Posted 23 December 2011 - 06:59 AM
Till then, I can only suggest to not use them within BG1 if you want to be "fair".
Posted 06 January 2012 - 04:44 AM
It could be cat/rat for cities, rat/
The point is, this would make a description more accurate (there might be even need to add 10% failure since it states that sometimes no creature responds) and add more flexibility/nonlinearity to mages, not to mention that for now finding a scroll equals finding familiar forevermore.
Edited by n-ghost, 06 January 2012 - 04:44 AM.
Posted 06 January 2012 - 04:52 AM
It'd be good if for first seven levels or so the 'sleep' effect will be replaced with plain 1dN poison, and after that there would be some disabling ability progression (like, sleep-confusion-hold-chaos, or somesuch).
Edited by n-ghost, 06 January 2012 - 04:53 AM.
Posted 10 November 2012 - 06:26 AM
I was looking at the latest SR patch notes where it says certain familiars (rabbit/cat/ferret) can now disarm traps? At the moment, I have only used the rabbit and have found that although he/she can still detect traps, the option to disarm them is not highlighted. Is this supposed to happen or am I doing something wrong?
Posted 16 November 2012 - 07:17 AM
Posted 19 November 2012 - 01:42 AM
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