Version 2 released
#1
Posted 04 January 2009 - 01:11 AM
#2
Posted 04 January 2009 - 01:34 AM
Wow... you are like the G3 Santa being just a tiny bit late...
And yes, I think I understand the coding issues that non-linearity can give, but isn't it worth the price? :-)
#5
Posted 04 January 2009 - 08:42 AM
Guest, on Jan 4 2009, 04:24 PM, said:
It probably lengthens it very slightly, depending on the route you take: there's one new encounter that everyone has to do, some extra encounters which might replace or might add to existing ones, and some much-longer dialogs.
#6
Posted 04 January 2009 - 09:17 AM
Can we hope a traified version in the next release, please? Or maybe, if you could put the .tra files in attachment, it would be great.
Thanks and happy new year!
graoumf
Translations' coordination (done): A mod for the Orderly, Anishai, BG1 NPC Project, BGQE, Divine Remix, Item Upgade for IWD, Level 1 NPCs, Mur'Neth, NPC Kit Pack, PsT TweakPack, Romantic Encounters, Shards of Ice, Song and Silence, Sorcerer's Place Collection, Spell Revisions, Sword and Fist, Sword Coast Stratagems, Sword Coast Stratagems II, Widescreen
Translations' coordination (in progress): Alternatives, Geomantic Sorcerer Kit, Sarah
#7 Guest_Guest_*
Posted 04 January 2009 - 10:09 AM
DavidW, on Jan 4 2009, 08:42 AM, said:
Guest, on Jan 4 2009, 04:24 PM, said:
It probably lengthens it very slightly, depending on the route you take: there's one new encounter that everyone has to do, some extra encounters which might replace or might add to existing ones, and some much-longer dialogs.
#8
Posted 04 January 2009 - 11:00 AM
Graoumf, on Jan 4 2009, 05:17 PM, said:
Can we hope a traified version in the next release, please? Or maybe, if you could put the .tra files in attachment, it would be great.
If this version turns out to be basically stable (so I can drop the "open beta" label), I'll try to tra-ify v3.
#9
Posted 03 February 2009 - 07:30 PM
* Shouldn't this thread be pinned instead of the old one for v1's release?
* Wheels of Prophecy readme states that SCSII should be installed first ("it's fully compatible with my tactical mod, Sword Coast Stratagems II (SCSII), provided that SCSII is installed first"), but SCSII's readme states that it's WoP the one that should go first ("SCS II is fully compatible with my Throne of Bhaal content-enhancement mod, Wheels of Prophecy.Install SCS II after Wheels of Prophecy.")
#10
Posted 03 February 2009 - 08:07 PM
Daulmakan, on Feb 4 2009, 03:30 AM, said:
* Shouldn't this thread be pinned instead of the old one for v1's release?
Quote
#12
Posted 07 February 2009 - 10:46 PM
http://www.gibberlin...ndex.php#wheels
#13
Posted 08 February 2009 - 02:46 AM
Daulmakan, on Feb 8 2009, 06:46 AM, said:
http://www.gibberlin...ndex.php#wheels
Oops.
It works now.
#14
Posted 26 November 2011 - 02:54 AM
Do you plan a version 3 of WoP? With fixes, as you do for SCS series? And traify too?
Translations' coordination (done): A mod for the Orderly, Anishai, BG1 NPC Project, BGQE, Divine Remix, Item Upgade for IWD, Level 1 NPCs, Mur'Neth, NPC Kit Pack, PsT TweakPack, Romantic Encounters, Shards of Ice, Song and Silence, Sorcerer's Place Collection, Spell Revisions, Sword and Fist, Sword Coast Stratagems, Sword Coast Stratagems II, Widescreen
Translations' coordination (in progress): Alternatives, Geomantic Sorcerer Kit, Sarah
#15
Posted 26 November 2011 - 03:28 AM
Reply to this topic

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












