Taimon, on Oct 25 2010, 01:30 AM, said:
The first tries to fix the repeating effects and the other corrects the asounds.2da bug, where only the first and the last sound will play. (animation sounds)
From this topic, I get that there were issues with opcode 232 cast spell on condition as well.
Does your fix resolve those problems as well? I mean, can I use safely a spell with opcode 232 in a tweak of mine?














