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Version 4.1 bug reports


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#1 jastey

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Posted 17 September 2008 - 11:28 AM

Please post them here. Make sure to specifiy the game you are playing (BG1, Tutu or BGT) and which version of the mod (Windows, Mac, Linux).
If possible, please post your WeiDU.log so I can see which other mods were installed.

Edited by jastey, 20 September 2008 - 10:55 PM.


#2 jastey

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Posted 20 September 2008 - 10:56 PM

The first report was even before it was uploaded here: I forgot to update the readme. Version 4 now is "version 4.1" with updated readme. Thank you, cmorgan!

#3 Daulmakan

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Posted 21 September 2008 - 02:14 AM

Version 4.1 is the one available at Rosenranken, right? All the mirrors in the mod's G3 page read as it were version 3.
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#4 jastey

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Posted 21 September 2008 - 02:59 AM

Correct. The G3 download will be updated as soon as cmorgan is on it - he had nearly done it already, but noticed the readme version error.

#5 RPGNut

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Posted 18 July 2009 - 11:01 AM

Hi, I am playing the Windows ver. 4.1 under BG1 + TOSC. The only other mod installed is BG1FIXPACK11. When I go to the carnival, I meet Tina except she is duplicated all over the place. I will try to attach a screenshot showing the problem.

Contents of WeiDU.log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1

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#6 Jadefang

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Posted 02 August 2009 - 12:32 AM

For the slime quest, if you bought either one or both of the antidotes, but don't have one of the antidotes in your inventory when you talk to Alanna, if you tell her that you left the antidote elsewhere and will go fetch it, it goes through the chain anyway as if you had given the working antidote.

#7 jastey

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Posted 04 August 2009 - 02:11 AM

Thank you very much for the reports!
RPGNut: I don't see in the script how that could happen, as a variable is set upon creation and should prevent exctly this to happen. :)

Jadefang: What is the value of the variable "Global("C#Q01_TulborGotElixiers","GLOBAL",1)" in your game?

if you tell her that you left the antidote elsewhere and will go fetch it, it goes through the chain anyway as if you had given the working antidote.

Fixed locally, thank you!

#8 Jadefang

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Posted 04 August 2009 - 09:28 PM

The variable says 1. This is from a save game after finishing the quest, though; I don't have any from before left.

#9 jastey

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Posted 05 August 2009 - 01:20 AM

Strange, for 1 the script got executed and he should have the items. This happens as soon as the PC receives the journal. Do you see any warnings in your DEBUG file? Can you cheat in the items "C#Q01003" and "C#Q01004"?
For BG1 w/o TotSC, there is also the tiny chance that the item(s) might have landed on the ground if the inventory was full.
Other than that, I don't know what happened there. :)

Edited by jastey, 05 August 2009 - 01:21 AM.


#10 Jadefang

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Posted 05 August 2009 - 01:11 PM

Hmm? I didn't have any problems with buying the antidotes or the rest of the quest. I just experimented with dropping the antidotes/drinking them before talking to Alanna.

#11 jastey

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Posted 07 August 2009 - 10:33 PM

Sorry, Jadefang, I misread the first part of your post concerning the potions. :)
I am glad there is no problem!

#12 Guest_temujin._*

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Posted 03 November 2009 - 03:02 PM

one of the dialogue files, cre_dialogues_q07.d, (in bgqe/orklover/dialogues) contains a variable - %EBaldursGate_House6_L1% - that isn't defined anywhere.

might want to add OUTER_SPRINT "EBaldursGate_House6_L1" "FW0801" somewhere in the "Tutu Areas" section and the line OUTER_SPRINT "EBaldursGate_House6_L1" "AR7801" somewhere in "BGT Areas"


also, one of the creatures (thankfully only one) - bgqe/nashkell_monster/creatures/c#q04002.cre - contains an item (misc52) that doesn't have a proper item slot. watching modders unnecessarily stuff creatures with items that will never be used or seen in the game is slowly starting to become a pet peeve, so i hope you'll do something about it - i.e. assign the item a proper slot, or remove if you feel it's not supposed to be there (not meant as an insult, just a humble suggestion)

#13 jastey

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Posted 05 November 2009 - 01:34 AM

Thank you very much or the report! Both is fixed locally.



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