Jump to content


new BG2_Creature_Inventory_Checker.tp2

3 replies to this topic

#1 Steve

  • Members
  • 94 posts

Posted 31 December 2008 - 08:37 PM

I hope this is the right forum for this.

I've updated the BG2_Creature_Inventory_Checker.tp2 to better handle the mush that many mods dump on BG2. Download it from here:

Edit: updated

Edited by Steve, 09 January 2009 - 10:12 PM.

#2 cmorgan


    journeyman investigator

  • Gibberlings
  • 6913 posts
  • Gender:Male
  • Location:Glencoe, IL, USA

Posted 01 January 2009 - 08:19 AM

Thank you! Hey, Steve, do you want that put on the G3 server until camdawg can come and integrate it?
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#3 Steve

  • Members
  • 94 posts

Posted 02 January 2009 - 08:04 PM

It's OK by me. Actually, it needs to updated with what animations are available for each creature. As I found out in the Megamod forum, saying skeletons can wield a shield and throw daggers is wrong. The one true check is the files associated with a creature's Animation ID. You wouldn't happen to know where I could find some tutorial on this stuff, would you?

#4 Steve

  • Members
  • 94 posts

Posted 03 January 2009 - 03:06 PM

Edit: put updated .TP2 in the archive listed in the first post.

Edited by Steve, 09 January 2009 - 10:13 PM.

Reply to this topic


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users