Otiluke's Resilient Sphere
Well, the exploit in my example is light: right now the guard would go hostile, but wouldn't be able to start the dialog for a whole turn while the other spells would either last only 1 round (Command) or won't work on non-hostile targets (Hold Person and the like). Going back to that area would mean the guard will attack the party. With a neutral ORS instead the guard wouldn't turn hostile, and if the party goes back to that area, the guard will start the dialog as usual. In both cases, the exploit is only that it prevents the dialog part but "prevents" the party to going back there without consequences.
I'm not too much into it right now, I'll let you and/or other players handle this matter for now.
I'll gladly test the change, even if I'm towards the end of BG1 (already defeated Sarevok, but I still have to finish some mods and the whole TotSC part) so I'll have slightly less numerous occasions to use it to save NPCs. Could you please tell me the spell's file name to modify? Searching for the spell's name returns three instances, two of which are named SPWI***.spl
I've looked at one of them but the spell now uses a lot of EFF effects. I'll take another look into it though, I know you're busy.
Overwriting the old spl file may
change the string reference for the description if you don't re-install, that's why I suggested you to handle it yourself. But I'll make it easier for you.
- I'll attach here both spl files (spwi413 and spwi413d), but don't care about former unless you re-install
- open your spwi413.spl with NI and remove the flag 'breaks invisibility/hostile'. Don't care about the EFF files and the headers, you only need to remove one flag from the main spl file.
- put the spwi413d.spl file attached here in the override folder
If you want to re-install, or you simply know how to restore the description in case the string is changed simply put both files attached here.
Edited by Demivrgvs, 03 November 2009 - 08:51 AM.