DavidW, on Aug 2 2009, 04:55 PM, said:
I see the problem with spells. I'd rather not enable the SR AI, though, because the script is relatively unsophisticated (which isn't a criticism: SR isn't a tactical mod). I think it's probably simplest if I just write some SR-specific AI. Can you give me a list of the spells that planetars and devas have?
Yesss!
Fallen Deva has the following spells:
1° Doom (x3), Resist Fear (x3)
2° Hold Person (x3), Find Trap, Know Alignment, Silence 15' Radius
3° Contagion (x2), Unholy Blight (x2), Remove Curse (x2)
4° Cause Critical Wounds (x2), Poison (x2), Cloak of Fear
5° Flame Strike, Greater Command, True Seeing
6° Blade Barrier, Harm
7° Unholy Word
Fallen Planetar instead:
1° Doom (x3), Resist Fear (x3)
2° Hold Person (x3), Find Trap, Know Alignment, Silence 15' Radius
3° Contagion (x2), Unholy Blight (x2), Remove Curse (x2)
4° Cause Critical Wounds (x2), Mental Domination (x2), Poison (x2), Cloak of Fear (x2)
5° Flame Strike (x2), Greater Command (x2), True Seeing (x2)
6° Blade Barrier, Dolorous Decay, Harm
7° Firestorm, Unoly Word
If you want good aligned celestial too. Deva has:
1° Bless (x3), Resist Fear (x3)
2° Aid (x3), Find Trap, Know Alignment, Draw Upon Divine Might
3° Cure Disease (x2), Holy Smite (x2), Remove Curse (x2)
4° Cure Critical Wounds (x2), Neutralize Poison (x2), Protection from Evil 10' radius
5° Mass Cure, Raise Dead, True Seeing
6° Blade Barrier, Heal
7° Holy Word
And Planetar:
1° Bless (x3), Resist Fear (x3)
2° Aid (x3), Find Trap, Know Alignment, Draw Upon Divine Might
3° Cure Disease (x2), Holy Smite (x2), Remove Curse (x2)
4° Cure Critical Wounds (x2), Death Ward (x2), Neutralize Poison (x2), Protection from Evil 10' radius (x2)
5° Chaotic Commands (x2), Raise Dead (x2), True Seeing (x2)
6° Blade Barrier, Bolt of Glory, Heal
7° Greater Restoration, Holy Word
If I'm not wrong you actually need only two scripts, because devas have a subset of planetars' spells. Feel free to suggest a better spell selection, but I think I did a good job with them.
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Speaking of b), have you fixed the issue which was erroneously patching SR's Death Knight?
It's on my to-do list.
Great. In terms of spells SR's Death Knight should be almost identical to SCS's Demon Knight.