That is pretty much what I had in mind, at least for a BG1 spin-off of what would otherwise be a BG2 NPC mod (for a BG1 character). There are some other things to consider for a potential BG(EE) mod though:
- Tamoko had a suboptimal prototype which was broken, destroyed, appropriated by Sarevok etc. She used to "shoot" the PC at the very beginning (may have appeared to be a Magic Stone or Flame Arrow, but was actually a crude firearm something like a smaller huo qiang).
- She has heard tell of an alchemist who can craft or recraft a better one that won't break. Perhaps she even has the actual huo qiang launcher, but it's the proper gunpowder formula that's the issue (hence a quest for proper ammo).
- Depending on how the PC acts, she might actually use this against the PC in the final battle (the PC may be motivated to supply her with it against Sarevok but she won't betray him of course).
- Despite this, there may be sufficient reward for the PC to hand it over to her. The ammo may be unusable on its own, and only if the PC gives over the proper formula will she give him a huo qiang of his own or tell him how to craft one or where to find one (possibly from the same alchemist, who won't make one otherwise).
Implementing the new items should not be difficult, nor placing them in existing caves etc. (even randomly). In fact, we could even put a new cave for the challenging component, make it difficult to find, heavily guarded etc. If TotSC is detected (almost always is nowadays) some of the components could also be on Balduran's or Ice Island, buried in Durlag's Labyrinth, etc. heheh.
So the dialogue for this would be pretty minimal as well, mainly just banter between the party and the alchemist, and also some extra bits for interaction with Tamoko. Maybe a few existing and new characters could drop hints or thwart the party, nothing too complicated. Pretty simple, as opposed to NPC mods which always seem to take ages and only a few actually get finished

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Edited by Miloch, 27 August 2012 - 02:17 PM.