This mod has been designed to work with BG2: Throne of Bhaal. It has not been extensively tested solely with BG2: Shadows of Amn, but there are no problems anticipated if the expansion is not installed. The mod has been tested and should be completely compatible with both BGT and Tutu.
Spell Revisions should also work fine with most other WeiDU and non-WeiDU mods (it has been tested with most of them). Small problems may arise if you've installed other spell-modifying mods before SR. Spell Revisions will overwrite changes made by these mods (although new spells introduced by them probably won't be affected). To prevent this, you may wish to disable specific changes made by this mod (as described in the readme).
In general, Spell Revisions should be installed after the BG2 Fixpack and before AI enhancing mods. Install it before all mods that change spells unless you want their versions. I highly recommend installing DavidW's SCS II. All my efforts will be put to achieve compatibility between the two mods. DavidW himself has been kindly enough to take SR into account in many occasions.
Spell Revisions may have some compatibility issues with Divine Remix, so it is not recommended to use them together at this time. Currently, installing SR after Divine Remix will result in divine spells no longer following the sphere system while installing Divine Remix after SR will result in the replacement of some of SR's spell descriptions and the disappearance of some of SR's new and moved spells.
Spell Revisions is somewhat incompatible with gMinion as that mod is based upon vanilla's creatures, while SR's ones are heavily changed. Anyway, SR provides custom scripts for its creatures heavily inspired by gMinion itself. Installing gMinion before SR should enable its scripts for non-SR creatures, but I haven't tested it.
Edited by Demivrgvs, 18 September 2009 - 03:35 PM.











