Considering I am thinking about tuning down the rep awards, I think I will again lessen the XP, too, and return to my original small amounts. It's all added rewards, anyway, and as I said elsewhere, I hope the quests are worth the work by themselves, sort. of.
comments on quest experience
Started by Gorlash, May 15 2008 06:41 AM
23 replies to this topic
#16
Posted 03 March 2009 - 05:33 AM
Thank you, Ithildur, for your feed back!
Considering I am thinking about tuning down the rep awards, I think I will again lessen the XP, too, and return to my original small amounts. It's all added rewards, anyway, and as I said elsewhere, I hope the quests are worth the work by themselves, sort. of.
Considering I am thinking about tuning down the rep awards, I think I will again lessen the XP, too, and return to my original small amounts. It's all added rewards, anyway, and as I said elsewhere, I hope the quests are worth the work by themselves, sort. of.
#17
Posted 03 March 2009 - 06:03 AM
Just for the sake of discussion, I think you should balance the XP in your quests according to what you think they should amount to, and not whether player A has a megamod installation of Dark Side of the Sword Coast or whatever. If Player B only has regular Tutu, the added XP argument is nullified. And I really don't get what the issue is, BG1QE hardly gives out that much experience.
#18
Posted 07 March 2009 - 12:49 AM
Daulmakan, on Mar 3 2009, 08:03 AM, said:
Just for the sake of discussion, I think you should balance the XP in your quests according to what you think they should amount to, and not whether player A has a megamod installation of Dark Side of the Sword Coast or whatever. If Player B only has regular Tutu, the added XP argument is nullified. And I really don't get what the issue is, BG1QE hardly gives out that much experience.
Yeah... you're missing the point. My point isn't that people with extra monty haul mods already get too much xp and loot so this mod doesn't need to add to that; my point is that this mod, unlike those monty haul mods, seems to be in the spirit of keeping things more subtle and tasteful and close to the original game experience, and thus it would make sense to keep xp rewards for these quests similar/in line with the original game's rewards for similar type of quests. If you leave the prologue with double the xp that you would've had originally and your popularity is already giving you a bonus with merchants and npc's it's a fairly significant shift in the game's balance and feel from the original. That may not be a big deal for many in the big scheme of things given that by the end of the game you have hundreds of thousands of xp potentially, but for some of us it is a noticible shift at the beginning of the game, where your pc is a poor, orphaned 20 year old inexperienced waif that doesn't know anyone and can be killed by gibblings. 500 xp doesn't mean a hill of beans at lvl 20, but at lvl 1 it's a huge chunk of xp; an extra 100 gp at lvl 20 is a non issue but at the beginning of the game it can be a big deal.
Edited by Ithildur, 07 March 2009 - 12:56 AM.
#19
Posted 07 March 2009 - 07:25 AM
Ithildur, what would be your opinion on the Candlekeep quest XP reward idea, to give little in the prologue, and more if the quest is completed in chapter 6? (My opinion is that it doesn't make sense, but I am curious.)
#21
Posted 07 March 2009 - 06:57 PM
#22
Posted 27 March 2009 - 12:47 AM
jastey, on Mar 7 2009, 09:25 AM, said:
Ithildur, what would be your opinion on the Candlekeep quest XP reward idea, to give little in the prologue, and more if the quest is completed in chapter 6? (My opinion is that it doesn't make sense, but I am curious.)
#23
Posted 27 March 2009 - 04:07 AM
jastey, on Mar 7 2009, 04:25 PM, said:
Ithildur, what would be your opinion on the Candlekeep quest XP reward idea, to give little in the prologue, and more if the quest is completed in chapter 6? (My opinion is that it doesn't make sense, but I am curious.)
"You're dumb as a mule and twice as ugly. If a strange man offers you a ride I say take It"
-Grandpa Simpson
-Grandpa Simpson
#24
Posted 05 April 2009 - 05:34 PM
Shaitan, on Mar 27 2009, 02:07 PM, said:
jastey, on Mar 7 2009, 04:25 PM, said:
Ithildur, what would be your opinion on the Candlekeep quest XP reward idea, to give little in the prologue, and more if the quest is completed in chapter 6? (My opinion is that it doesn't make sense, but I am curious.)
Greetings Leomar
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