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> GemRB V0.6.0, new release!
lynx
post Nov 3 2009, 08:48 AM
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Joined: 27-July 08
From: Ljubljana, Slovenija
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The GemRB team is proud to announce a new major release. A lot of work has been done in various parts of the codebase, but the highlight is the ability to play through the entire bg1 and iwd!

Currently only the sources are available. You can get them here.

Full changelog digest:
CODE
GemRB V0.6.0 (2009-11-03):
  New features:
    - BG1 and IWD are roughly completable!
    - levelup support for bg1 and iwd, dream cutscenes in ToB
    - more hardcoded projectiles and avatar animations
    - evasion, backstabbing and basic hide in shadows
    - compatibility with the widescreen mod (unreleased) allows for multiple
      custom resolutions
    - contingency and sequencer spells, beginnings of wild magic support

  Improved features:
    - combat, travelling and feedback
    - better spellcasting timing
    - actions, effects and triggers
    - various guiscripts
    - bugfixes

  Applied patches:
    a few patches from nugrud for how/totl support


We are also still looking for an artist:
http://forums.gibberlings3.net/index.php?showtopic=18589


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Guest_CRP_*
post Nov 5 2009, 02:50 AM
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Guests






Great! Unfortunately I only have Planescape: Torment, does anyone know the status of this game? Also, is there a compile tutorial for OSX?

Thanks!
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lynx
post Nov 5 2009, 09:24 AM
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Group: Members
Posts: 200
Joined: 27-July 08
From: Ljubljana, Slovenija
Member No.: 2635



Due to the hack that is the engine behind pst, only a few early levels are playable currently.

Compiling on osx should be pretty much the same as elsewhere. The last time someone tried, there was a problem with their libvorbis though, but since that plugin is not needed for the original game data, you can just skip it.

This post has been edited by lynx: Nov 5 2009, 09:25 AM


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Guest_CRP_*
post Nov 6 2009, 01:57 PM
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Guests






QUOTE (lynx @ Nov 5 2009, 09:24 AM) *
Due to the hack that is the engine behind pst, only a few early levels are playable currently.

Compiling on osx should be pretty much the same as elsewhere. The last time someone tried, there was a problem with their libvorbis though, but since that plugin is not needed for the original game data, you can just skip it.


ok, I will try to compile in the coming days and give you some feedback
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lynx
post Nov 7 2009, 02:12 PM
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Group: Members
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Joined: 27-July 08
From: Ljubljana, Slovenija
Member No.: 2635



Thanks to Gekz, a windows build is also available!


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