True Cleric
Class Features:
- Can be proficient (+) in any blunt weapon.
- Can use all types of armor.
- Rolls d8 for hit points.
- Can Turn Undead
- Can cast divine spells from 1st to 7th spell level.
Note:
- True Cleric will have one spell per level more than kitted clerics (it's not mentioned because it's actually a kit disadvantage)
- if you ask me I'd allow true clerics to use most weapons (they use a heavy flail and they can't wield a dagger?!). This coul also allow us to assign some restriction to kits (e.g. Morninglords may only use blunt weapons as per vanilla's cleric). Anyway, I'd still consider some weapons unsuitable for a true cleric who doesn't have a proper fighter training: bows, greatsword, katana, halberd, and similar weapons. I haven't thought too much about it, but suggesting this won't hurt anyone.
Morninglord of Lathander
Advantages:
- May cast Lathander's Renewal once per day (cures 2hp per level of the caster up to 40 hit points)
- (2nd granted power has to be decided)
- At 1st level, can cast Sunscorch once per day
- At 3rd level, can cast Spiritual Weapon (Mace - "Dawnspeaker") once per day
- At 5th level, can cast Hold Undead once per day
- At 7th level, can cast Negative Plane Protection once per day
- At 9th level, can cast Sunfire once per day
- At 11th level, can cast False Dawn once per day
- At 14th level, can cast Sunray once per day
Disadvantages:
- Can memorize one spell less per day at each spell level.
Note:
- I still haven't decided exactly how each spiritual weapon works and if they need custom effects or not.
- Lathander domains are Sun, Good, Renewal and Protection.
- Morninglords of Lathander must be of Lawful Good, Neutral God or Chaotic Good.
- In PnP most of his powers and special abilities are about undead and healing abilities. IWD used a once per day ability Lathander's Renewal (as paladin's Lay on Hands) and an improved turn undead feat which isn't implementable within BG. I'm open to suggestions, for the second granted power, though the ability to turn undead itself could be it considering we're suggesting to remove such ability to other kits.
- My second choices at each spell level are: 1st Faerie Fire; 2nd -; 3rd Holy Smite; 4th Lesser Restoration; 5th -; 6th Heal; 7th Greater Restoration.
Watchers of Helm
Advantages:
- Iron Will (+3 to saves vs. spell)
- (2nd granted power has to be decided)
- At 1st level, can cast Armor of Faith once per day
- At 3rd level, can cast Spiritual Weapon (Bastard Sword - "Ever Watchful") once per day
- At 5th level, can cast Clairvoyance once per day
- At 7th level, can cast Defensive Harmony once per day
- At 9th level, can cast True Sight once per day
- At 11th level, can cast Globe of Invulnerability once per day
- At 14th level, can cast Mantle once per day
Disadvantages:
- Can memorize one spell less per day at each spell level.
Note:
- Helm domains are Law, Planning, Protection and Strength.
- Watchers oh Helm must be of Lawful Good, Lawful Neutral or True Neutral alignment.
- IWD used two once per day abilities, one improves saves by 2, the other improves AC by 2 (+4 vs. missiles) and both last 1 round/level. The latter to me sounds like a weaker Shield, which we may instead grant as domain spell at 1st level. The former can be turned into a permanent bonus to saves (similar to paladins).
- My second choices at each spell level are: 1st Protection from Evil; 2nd -; 3rd Glyph of Warding; 4th Death Ward; 5th -; 6th Blade Barrier; 7th -.
Stormlords of Talos
Advantages:
- Electrical Resistance (we have to decide its % and how it improves with levels)
- (2nd granted power has to be decided)
- At 1st level, can cast Shocking Grasp once per day
- At 3rd level, can cast Spiritual Weapon (Spear - "Lightning Bolt") once per day
- At 5th level, can cast Storm Shield once per day
- At 7th level, can cast Ice Storm once per day
- At 9th level, can cast Chaos once per day
- At 11th level, can cast Chain Lightning once per day
- At 14th level, can cast Earthquake once per day
Disadvantages:
- Can memorize one spell less per day at each spell level.
Note:
- Talos domains are Storm, Chaos, Destruction and Fire.
- Stormolords must be of Chaotic Neutral, Neutral Evil or Chaotic Evil.
- Looking at IWD as granted powers we have electrical resistance and a once per day ability, "Destructive Blow" which improves thaco and damage by 2 for 1 round/level. In PnP the Stormlord Prestige class have a quite high Electrical Resistance which goes up and the ability to grant Shocking, Thundering, and Shocking Burst abilities to his favored weapon (spear or javelin). The latter could be implemented as a once per day ability, though actually I'd prefer to save it as a permanent on hit ability granted by HLAs.
- My second choices at each spell level are: 1st Doom; 2nd -; 3rd Call Lightning; 4th Cloak of Fear; 5th Slay Living; 6th Disintegration; 7th Fire Storm.
Edited by Demivrgvs, 24 June 2009 - 01:26 AM.














