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BG1 Tweaks


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#16 Enkidu

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Posted 30 January 2009 - 11:40 PM

You're correct, sorry, I posted this in a wrong thread.

#17 Guest_guest_*

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Posted 02 February 2009 - 12:21 PM

Am i correct in saying that BG1 tweaks is all of the stuff from bg2 tweaks that was either for both bg1/bg2 or just bg1, and you've put it such components into a separate package to make things easier? Or are there differences? New things?

#18 grogerson

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Posted 02 February 2009 - 06:05 PM

Am i correct in saying that BG1 tweaks is all of the stuff from bg2 tweaks that was either for both bg1/bg2 or just bg1, and you've put it such components into a separate package to make things easier? Or are there differences? New things?

For your first question, for the most part yes. There are many things from the BG2 Tweak Pack, but a few from the IWD Tweak Pack as well. Some components could not be converted because of engine limitations, so it's not "all the stuff" from the former. For example, Commoners Use Drab Colors and Breakable Shields, Armors and Helms couldn't be converted. Even if the mod contents aren't on the Home Page, the Read Me should give you some idea of how many actually managed to make the cross-over.

I've also added a couple new tweaks, and converted another component from SCS that is a very nice addition (these will be in the next release). I also hope to add new components as time goes by, as has been done with the BG2 and IWD mods.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#19 Guest_guest_*

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Posted 03 February 2009 - 12:14 AM

Am i correct in saying that BG1 tweaks is all of the stuff from bg2 tweaks that was either for both bg1/bg2 or just bg1, and you've put it such components into a separate package to make things easier? Or are there differences? New things?

For your first question, for the most part yes. There are many things from the BG2 Tweak Pack, but a few from the IWD Tweak Pack as well. Some components could not be converted because of engine limitations, so it's not "all the stuff" from the former. For example, Commoners Use Drab Colors and Breakable Shields, Armors and Helms couldn't be converted. Even if the mod contents aren't on the Home Page, the Read Me should give you some idea of how many actually managed to make the cross-over.

I've also added a couple new tweaks, and converted another component from SCS that is a very nice addition (these will be in the next release). I also hope to add new components as time goes by, as has been done with the BG2 and IWD mods.


Ah, I see now...I just read the readme properly now; this mod is for a non-tutu, non-BGT, i.e. BG1 engine game only? It says to continue using bg2 if you have those 2 modifications installed...If this is so, well done, i hear that bg1 has far less tools to work with and is harder than bg2!

I thought you had simply put the components that were bg1 only from bg2tweaks and that was it.

#20 grogerson

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Posted 03 February 2009 - 05:53 PM

Ah, I see now...I just read the readme properly now; this mod is for a non-tutu, non-BGT, i.e. BG1 engine game only? It says to continue using bg2 if you have those 2 modifications installed...If this is so, well done, i hear that bg1 has far less tools to work with and is harder than bg2!

I thought you had simply put the components that were bg1 only from bg2tweaks and that was it.

My apologies. I should have stated I converted them for use in vanilla BG1. You're right, it has far fewer mods than BG2/BGT/Tutu. I found only one other tweak pack, and it was old with only a few components, and dropped everything into the Override folder. That's what got me interested in this. More components, and patching instead of overwriting.

As for BG1 being harder, maybe for modding (fewer options in the .ids files) but not for play. Maybe it's the simplicity that keeps me playing it.

I hope you enjoy my efforts.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#21 LoneRogue

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Posted 04 February 2009 - 12:34 AM

My apologies. I should have stated I converted them for use in vanilla BG1. You're right, it has far fewer mods than BG2/BGT/Tutu. I found only one other tweak pack, and it was old with only a few components, and dropped everything into the Override folder. That's what got me interested in this. More components, and patching instead of overwriting.

As for BG1 being harder, maybe for modding (fewer options in the .ids files) but not for play. Maybe it's the simplicity that keeps me playing it.

I hope you enjoy my efforts.

Hey grogerson (and anyone else interested),

If it helps, I'm kind of a collector of vanilla BG1+TotSC mods with about 30 different add-ins, fixpacks, tweaks, and mods (still far less than BG2). But as far as other BG1 Tweak Packs go, you should check out these (if you haven't already):

1) BG1TweakPack v1.0 at http://forums.chosen...hp?topic=1516.0
2) BG1Ease-of-Use v2.1 at http://www.sorcerers...BG/BG1-ease.zip
3) iiTweak v.08 at http://www.teambg.eu....php?board=32.0
4) Mix-Mod v5.0 at http://america.iegmc.net/borsook/
5) Made-in-Heaven v.06 at http://www.pearlgate...made_in_heaven/
(this site is down, but I still have it)
6) Pro5Tweaks v2.0 at http://www.shsforums...mp;showfile=659
(it works with BG1/BG2/BGT/Tutu)

And of course your awesome BG1 Tweaks here at G3! :worship:

Let me know if you need help finding other BG1 mods, but check out this PPG link for more help:

http://modlist.pocke...a...st&cat_id=1

Cheers,
LoneRogue

Edited by LoneRogue, 04 February 2009 - 12:37 AM.

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#22 LoneRogue

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Posted 08 March 2009 - 12:39 AM

Hey grogerson,

Any word on the release of your next version?

Cheers,
LoneRogue
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#23 grogerson

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Posted 09 March 2009 - 05:07 PM

I've just passed v1 on to theacefes to upload, so give it another day or two to show up.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#24 LoneRogue

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Posted 23 March 2009 - 10:15 PM

I've just passed v1 on to theacefes to upload, so give it another day or two to show up.


Hey grogerson,

It's been two weeks... any word on the release of v1?

Cheers,
LoneRogue
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#25 grogerson

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Posted 24 March 2009 - 04:32 PM

I've just e-mailed theacefes. I've the same question as you. I'll let you know when I have something back.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#26 cmorgan

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Posted 27 March 2009 - 10:38 AM

Theaceface got slammed with exams. Setting up a release right now.

(And I think I probably owe you a look through that bardic rep adjustment stuff - pm me when you get a chance - things are slipping through the cracks :blush: )

Edit: ok, you are up and live. Congratulations! Please check through all the links, posted docs, etc. and nitpick so we can get things right.
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#27 grogerson

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Posted 27 March 2009 - 05:59 PM

Theaceface got slammed with exams. Setting up a release right now.

(And I think I probably owe you a look through that bardic rep adjustment stuff - pm me when you get a chance - things are slipping through the cracks :blush: )

Edit: ok, you are up and live. Congratulations! Please check through all the links, posted docs, etc. and nitpick so we can get things right.

Thanks. Theaceface told me she was busy, just not on what. Just looked things over, and Leomar has pm'd me on this, the readme is still the beta1 version. I've yet to check the download links. I'll pm you with anything else I find that needs tweaking on the mod pages.
It is an outrage that they should be commonly spoken of as Intellectuals. This gives them the chance to say that he who attacks them attacks Intelligence. It is not so. . . . It is not excess of thought but defect of fertile and generous emotion that marks them out. Their heads are no bigger than the ordinary: it is the atrophy of the chest beneath that makes them seem so.

And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

C.S. Lewis, The Abolition of Man

#28 jastey

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Posted 21 February 2010 - 05:51 AM

The v1 should be updated to WeiDU v213 for the game detection to work in all cases:

http://forums.gibber...mp;#entry163718

#29 chuft

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Posted 16 September 2011 - 06:35 PM

Hi,

I am playing BG1 (5 disc version) with TotSC as well, the official TotSC patch, the BG1 Tweaks version 3, and the BG1 Fixpack found here:

http://sasha-altheri...gatefixpack.htm

Overall it has been a very smooth experience. I have noticed one odd thing, though: Minsc's Stealth is only 10%. It started at 10% at level 1, he is now level 8, and it is still 10% (20% if he puts on the gloves that give you 18 Dexterity). I leveled him up seven times over the course of the game, and his Stealth never increased, and indeed started below the 25% it is supposed to. I have tried taking off all his equipment, to no effect.

I have googled around a bit and have seen no other reports of this problem.

Any idea what could cause something like this? Thanks.

#30 Jarno Mikkola

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Posted 17 September 2011 - 10:42 AM

Any idea what could cause something like this? Thanks.

Well, start by --change-log'ging the "skillrng.2da" -file.
Yes... I am probably still editing the post above.
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