Any changes to the Oasis section?
Started by Cal Jones, Aug 16 2008 03:19 PM
10 replies to this topic
#1
Posted 16 August 2008 - 03:19 PM
Just wondering if there were options other than the usual fight (a la Improved Oasis II) as I always thought it sucked that you were forced to kill off General Tombelthen's troops right after witnessing the Saradush massacre. One minute your PC is wailing "oh the humanity!" and the next they're cheerfully hacking apart clerics of Lathander. Hmm.
#2
Posted 16 August 2008 - 03:42 PM
I hope so.
You raise a total of ~200k from that map alone.
Icen
You raise a total of ~200k from that map alone.
Icen
#3
Posted 17 August 2008 - 12:20 AM
No changes at all, basically because I think Improved Oasis II handles it fine. I agree with the objection to the original Oasis, but I don't want to reinvent the wheel.
#5
Posted 17 August 2008 - 02:40 AM
Demivrgvs, on Aug 17 2008, 10:22 AM, said:
Probably a stupid question, but is Oasis II compatible with Ascension + Wheel of Prophecy + SCS II's "give Ascension enemies SCS AI"? 
So far as I know. (Come to think of it, I had all four installed on my playthrough.)
#6
Posted 19 August 2008 - 05:14 PM
Cal Jones, on Aug 16 2008, 03:19 PM, said:
Just wondering if there were options other than the usual fight (a la Improved Oasis II) as I always thought it sucked that you were forced to kill off General Tombelthen's troops right after witnessing the Saradush massacre. One minute your PC is wailing "oh the humanity!" and the next they're cheerfully hacking apart clerics of Lathander. Hmm.
Honestly...I mean, I'm no big fan of the caliber of ToB's storytelling in general, but I can see why they would have wanted to set it up that way. Following Saradush is precisely the right time to nudge the player that yes, no matter how good their intentions, they're involved in this war that's resulting in the deaths of thousands of innocent people.
Tombelthen is a general and, one assumes, under a potentially numbing amount of political pressure. He's made his decision as a commander--namely that the best way to protect people is to kill as many Bhaalspawn as quickly as possibly, rather than let those who may or may not be good-intentioned eventually kill off those who are "evil." I haven't seen how it's handled in Oasis II but I would take some hard convincing to believe that, after rallying his elite troops and marching them all that way, he would perform a quick scry, turn to his men and go, "Okay yeah, about that? That mission that was supposed to be the most glorious of your career and save the people of Tethyr? Well, change of plans, about face, let's just sit this one out"
"I was just playin witcha all"
I agree the scene isn't all it could be, but well.
"Work while you have the light, before the darkness comes during which no one can work." --John 9:4
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It is hardly worth the effort of trying: Xan NPC - voice and ToB romance author
Can't we just...forget the past?: Angelo NPC - voice and author
What the Thunder Said: Fury - a BG1 fanfictionary
#7
Posted 27 August 2008 - 05:25 AM
Cal
‘Oasis II’ (rofl at the name which smacks of soft drinks and ‘Wonderwall’) does allow you to argue your way out of a fight or if you’re impecunious, kill the lot of them. So, if ‘Oasis’ made you sad then ‘Oasis II’ is the fix and the argument offered is fair enough, as Valygar would say, in a game context but it wouldn’t work in reality. Sister V is right, the guy’s a general, moving armies is expensive, fight first and let the courts decide afterwards. But the kind of dialogue required to persuade him would be extensive and I’m not sure how much the average player would tolerate – I’m certain the games industry has worked that one out. ‘Oasis II’ doesn’t tax player tolerance, so don’t expect soul searching and sophistry but you do get to make a case and the General (bless him) listens.
But if you haven't already then try 'Wheels...' because it does make a difference to the feel of ToB and well, I love it - there I've said it and I feel much better now.
‘Oasis II’ (rofl at the name which smacks of soft drinks and ‘Wonderwall’) does allow you to argue your way out of a fight or if you’re impecunious, kill the lot of them. So, if ‘Oasis’ made you sad then ‘Oasis II’ is the fix and the argument offered is fair enough, as Valygar would say, in a game context but it wouldn’t work in reality. Sister V is right, the guy’s a general, moving armies is expensive, fight first and let the courts decide afterwards. But the kind of dialogue required to persuade him would be extensive and I’m not sure how much the average player would tolerate – I’m certain the games industry has worked that one out. ‘Oasis II’ doesn’t tax player tolerance, so don’t expect soul searching and sophistry but you do get to make a case and the General (bless him) listens.
But if you haven't already then try 'Wheels...' because it does make a difference to the feel of ToB and well, I love it - there I've said it and I feel much better now.
#8
Posted 27 August 2008 - 09:55 AM
Yes I have tried Oasis II (god I hate Oasis, monobrowed Mancunian pub singers, bah!) and I can understand the various viewpoints - was just enquiring whether Wheels included something of that ilk or not. But if not, that's fine, can install both.
Will try Wheels in the next runthrough, for certain.
Will try Wheels in the next runthrough, for certain.
#9
Posted 27 August 2008 - 12:08 PM
Ahhh you're being too hard on some Beatles wannabes... 'Wonderwall' is actually quite singalong. (No I'm not a fan).
But to return to the sheep... no 'Wheels' doesn't have that kind of content. It's more a reorganisation of the structure of the game and some development of character. It gives you some freedom as to how you get through ToB.
I've always felt that ToB ended with a whimper despite the finale after the battle which I always find quite emotional - David et al have given it some bang.
But to return to the sheep... no 'Wheels' doesn't have that kind of content. It's more a reorganisation of the structure of the game and some development of character. It gives you some freedom as to how you get through ToB.
I've always felt that ToB ended with a whimper despite the finale after the battle which I always find quite emotional - David et al have given it some bang.
#10
Posted 05 September 2008 - 09:50 AM
zixi, on Aug 27 2008, 12:08 PM, said:
Ahhh you're being too hard on some Beatles wannabes... 'Wonderwall' is actually quite singalong. (No I'm not a fan).
Well now we have a bone of contention! Oasis i' th' best tuppin' band in th' world an' Wonderwall i' tuppin' brill'int!
"Work while you have the light, before the darkness comes during which no one can work." --John 9:4
Check out my webzone
My Youtube channel
It is hardly worth the effort of trying: Xan NPC - voice and ToB romance author
Can't we just...forget the past?: Angelo NPC - voice and author
What the Thunder Said: Fury - a BG1 fanfictionary
Check out my webzone
My Youtube channel
It is hardly worth the effort of trying: Xan NPC - voice and ToB romance author
Can't we just...forget the past?: Angelo NPC - voice and author
What the Thunder Said: Fury - a BG1 fanfictionary
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