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NPC Kitpack with EasyTuTu


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#1 Jamoid

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Posted 26 March 2009 - 06:08 PM

hello. o/

been lurking here for years but have never bothered to register. :blush:

i created an easytutu installation pretty much identical to cmorgan's order of installation thread and was very careful to avoid incompatible components. because npc kitpack isn't included i installed it directly after divine remix because most of what it does is similar to certain divine remix components. i would post my weidu.log but i decided to start over and stupidly forgot to keep it. however, my installation was basically everything green from the aforementioned thread + npc kitpack.

however, when i started a game imoen doesn't recieve the adventurer kit. i tried using shadowkeeper, but of course that doesn't list new kits, so i then tried changing her kit in near infinity (all the _imoen.cre files, and wth, candlekeep imoen is a mage!) and started a new game. this proved fruitless also. so i checked if anyone had similar problems here and although there is a similar thread on the first page, it states that the problem has been fixed in the latest version (which i am using). although it's a fairly small problem, i've grown very fond of the mod. even little touches like class title can add a nice amount of flavour to the game. i also figured others might wonder the same thing.

i also just noticed that "npc kit" (i assume it means kitpack?) is listed under "Will not work or have no effect on Tutu" in the tutu compatibility thread.

so, my question is: how compatible is the npc kitpack with easytutu and when should it be installed?

oh, and i'd also like to say thanks. i've put far more hours into the infinity games than any other game i've played, and that is largely down to gibberlings three. :blush:

#2 Jamoid

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Posted 27 March 2009 - 12:16 AM

well, i managed to figure out how to use custom kits with shadowkeeper, so ended up just editing a savegame. seems her stats are ok and she gets the bonus to skills fine.

what confuses me though is how she was STILL a pureclass thief after changing ALL of her bg1 .cre files to adventurer, in both shadowkeeper and nearinfinity. maybe some sort of script was changing her back to pureclass thief or something, the same way kitpack changes her to an adventurer (i think).

anyway, i'd still like to know for future reference if anyone has any idea what i'm doing wrong, if anything.

here's my new weidu.log incase it helps.

Quote

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #1 // Assign a kit to Ajantis? -> Ajantis: Inquisitor
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #10 // Assign a kit to Eldoth? -> Eldoth: Blade
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #14 // Assign a kit to Faldorn? -> Faldorn: Shapeshifter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #18 // Assign a kit to Garrick? -> Garrick: Skald
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #22 // Assign a kit to Kagain? -> Kagain: Barbarian
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #37 // Assign a kit to Safana? -> Safana: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #39 // Assign a kit to Shar-Teel? -> Shar-Teel: Berserker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #41 // Assign a kit to Skie? -> Skie: Assassin
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #44 // Assign a kit to Xan? -> Xan: Sorceror
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUSOUNDS.TP2~ #0 #0 // Casting Sounds -> Restored BG1 Casting Sounds And Special Effects
~SETUP-TUTUSOUNDS.TP2~ #0 #2 // Restored BG1 Combat Sounds
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~SETUP-HARDTIMES.TP2~ #0 #0 // Hard Times v2
~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v3
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v3
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.11 -> Normal edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: 7
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v17
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v17
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v17
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v17
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v17
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v17
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v17
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v17
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v17
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v17
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v2
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #5 // Install Male Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #6 // Install Female Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #7 // Install Ninja Avatars (replaces Male Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #8 // Install Ninja Avatars (replaces Female Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #9 // Install Female Human Rogue Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #10 // Install Male Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #11 // Install Female Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #12 // Use Male Vampire Avatars for Human Male Thieves
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.6
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.6
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.6
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.6
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.6
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.6
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves (partially)) (7): v2.6
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.6
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.6
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.6
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.6
~1PP.TP2~ #0 #11 // One Pixel Productions: v3 Colourable Quarterstaves mod patches [caution advised.] (12): v2.6
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~IMPROVEDBAMS/IMPROVEDBAMS.TP2~ #0 #0 // Improved Inventory BAMs
~SETUP-BTSERIES.TP2~ #0 #0 // BGTuTu btSeries by Yovaneth, derived from Sarkyn's gSeries
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.8
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #32 // Install Fist of Order fighter kit
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description
~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.04
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.04
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.04
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.04
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.04
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.04
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Consistently spell-like Bhaalpowers: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #300 // Use Icewind Dale's Dimension Door animation: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v2.02
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #600 // Expanded temple services: v2.02
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v7
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v12
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v12
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v12
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v12
~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v12
~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v12
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v12
~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v12
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v12
~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v12
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v12
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v12
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v12
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v12
~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v12
~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v12
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v12
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v12
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v12
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v12
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v12
~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v12
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v12
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v12
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v12
~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v12
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v12
~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v12
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v12
~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v12
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v12
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v12
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v12
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v12
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v12
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v12
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v12
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v12
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v12
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v12
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v12
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v12
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v12
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v12
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v12
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v12
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v12
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v12
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v12
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v12
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v12
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v12
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v12
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v12
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #5 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 80%
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT


#3 Jarno Mikkola

    The Imp

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Posted 27 March 2009 - 01:08 AM

View PostJamoid, on Mar 27 2009, 04:08 AM, said:

so, my question is: how compatible is the npc kitpack with easytutu and when should it be installed?
Well, the NPC kits is old mod, but you should use the Level 1 NPCs mod to adjust every little thing out there... making Minsk into Enchanter, Kagian into Paladin, and Safana as Barbarian etc. mistakes...

Now to make a kit swich with ShadowKeeper, you need to know which number the new class uses in the Kit selecter, and to get that, you can start a new character(Player Character) as that kit, and save... exit the game and open the save, then you go to the charasteristics, and check the 'value' number in the Kit selection. Then you just open the NPC's files, and insert the new 'value' to the Kit selector and that's done. But if you do this, do not install this:

Quote

~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v12

Besides this, are you sure you deleted all the game files before you reinstalled the EasyTutu? As the old game files are not shown in the WeiDU.log, but still might haunt you in the stairwell...

Edited by Jarno Mikkola, 27 March 2009 - 01:17 AM.

Yes... I am probably still editing the post above.
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#4 Jamoid

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Posted 27 March 2009 - 02:27 AM

thanks for the reply. : )

yeah i considered using level1 npcs, but it's really more the kits and titles i am after. i like the extra flavour that npc kitpack brings, even though the changes are small.

as for using shadowkeeper, with the help of near infinity and a lot of time i managed to figure out how to get the code myself and it seems to have worked ok. what is the problem with the scs component though? what i did was wait until imoen was in the party, at which point that component reduced her to lvl0, then i exited and changed her to adventurer using shadowkeeper. like i said her stats looked ok after lvling up, the only thing i wasn't sure about was her thief skills, but i can live with a 10-15% difference in a couple of them. is there anything else i should worry about?

and yes, definitely a clean install. it was a clean backup i'd made before installing any mods the first time round.

#5 fruitupt73

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Posted 31 October 2009 - 01:55 AM

She has some funny banters with Edwin and other NPCs from BG1
And interjections- this youll have to play or look for in dialogues file

#6 Miloch

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Posted 15 November 2009 - 09:53 PM

I didn't think NPC Kitpack was Tutu-compatible, though maybe it could be made such with a few tweaks.

But it probably isn't compatible with SCS's "Allow player to choose NPC proficiencies and skills" - Level 1 NPCs isn't either, because they do roughly similar things and/or will interfere with each other.
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