I'm using BP-BGT WorldMap 6.6.1 (though I don't have BGT installed, I did a fresh BG2 install with only SoA/ToB mods, including TDD 1.12).
I checked the basement, and there are definitely 12 piles of remains scattered about, none of which are my party ( 8-{P ).
So what goes on?? Is this a bug? Or am I missing an option somewhere?
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Later note:
Mind you, MoveToArea() worked fine to get me out of there, and I checked to make sure that after the move, I could travel between areas with no problem, so it's just a minor issue (except for people who might object to using cheat codes).
Edited by Gorlash, 28 May 2008 - 08:52 PM.











