM

Thanks for pointing that out. Yeah, a lot of talks were either altered or deleted or just thrown into the main timer when I was first creating the mod...but this is something that could be adjusted for 3.1

:thumbsup:
-Ace

My Music Reels (mod-related and others)

----

DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~

#15 Athos

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Posted 24 November 2009 - 06:32 PM

Glad to be of assistance :thumbsup:

Since I'm aparently into the pointing out business now, here's another one. When Nalia gets arrested by Isaea, Sarah's complaint line ("You cannot just take Nalia against her will") appears twice in a row.



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