I have noticed that your mod modifies some armours prices to better reflect their new status of usefulness. I see a potential problem here, because if someone plays your mod within a BWP megamod installation, he or she will have probably the mod Store Prices installed to keep balance. (Store Prices is a mod designed to modify the selling and/or buying value of all shops by a percentage)
There are 4 components:
1) Reduce selling values - will make stores to sell items at lower price
2) Raise selling values - will make stores to sell items at higher price
3) Reduce buying values - will make stores to buy items at lower price
4) Raise buying values - will make stores to buy items at higher price
You can choose between 80% and 5% for 1,3 componennts. For 2,4 - between 125% and 2000%.
Two first components change the same value which means that you can make for example increasing at 1333% (which couldn't be done directly) by choosing 67% for reducing and 2000% for raising.
The same thing with third and fourth components.
However, as long as your mod just meddles with the items themselves, as it seems, it's ok. But i though you could find useful the information.
Another thing that i have seen that FP&PS modifies, are some defensive clerical/druid spells. Is this feature fully compatible with Spell Revisions and Spellpack? Looking at the compatibility post i guess it is, but, you know, better safe than sorry. BTW, i would like to see the aformentioned changes described in the readme. Is it possible?
Edited by SirLancelot, 15 September 2009 - 09:06 AM.