Dakk, on 04 February 2012 - 07:21 AM, said:
I've tried the Revised Grandmastery a couple of times in BG1, but I'm not sure what I feel about the ½ attack removed for ++.
Such change is an absolute must to keep fighters (especially unkitted ones) on par with other warrior classes such as paladins and rangers. This is even more true in BG1, where a low level paladin/ranger can have everything a fighter has (vanilla's mastery and high mastery were pathetic, but even True GM ones don't make enough difference) plus tons of additional features.
Long story short, weapon mastery is pretty much all true fighters have over paladins/rangers, they shouldn't have to wait mid-high lvls (e.g. GM at 9th lvl) to finally be able to outmatch an unbuffed paladin/ranger in a regular weapon duel!
On a side note: Paladins and rangers were not supposed to get specialization (++) in the first place within base AD&D rules (PHB).
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Incidentally I was looking through the BG1 manual (yes, that's weird) today and I noticed that the True Grandmastery tweak of BG2Tweaks is exactly modelling the proficiency table of BG1 - except that it adds a very spurious full attack on grandmastery instead of a half attack.
I knew, and that's why I always avoided TGM considering it very OP.
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I'd like to try to that, how can I change +++++ to only give half an attack?
It's quite simple, just edit Line 5 of wspatck.2da as described
here.
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Also, where do the numbers in original table come from?
Which "original" table?
Edited by Demivrgvs, 06 February 2012 - 05:14 AM.