Downloads Forums IESDP
Downloads Forums IESDP
 
Reply to this topicStart new topic
> GemRB V0.5.0, new release!
lynx
post Jun 25 2009, 10:02 AM
Post #1





Group: Members
Posts: 200
Joined: 27-July 08
From: Ljubljana, Slovenija
Member No.: 2635



The GemRB team is proud to announce a new major release. The berserking development rage still hasn't ended and only a month since the last release a few important milestones have been reached. Combat and various actions are now much improved, many of the projectiles that were hardcoded in the IE now work, time is handled better ... Coupled with a bunch of other bugfixes and new features this means that now a few of the games are roughly playable beyond their starting areas!

Currently only the sources are available. You can get them here.

Full changelog digest:
CODE
GemRB V0.5.0 (2009-06-25):
  New features:
    - SoA, ToB and PST are roughly playable beyond their first levels
    - combat: dual-wielding, APR, proficiency and style boni, dexterity
      bonus, initiatitive and speed factor, individual combat rounds
    - many IE's hardcoded projectiles and support for projectile sounds
    - IWD2 GUI now works after chargen too
    - bg2 chargen now levels to the correct level
    - summoned and charmed creatures can be ordered around
    - actor tooltips (name and injury status)
    - running, initial variable values and portal animations in PST
    - hardcoded monk bonuses

  Improved features:
    - dialog, actions and triggers
    - combat mechanics, animation, feedback, ranged combat
    - matters of time and matter
    - levelup, dual classing, multiclass handling
    - focus: scrolling while paused is now possible
    - animations (projectile, creature)
    - pathfinding
    - area music restarts when there's no music playing
    - disarm trap checks skills
    - various guiscripts
    - bugfixes

  Applied patches:
    #2802190 jbmetz (improve the rpm spec handling)
    #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)


--------------------
GemRB - IE anywhere.
Go to the top of the page
 
+Quote Post
Guest_Guest_pupnik_*_*
post Jun 29 2009, 02:32 PM
Post #2





Guests






QUOTE (lynx @ Jun 25 2009, 10:02 AM) *
GemRB V0.5.0 (2009-06-25):


congrats guys! amazing sprint!
Go to the top of the page
 
+Quote Post
Guest_Balrog994_*
post Jun 30 2009, 02:40 AM
Post #3





Guests






Yeah guys rolleyes.gif very good job thumbsup.gif

Probably most of you don't event know who I am, but just ask the good old Avenger wink.gif
Keep up the good job smile.gif

to Avenger: Hey Av, you'll never give up eh? wink.gif
Go to the top of the page
 
+Quote Post
Avenger
post Jun 30 2009, 03:01 AM
Post #4





Group: Fixpackers
Posts: 2310
Joined: 27-August 04
From: Hungary
Member No.: 326



QUOTE (Balrog994 @ Jun 30 2009, 12:40 PM) *
Yeah guys rolleyes.gif very good job thumbsup.gif

Probably most of you don't event know who I am, but just ask the good old Avenger wink.gif
Keep up the good job smile.gif

to Avenger: Hey Av, you'll never give up eh? wink.gif


Well, why would we give up now biggrin.gif
And, I'm pretty sure everyone knows who Balrog is.


--------------------
Go to the top of the page
 
+Quote Post
Guest_Petrell_*
post Jul 1 2009, 04:19 PM
Post #5





Guests






Congrads on new release GenRB team and nice progress. Good to see GemRB is slowly getting into playable state.

Just wondering what features still need to be implemented before full playthroughs of BG1 or 2 can be attemted with GemRB?
Go to the top of the page
 
+Quote Post
Avenger
post Jul 1 2009, 10:43 PM
Post #6





Group: Fixpackers
Posts: 2310
Joined: 27-August 04
From: Hungary
Member No.: 326



BG1/BG2 should be playable but with serious bugs.

There are not many missing features, i don't know of anything that would be really game breaking (the game breaking things are simple bugs, not missing features).

The missing features are:
no way to save the configuration (but you can edit it by hand)
character/game import are missing from bg2
multiplayer (we don't even plan this for now)
walking sounds

The heaviest graphic glitch i know of:
sparks are very bad (used in some graphic effects)

Fuzzie fixed quite many of the bugs and refined a lot of stuff.
Some of these are only in the SVN, as the bugfixing is still going in full speed.

This post has been edited by Avenger: Jul 1 2009, 10:44 PM


--------------------
Go to the top of the page
 
+Quote Post
fuzzie
post Jul 2 2009, 01:26 AM
Post #7





Group: Members
Posts: 46
Joined: 29-January 09
From: Netherlands
Member No.: 3004



QUOTE (Petrell @ Jul 2 2009, 02:19 AM) *
Just wondering what features still need to be implemented before full playthroughs of BG1 or 2 can be attemted with GemRB?


It's just bugfixes needed now, I think. But a lot of them! I've been playing through from the start of BG2 and trying to fix anything incredibly annoying I find. (I've been doing the same for PS:T but we are missing a lot of PS:T features.)

In the latest builds, Chateau Irenicus (the dungeon) goes pretty well apart from container/pile problems (you end up with useless items), traps (sometimes you set them off when disarming, sometimes they trigger too fast) and some combat problems. I'm working on all of those.

It goes quickly wrong when trying to do a lot of the Chapter 2 quests, though. Once I've fixed a bit more it would probably be helpful to have some testers for all the individual quests - you can load your original game savegames in GemRB, no need to play through from scratch. Actually if anyone has a bunch of savegames from a playthrough I'd like a copy, I have very few. smile.gif

This post has been edited by fuzzie: Jul 2 2009, 01:34 AM


--------------------
GemRB - IE anywhere.
Go to the top of the page
 
+Quote Post
-Roma!n-
post Jul 3 2009, 01:21 AM
Post #8





Group: Members
Posts: 26
Joined: 26-August 07
Member No.: 2037



It sounds really promising ! What a pity I have a student job with awful hours. But as soon as I can, I will reinstall the SVN version and run it with my old savegames to look for bugs.
One other great thing is the fact that GemRB can do things better than the Infinity Engine. I am thinking of the scrollbars and tabs in the spellbook.
I hope one day modders will migrate to GemRB or, at least, begin parallel developpements.
(sorry for my bad english though, but be sure I am regularly following the forums)

This post has been edited by -Roma!n-: Jul 3 2009, 01:23 AM
Go to the top of the page
 
+Quote Post
Guest_thalain_*
post Jul 8 2009, 04:14 AM
Post #9





Guests






Hey there,

The new version runs great under linux, but I just wanted to report that the win32 binary download is broken - gives a '500 internal server error'. Tried it at different times from different computers and IPs - to no avail. It'd be great to be able to run it under windows, especially that dltcep runs under windows too...
Go to the top of the page
 
+Quote Post
fuzzie
post Jul 8 2009, 06:18 AM
Post #10





Group: Members
Posts: 46
Joined: 29-January 09
From: Netherlands
Member No.: 3004



QUOTE (thalain @ Jul 8 2009, 02:14 PM) *
Hey there,

The new version runs great under linux, but I just wanted to report that the win32 binary download is broken - gives a '500 internal server error'. Tried it at different times from different computers and IPs - to no avail. It'd be great to be able to run it under windows, especially that dltcep runs under windows too...


Sourceforge seem to have really messed up their file download system.

I think http://ccdevnet.org/~fuzzie/gemrb-0.5.0_Win32.zip is the copy that should be there. It was kindly provided by someone else whose name I can't remember right now, I just fixed some bugs.


--------------------
GemRB - IE anywhere.
Go to the top of the page
 
+Quote Post
Guest_thalain_*
post Jul 9 2009, 12:40 AM
Post #11





Guests






Splendid!

Many thanks to you and the anonymous benefactor smile.gif

Cheers,
Michael
Go to the top of the page
 
+Quote Post
Guest_Edheldil_*
post Jul 24 2009, 03:48 AM
Post #12





Guests






The SF download page and button should be working (for some time) now.

Edheldil
Go to the top of the page
 
+Quote Post

Fast ReplyReply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

RSS Lo-Fi Version Time is now: 30th July 2010 - 06:42 PM