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reviews for Keeping Yoshimo?


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#1 Lemernis

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Posted 14 March 2009 - 04:59 AM

Any reviews of our mod? I've been so busy the only time I had for it was at the development end, and haven't actualy been able to fully playtest it!



Is it installing okay?

Any bugs?

What do you think of the content?



On another site, the mod got some high words of praise. Only one review, but it was a 9/10.

There is more content we hope to develop for the mod in the future: further development of Yoshimo's backstory, some party discussion of issues of trust and loyalty raised by Yoshi's past behavior (both working for Irenicus and our own subplot), and a fun little quest. But our primary goal was simply to give players the option to use Yoshimo for the entire saga. That was the main purpose of the mod. Hopefully that is enough. Our little subplot about mages hunting Yoshi down just provided a rationale for our workaround, and (hopefully) provides an enjoyable battle.

We knew we couldn't possibly satisfy every player with the 'voice' we gave to the character. Everyone has their own internal conception of each of the NPCs, and it varies from person to person. But hopefully what we wrote isn't way out of line with how most people conceive of Yoshi. I think we did a respectable job on that front.

Edited by Lemernis, 19 March 2009 - 04:36 AM.

Keeping Yoshimo (story and dialogues)


#2 Icendoan

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Posted 16 March 2009 - 07:58 AM

I have been swallowed whole with other things as well, but I am determined not to disappear entirely. :p

If you have any content suggestions, pass them on, and I'll pick them up on PM every now and again when I hop here, and I'll e-mail Lemernis with them, and if he finds them all good, I'll be quite happy to implement. :p Just be sensible.

Icen
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#3 Lemernis

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Posted 19 March 2009 - 03:39 AM

Here's the one review I got:

I have tried your mod on my game, so far working fine, I am in ToB now on my way to Yaga-shura and so far so good. There is one bug I have seen and that is that Yoshimo seems to have the need sometimes to turn hostile........ Only happened once though..

But it is a very good mod, after all, you don't find many good thieves in BG2.

Congrats.

Mod rating: 9/10

From my point of view, the mod actually makes the game easier in many battles. Not a bad thing though (Damn you Demogorgon!) and so far no other bugs encountered... but... the hostile bug has appeared once more and they both were in the Pocket Plane (coincidence?). Maybe that needs some checking.


Edited by Lemernis, 19 March 2009 - 03:41 AM.

Keeping Yoshimo (story and dialogues)


#4 Icendoan

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Posted 19 March 2009 - 08:52 AM

Pocket Plane code wouldn't be mine... Would be leftover dev code. I haven't done much with PP.

I can't (at a glance) find anything in either Yoshimo's scripts, my scripts and the PP area script which would send him hostile.

EDIT: And that is a very nice review, a very nice review in deed. Lets try and get it 10/10. :blush:

Icen

Edited by Icendoan, 19 March 2009 - 09:37 AM.

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#5 Lemernis

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Posted 20 March 2009 - 01:44 AM

Here's a word of advice from another forum about the mod:

A word of advice. This relates to designing and programming in general, but it applies just as well to modding. Keep everything highly modular.

Put the technical aspects of having Yoshimo in your party in one install. Put quests in another install. Background or dialogue? Another install.

This way people can choose to have Yoshimo in their party, without adding extra dialogue or other stuff. And if they want they can choose to install the banters and quests anyway. This also makes it a lot easier to keep mods of different designers compatible with each other.

Modularity is attractive. Bulk is not.


I thought of our conversation with the Yoshimo Friendship developer at SHS when I read this. But as I think more about it, our device to keep Yoshimo from going to Spellhold is a substantial departure from vanilla Yoshi who is scripted to die. So there probably is no good reason to attempt to make our mod work with theirs.

Edited by Lemernis, 20 March 2009 - 02:45 AM.

Keeping Yoshimo (story and dialogues)


#6 Icendoan

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Posted 20 March 2009 - 03:36 PM

Well, as much as I appreciate that advice, modularity is all well and good, but when we write new dialogues and such to justify a workaround to prevent breaking an event which lots of mods rely on, either you can have a small mod where Yoshimo erroneously leaves and rejoins, break things, or have it not totally modular.

Icen
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#7 Guest_Avl_*

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Posted 07 September 2010 - 05:42 AM

I'm playing with the Keep Yoshimo mod with polish version of BG2. It doesn't seem to like it.
Everything was working until Brynnlaw - Yoshi stayed in the inn while the rest of party went to rescue Imoen. But, after that, upon coming back to the inn he instantly died (like in unmodded game). I used the "talk to him quickly before he dies" and the dialogue was in english (so it was from the mod).
The side quest seems to be broken too, so I thought the mod stopped working, but surprisingly at the end the Tree of Life dialogue appeared. And in Hell he made a comment in polish :blush:

I might try it with the english version some time, maybe that will work.

As for the part that actually worked: I like it, it's enough "Yoshimo-like". He's my favourite NPC ever, so it's good to have him along. I'm looking forward to some development of the mod.



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