Posted 23 December 2011 - 06:59 AM
Till then, I can only suggest to not use them within BG1 if you want to be "fair".
Posted 06 January 2012 - 04:44 AM
It could be cat/rat for cities, rat/
The point is, this would make a description more accurate (there might be even need to add 10% failure since it states that sometimes no creature responds) and add more flexibility/nonlinearity to mages, not to mention that for now finding a scroll equals finding familiar forevermore.
Edited by n-ghost, 06 January 2012 - 04:44 AM.
Posted 06 January 2012 - 04:52 AM
It'd be good if for first seven levels or so the 'sleep' effect will be replaced with plain 1dN poison, and after that there would be some disabling ability progression (like, sleep-confusion-hold-chaos, or somesuch).
Edited by n-ghost, 06 January 2012 - 04:53 AM.
Posted 10 November 2012 - 06:26 AM
I was looking at the latest SR patch notes where it says certain familiars (rabbit/cat/ferret) can now disarm traps? At the moment, I have only used the rabbit and have found that although he/she can still detect traps, the option to disarm them is not highlighted. Is this supposed to happen or am I doing something wrong?
Posted 16 November 2012 - 07:17 AM
Posted 19 November 2012 - 01:42 AM
Sorry for taking so long to reply, I had very few time to check the forums lately. Anyway, animals companions are indeed on my to do list for Kit Revisions, but when it comes to Rangers I'm planning it only for the Beast Master.
I'm not sure if it had been mentioned or not, but would it be at all possible to have permanent Animal Companions for Druids & Rangers? I think that would be an excellent addition to that class. Maybe flying creatures, or a panther that can level up on it own or something like that. Like an innate ability of the class to summon and dispel that companion whenever necessary.
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