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> GemRB V0.4.0, new release!
lynx
post May 25 2009, 11:28 AM
Post #1





Group: Members
Posts: 200
Joined: 27-July 08
From: Ljubljana, Slovenija
Member No.: 2635



The GemRB team is proud to announce a new release. Development pace has skyrocketed and a few important milestones have been reached. You can now level up in bg2 (dual classing included), area-of-effect spells are now drawn, ranged attacking works ... Add a bunch of bugfixes and polishing and you get this great release. smile.gif

Full changelog digest:
CODE
GemRB V0.4.0 (2009-05-25):
  New features:
    - level up support in bg2
    - basic party reordering
    - bashing of containers and doors
    - persistent area effects (cloudkill, stinking cloud, web, etc.)
    - item amount window for stack splitting (shift+click or doubleclick)
    - depletion of item charges
    - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
      clear air, polymorph, disable button
    - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
    - portrait effect icons
    - item ability selection
    - character customization

  Improved features:
    - fog of war
    - party reformation
    - iwd and how guiscripts have been merged
    - traps
    - pst dialogs
    - regeneration, hp bonuses, healing
    - animations and projectiles
    - rewritten MVE player
    - ranged combat
    - various guiscripts
    - bugfixes

  Applied patches:
    #2770564 Whiteclone (pst options window bug)
    numerous patches from mattinm finishing the level up support
    a few patches from ape fixing and extending iwd
    #2579743 jbmetz added RPM spec files


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GemRB - IE anywhere.
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zefklop
post May 27 2009, 01:01 PM
Post #2





Group: Members
Posts: 113
Joined: 2-December 06
Member No.: 1326



Cool, windows binaries this week-end, if no one manages to compile it by the time.

By the way, is there anybody there that manages to compile gemRB on windows?


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GemRB!
All that you know about the infinity Engine should go to IESDP, that would really help us.
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Avenger
post May 27 2009, 10:17 PM
Post #3





Group: Fixpackers
Posts: 2310
Joined: 27-August 04
From: Hungary
Member No.: 326



I updated the msvc6 project files only.
So msvc7 needs some care.

It compiles for me on msvc6.


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myownlittlworld
post May 28 2009, 05:53 PM
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Member No.: 2759



Yay!!! Cheers to you guys!
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