Isn't She Grand, Boys?;)
Posted 18 October 2008 - 07:28 AM
Auren is strong - willed, brave and has a sense of humour: these three components make a very fine female warrior NPC. Her sword was a good idea, too. It made her more 'real': things that have sentimental value don't need to be heavily enchanted or beautiful.
The voicing was perfect, again. She sounds very self - assured. Damn, where do you get them grand soundsets from, eh? Both Auren and Sarah really sound themselves. If those NPCs were quiet ones, that's the way I would imagine them speak.
I'd like to see more detailed reply options for the player, but hey, it's very good anyway!
Posted 18 October 2008 - 07:40 AM
I would love to see more player replies, however, I know that if I try to open up my Auren project folder, I might give in to this terrible urge to redo the entire mod (It *is* my first mod after all)
As for the soundsets, the talented Feuille, who has done mods like Nathanial and the Luxley Family over at SHS, did the voice for Auren. (I did the voicing for Sarah, and were it not for my procrastination, her ToB version would be released already, as the only thing left to do is the voicing!!)
I am very happy that someone finally mentioned her sword. The idea was to give her something more sentimental as opposed to something super power that was stuck to her forever.
Anyway, thanks, you pretty much made this day start out as a very happy one for me.
Posted 25 October 2008 - 11:30 PM
That's the problem...so many NPC's to try that I end up with 5 mod NPC's and a protagonist (no banters except Crossmod ). Just as well she isn't a romance (my protagonist weeps...).
This is going to sound wrong, but I wonder what her interaction with Nalia will be like. I'm all for showing different sides of existing NPC's (I'm doing a similar thing with my Aerie Relationship mod), and more homosexual romances.
Secretly I'm hoping it's a little different from the Sarah/Charname romance. Variety is the spice of life!
Posted 28 October 2008 - 07:43 AM
1. Pitched about right in terms of power (she can become powerful but requires you to think about her development, party balance and items, etc - but it is not a given though.)
2. Has a likeable character that is distinct from other npc's (not just because of her sexuality). There is a nice mix of ballsy and vulnerable, experienced but niave, feminine but tough, etc
3. Engages believably with the other NPC's (especially Minsc- 'little Auren') and makes Nalia worth keeping on occasion (Nalia being too much like a poor version of Imoen for me). This is a key point here, with some mod's I get the sense of the writers character 'dominating' in the sense of their profile with the other Bioware NPC's. This could be down to too many dialogues or them being written with a bias towards one character or another, I like the 'NPC dialogue balance' with Auren.
4. Has a good story arc - not as epic as the PC's but thats the way it should be.
I am curious to know though as to how Acefes would see any future development/changes to the mod developing?
Posted 28 October 2008 - 09:06 AM
So...maybe...but we'll see?
Posted 29 October 2008 - 03:01 AM
As someone who looks at the mod's as stories mainly Auren to me is one of the best told and balanced within the context of the game.
If you do re-look at Auren (and time away from working on her will help you do this) my only suggestion is - 'make it fun for yourself.'
Edited by strayshift, 29 October 2008 - 03:11 AM.
Posted 01 March 2009 - 07:25 AM
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!
Ite incenditis universus christianismus.
Miriam npc mod
Posted 05 December 2009 - 11:11 AM
The romance with Nalia was really fun. I thought it was a great idea to have Nalia teach her to read. And her enconters with the mercenaries were pretty good too. I just thought the battles from her enconter in ToB were too easy... I mean, either those people had to be stronger, or they'd have to be smarter and come to us earlier...
Posted 22 January 2010 - 08:14 AM
I like to think I've led the kind of life that makes it difficult for people to tell if I'm kidding or not with most of my stories.
Posted 22 January 2010 - 10:27 AM
I had originally intended to make her sword upgradable in ToB or have some other quest connected to it but in the end it just never made it in the mod. Honestly, if I had the time and motivation, I would go back and rewrite and recode most of this mod, but it's nice to see that people still play it and enjoy it.
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