What do YOU want in a mod?
Posted 31 October 2003 - 04:10 PM
Posted 01 November 2003 - 02:27 AM
i dunno if you plan on two paths for the romance for a man and woman its pretty much work for a long romance, but i am not saying you should make a hort one. how many lovetalks did you have planned ?
battles dont matter much to me, if someone wants tough battles you can download those weimer-mods and not a romance mod ...
yeah if i can think of something else i'll post it
good luck with this !
Posted 01 November 2003 - 07:28 AM
The difference being you will only have one choice from 3-4 items...and there might be something that she just smiles, nods, and quietly sets aside to donate to charity...
Posted 02 November 2003 - 08:01 PM
Though I don't mind a bit of mindless destruction!
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Cam is on some kind of crack or something... either that, or it's the influence of Dr. Feelgood. - Icelus
The second confusing thing about Australia are the animals. They can be divided into three categories: Poisonous, Odd, and Sheep.
Posted 19 November 2003 - 01:08 PM
As much as I like some of the other romances out there, they are all decidedly selfish. They whine about their problems and expect your selfless devotion, or it's all over.
Posted 27 November 2003 - 04:54 AM
Tabiya hates the PC first (she hates his socks or something) then a quest intiates where it's something to do with her...yada yada...she ends up liking the PC?
Just a thought.
Posted 11 December 2003 - 03:40 PM
I have a soft spot for Paladins as my first character in BG1 was a Paladin and I played him all the way through to TOB.
Will she have a personalised kit or one of the standard kits? I found Undead Slayer to be a very good choice in SOA given the plethora of vampires.
Will you be including option for PC to initiate conversation (i.e. as in NPC flirt pack)? I also enjoy NPC interaction / romances more than just kicking evil's butt (thanks Minsc!) but it can be a bit one sided.
As a final thought I don't think a stats total of 87 is over the top, we are all heroes after all, you and me and.... (thanks again Minsc) and my PCs usually have stats of 87+. I would prefer to see a higher con, aren't Paladins supposed to be hardy (resistant to disease etc). How about str 12 con 15?
Posted 09 April 2004 - 12:43 PM
Just my opinion, though. This looks like a really promising mod- keep it up!
Posted 13 April 2004 - 12:33 PM
@ banters and romances (Don't like them really )
Adventurers can be an overly talkative bunch at times. Whenever I feel like brooding whether in a forest or at a campfire someone feels like reciting a poem, discussing my or his/her past and commenting on things that might be anything from remotely funny to downright boring. So the only thing you need is the 'Shut up your party as you are venturing forth'-pack, otherwise you feel surrounded by Dame Ednas in chainmail putting the moves on you whenever they reached their full HPs again.
I have never played the Imoen Relationship thingy, but being able to pick the 'right' line and still be wrong would induce a very welcome element of realism for me. Otherwise it is like a hint you would get from a fellow student for a multible choice test (1,2,1,2,3,1,1,1).
Stat and class checks would be great.
Posted 24 April 2004 - 04:29 AM
As for what I would like to see, the primary focus should be the romance itself: the relationship between the NCP and the PC. Quests should be used as a plot device. Battles should be taken into the same context.
In short, heavy on the romance and interaction, Quests and Battles are purely flavor. A long romance, in my eyes, is prefurrable. I hope you enjoy creating this mod. It certainly has potential.
Posted 10 May 2004 - 05:16 PM
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