Familiars (Workroom)
#16
Posted 06 March 2009 - 06:22 AM
I've slightly reworked the level up system, making common "upgrade" take place every lvl up. This allows to have a more scalable grow (especially for what concern hit points) and a slightly wider range of liberty (e.g. Pseudodragon should have a better thac0 progression compared to mage-like familiars).
#17
Posted 06 March 2009 - 06:31 AM
Demivrgvs, on Mar 6 2009, 12:39 PM, said:
They shouldn't be immune, as in many books etc. I have read, the dragons, especially the greens (in Krynn) fight vs. other dragons, and they always use their breath weapons, with is a poison cloud... and the dragons take damage from it, yes, the dragons might have wing buffets but it needs to be used, and if the dragon is distracted it can't be the master of the winds all the time even though it has wings.
Now, if you wish to make a dragon almost immune to a specific cloud effect like it's own breath weapon, you give it a resistances to the given damage type, but never go over board, make it 99% at most, not a 100%.
And by the way, the cloud effects in the normal game are suspect to magic resistance, which the elemental damage ones really shouldn't be.
And back to the original topic...
Demivrgvs, on Mar 3 2009, 07:02 PM, said:
- PnP sources don't specify which spells the creature uses, we only know that Faerie Dragons use either wizards spells or druids ones. We may even use a mix of them...
Edited by Jarno Mikkola, 06 March 2009 - 06:58 AM.
FAQ for the Megamods. Frequently Answered Questions.
#18
Posted 06 March 2009 - 06:46 AM
Jarno Mikkola, on Mar 6 2009, 02:31 PM, said:
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#19
Posted 06 March 2009 - 07:33 AM
DavidW, on Mar 6 2009, 04:46 PM, said:
Jarno Mikkola, on Mar 6 2009, 02:31 PM, said:
"-Auch, darn knight, stop moving, so I don't always just scorch my tail."
Of course the removal of this feature would need an overhaul of the whole engine... so it just stays just an idea.
DavidW, on Mar 6 2009, 04:46 PM, said:
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FAQ for the Megamods. Frequently Answered Questions.
#20
Posted 06 March 2009 - 08:17 AM
And there's one cleric-like familiar for good characters (Lantern) so Fairy Dragon should be a wizard. Or maybe better... Sorcerer
Edited by yarpen, 06 March 2009 - 08:22 AM.
#21
Posted 06 March 2009 - 08:27 AM
Jarno Mikkola, on Mar 6 2009, 03:33 PM, said:
DavidW, on Mar 6 2009, 04:46 PM, said:
Jarno Mikkola, on Mar 6 2009, 02:31 PM, said:
"-Auch, darn knight, stop moving, so I don't always just scorch my tail."
I don't understand.
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#22
Posted 06 March 2009 - 08:28 AM
personally I am against giving real classes to the Familiars.
We have discussed this already in the other thread.
Also, the dragon that you have in mind already exists in PnP and before Demi came with the excellent idea of the Lantern Archon, I suggested it.
Its name is Firedrake and it does breath fire.
I think things are going rather smoothly and we don't need major changes to something that has already taken way too much time.
#23
Posted 06 March 2009 - 08:35 AM
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Also, I think the pseudodragon is able to transfer its magic resistance to its master. Would this be a viable ability in BG2? I'm not sure how overpowered it would be, especially since the Magic Resistance spell does essentially the same thing; and even 55% magic res. isn't as helpful as it sounds...
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#24
Posted 06 March 2009 - 09:07 AM
jon-eli, on Mar 6 2009, 05:35 PM, said:
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Also, I think the pseudodragon is able to transfer its magic resistance to its master.
To me, the first idea sounds just crazy! So no-no!
Instead the second is more reasonable: now that Demi has decided to remove (
#25
Posted 06 March 2009 - 09:18 AM
Salk, on Mar 7 2009, 02:37 AM, said:
#26
Posted 06 March 2009 - 09:25 AM
"A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds." How powerful can be a Wing Buffet effect for such a creature?
In 3rd edition pseudodragon can't grant magic resistance to anyone, whereas in 2nd edition the manual says it can but doesn't specifies how, and how much...probably a spell-like ability similar to the cleric's spell Magic Resistance.
Regarding pseudodragon and faerie dragon still looking too similar it's because we still haven't assigned to the latter any of its wizard spells. We're talking about a creature with more hp, better thac0, and high magic resistance on one side, and a creature with permanent invisibility, almost no melle potential, and many spell-like abilities on the other. If they look too similar than a fighter and a mage look similar!
#27
Posted 06 March 2009 - 09:39 AM
Demivrgvs, on Mar 7 2009, 02:55 AM, said:
Demivrgvs, on Mar 7 2009, 02:55 AM, said:
#28
Posted 06 March 2009 - 10:08 AM
DavidW, on Mar 6 2009, 06:27 PM, said:
What makes you think a fireball is made of normal fire? The argument could as easily be run in the other direction: since MR protects you from it, it must be magical.
And the Fireballs fire is normal fire, cause the original game would have crashed many times had it not been.
Salk, on Mar 6 2009, 06:28 PM, said:
Demivrgvs, on Mar 6 2009, 07:25 PM, said:
Edited by Jarno Mikkola, 06 March 2009 - 10:09 AM.
FAQ for the Megamods. Frequently Answered Questions.
#29
Posted 06 March 2009 - 12:32 PM
EDIT: And from air blow idea... it should be a sort of special ability. Using great amount of energy, maybe minor haste spell his wings start to work very, very fast. That's why it has any sense. But yup, should work at very little range, and don't know is it possible.
Edited by yarpen, 06 March 2009 - 12:37 PM.
#30
Posted 06 March 2009 - 07:23 PM
Jarno Mikkola, on Mar 7 2009, 03:38 AM, said:
And the Fireballs fire is normal fire, cause the original game would have crashed many times had it not been.
Jarno Mikkola, on Mar 7 2009, 03:38 AM, said:
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