Some praise and some issues (contains spoilers)
Guest_Tha J Dogg_*
Posted 07 December 2008 - 03:19 PM
The final battle caught me by surprise the first time and totally pwned me. The second time was much easier though, and I got by without much damage (except due to some issues, as I'll describe below). My party was level 10-12, but was not fully rested.
Now, for some issues.
It's a minor issue, but I still have Big's scroll and the Quenching Oil in my inventory. I didn't kill Big to get the whiskey, so I shouldn't have them, but I still do...
In the final battle, I encountered two problems.
First, Number Eleven seemed to somehow gain Improved Alacrity ability, as he was able to fire off four Magic Missiles within less than a round (he died before getting a chance for #5). This was very annoying and had I not been able to kill him when I did, I doubt I would have been able to win the fight. Is he a Wild Mage or something?
Second, Number Five's contingency (Stoneskin + Minor Spell Turning) fired several times per round for several rounds. I didn't actually count, but I would guess that it was firing 3-4 times per round for about 10 rounds... It was certainly many more times than it should have fired. I had panicked him by using the Wand of Fear, so I didn't pay too much attention to him as the fight wore on, but when he was the only one left, he was rather difficult to kill.
I'm not sure if these battle problems are due to other mod interactions (e.g. Ashes of Embers' nerfing of Stoneskin), but I figured I'd mention them in case anyone else runs into them.
Posted 17 December 2010 - 06:10 AM
And as for AI issues with the Twelve, they all use bogstandard BioWare mage scripts and nothing custom--the idea being that folks who install tactical mods would also get those changes reflected in the Twelve (I can't imagine this battle on a fully-tricked out SCS2 install, but some folks are masochists). Do you have anything installed that might alter those?
Posted 24 December 2010 - 04:03 AM
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