Ace's very long NPC creation guide
#17
Posted 05 October 2009 - 10:11 AM
I'm getting re-acquainted with BG2 after long years of abstinance, and have just begun exploring the wonderful world of mods. But the little I've seen have already got me excited about writing my own. My first feeling was "yeah, right, like I'll have the patience to learn anything", but now I just think I might.
May the Gods bless n00b-helping people like yourself =)
#18
Posted 05 October 2009 - 11:58 AM
Good on you for getting into modding. If you want to stick around a bit, I've got a new version of this tutorial in the works that will hopefully not only discuss the basics of NPC creation, but also romances, quests, and more. (with examples that are actually easy to follow!)
My Music Reels (mod-related and others)
----
DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~Me: GROUP HUG!!!!!
Choo Choo: You're a better gay man than I am.
#19
Posted 06 October 2009 - 06:29 AM
Anyway, I'll surely wait for it =) and try to make an unpretentious NPC at first, to get the basics.
Thanks a lot!
#20
Posted 04 February 2010 - 03:47 AM
theacefes, on May 28 2008, 07:54 PM, said:
Edited by Jarno Mikkola, 05 February 2010 - 12:04 AM.
FAQ for the Megamods. Frequently Answered Questions.
#21
Posted 05 February 2010 - 11:33 AM
My Music Reels (mod-related and others)
----
DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~Me: GROUP HUG!!!!!
Choo Choo: You're a better gay man than I am.
#22
Posted 30 September 2010 - 01:04 AM
WeiDU v 185 Log
C:\Programmi\Black Isle\BGII - SoA\Setup-Ilumi.exe
[./CHITIN.KEY] loaded, 590565 bytes
[./CHITIN.KEY] 182 BIFFs, 41794 resources
[dialog.tlk] loaded, 9195850 bytes
[dialog.tlk] 74107 string entries
[./Autorun.ini] loaded, 1365 bytes
[./baldur.ini] loaded, 3031 bytes
Possible HD/CD Path: [C:\Programmi\Black Isle\BGII - SoA\]
Possible HD/CD Path: [D:\CD1\]
Possible HD/CD Path: [C:\Programmi\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [D:\CD2\]
Possible HD/CD Path: [D:\CD3\]
Possible HD/CD Path: [D:\CD4\]
Possible HD/CD Path: [C:\Programmi\Black Isle\BGII - SoA\CD5\]
[./Keymap.ini] loaded, 5615 bytes
[./Mplaynow.ini] loaded, 230 bytes
[dialogf.tlk] loaded, 9276034 bytes
[dialogf.tlk] 74107 string entries
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
[WeiDU.log] parsed
[SETUP-ILUMI.TP2] parsed
Install Component [Ilumi for BG2:SoA]
[Y]es or [N]o or [Q]uit?
Installing [Ilumi for BG2:SoA]
Copying and patching 1 file ...
ERROR: error loading [Ilumi/ILUMI.cre]
Stopping installation because of error.
ERROR Installing [Ilumi for BG2:SoA], rolling back to previous state
[Ilumi/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
WARNING: [Ilumi/backup/0/UNINSTALL.0] is a 0 byte file
[Ilumi/backup/0/UNINSTALL.0] loaded, 0 bytes
Will uninstall 0 files for [SETUP-ILUMI.TP2] component 0.
Uninstalled 0 files for [SETUP-ILUMI.TP2] component 0.
ERROR: Unix.Unix_error(20, "stat", "Ilumi/ILUMI.cre")
PLEASE email the file SETUP-ILUMI.DEBUG to xdeathplanetx (xdeathplanetx@hotmail.it)
Install Component [Ilumi for BG2:SoA]
[Y]es or [N]o or [Q]uit?
#23
Posted 30 September 2010 - 05:55 AM
xdeathplanetx, on Sep 30 2010, 12:04 PM, said:
xdeathplanetx, on Sep 30 2010, 12:04 PM, said:
xdeathplanetx, on Sep 30 2010, 12:04 PM, said:
Possible HD/CD Path: [D:\CD1\]
Possible HD/CD Path: [C:\Programmi\Black Isle\BGII - SoA\CD2\]
Possible HD/CD Path: [D:\CD2\]
Possible HD/CD Path: [D:\CD3\]
Possible HD/CD Path: [D:\CD4\]
xdeathplanetx, on Sep 30 2010, 12:04 PM, said:
xdeathplanetx, on Sep 30 2010, 12:04 PM, said:
Stopping installation because of error.
Edit: So it turned out that the ilumi.cre was just in a sub-folder, and so the setup file couldn't find it... so this is a reminder that you need to remember to keep track of the locations of your files, and keep them up to date in the .tp2 .
Edited by Jarno Mikkola, 08 November 2010 - 11:53 PM.
FAQ for the Megamods. Frequently Answered Questions.
#28
Posted 05 September 2011 - 05:25 PM
A very simple matter, in fact, yet my impression is, kinda 90% of the authors of NPC mods somehow have no idea what these values are about
#29
Posted 05 September 2011 - 09:43 PM
Lu_, on Sep 5 2011, 05:25 PM, said:
A very simple matter, in fact, yet my impression is, kinda 90% of the authors of NPC mods somehow have no idea what these values are about
The Morale is just the maximum amount the creature has.
The Morale minus Morale Break is the amount of drama the creature can take after which it panics.
The Moral Recovery is the set of seconds the moral takes to recover by one.
Attacks Per Round should be one, unless the exported .cre has difference. This is because the class actually sets this every time the character levels up.
The hit point should be obvious... but it's the natural amount of hit point the character has, minus the Con bonus.
The best ways to set these and other stuff is to make a level 1 character and let the player level them up.
FAQ for the Megamods. Frequently Answered Questions.
#30
Posted 05 September 2011 - 10:55 PM
Seriously, though, the words "what these values are about" in my post mean "how to set them properly'
Say, Attacks per Round (ApR) must always be set to 1 (for a joinable NPC, that is)
HP - original NPC's always have this value set below maximum (except for level 1)
For morale values, converting .CHA to .CRE files (as it is suggested in the tutorial) will always lead to wrong results (where 'right' again means the standards set by Bioware)
And so on, and so forth
Edited by Lu_, 05 September 2011 - 11:22 PM.
Reply to this topic

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











